So I was reviewing many threads about the disparity of duel wielding crit gemmed weapons vs wielding a crit gemmed two-handed weapon and started running some numbers and I think I cam up with a possible solution to this disparity.
Issue: Classes that can Duel wield weapons will, for the most part, duel wield weapons socketed with Crit gems due to them providing more DPS than a higher DPS two-handed weapon of equal power. Duel wielding weapons can also provide an increase to primary stats due to the modifier ranges.
Cause: The extra critical hit damage and higher primary stat totals out strips the the extra DPS provided by a two-handed weapon.
Suggested Solution: Add an inherent gem modifier to two-handed weapons of 1.6%
Some number crunching*
Assumed stats
Primary Stat: 8000 (two-hand) / 8200 (duel wield)
Critical Hit Percentage (with base): 40.00%
Critical Hit Damage from non-weapon gear (plus base): 150%
Attack Speed from items: 10%
Weapon DPS: 2500 (two-hand) / 2000 (duel wield)
DPS Difference with the current gem structure (percent of two-hand damage duel wielding provides)
Marquee Emerald: 113.28%
Imperial Emerald: 113.99%
Flawless Imperial Emerald: 114.69%
Royal Emerald: 115.37%
Flawless Royal Emerald: 116.04%
DPS Difference with a 1.5 two-hand modifier (percent of two-hand damage duel wielding provides)
Marquee Emerald: 102.25%
Imperial Emerald: 102.54%
Flawless Imperial Emerald: 102.82%
Royal Emerald: 103.09%
Flawless Royal Emerald: 103.36%
DPS Difference with a 1.6 two-hand modifier (percent of two-hand damage duel wielding provides)
Marquee Emerald: 100.30%
Imperial Emerald: 100.52%
Flawless Imperial Emerald: 100.74%
Royal Emerald: 100.95%
Flawless Royal Emerald: 101.15%
As you can see from the three sets of numbers, duel wielding will always provide a DPS increase, but adding this two-hand modifier would reduce the gap from roughly 15% to an average of 0.5% variance. This would allow for more diverse builds for those classes that can duel wield. Thoughts?
* Formula used matches sheet DPS to a tolerance of 1% +/-
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Issue: Classes that can Duel wield weapons will, for the most part, duel wield weapons socketed with Crit gems due to them providing more DPS than a higher DPS two-handed weapon of equal power. Duel wielding weapons can also provide an increase to primary stats due to the modifier ranges.
Cause: The extra critical hit damage and higher primary stat totals out strips the the extra DPS provided by a two-handed weapon.
Suggested Solution: Add an inherent gem modifier to two-handed weapons of 1.6%
Some number crunching*
Assumed stats
As you can see from the three sets of numbers, duel wielding will always provide a DPS increase, but adding this two-hand modifier would reduce the gap from roughly 15% to an average of 0.5% variance. This would allow for more diverse builds for those classes that can duel wield. Thoughts?
* Formula used matches sheet DPS to a tolerance of 1% +/-