As for new legendaries, I would assume some are coming with either 2.0.5 (unlikely) or with 2.1 (Both season and non season specific ones).
My feeling as well. I think they gave us a fun place to start and get used to a new system of loot. They let us find flaws in the game and ultimately find the base of what people want. And then the season only gear will round out the rest of the experience. I wouldn't mind playing in ladders, but the ladder only items being the best in the game (D2 ladder rune words) is what troubles me. I don't want to feel as though I have to participate in a ladder to be able to spend time well.
I know others have fun in the normal game, but when you know that there is this very cool item that does so many amazing things and its ladder only - suddenly your efforts with Kadala to get a Cindercoat seem a little less enjoyable.
They went a little lazy with many legendaries for RoS, especially the craftable ones. So many of them are utterly useless glorified rares with no orange affix. I remember Wyatt saying they weren't going to revisit the old non-orange affix legs, instead they would just spend time on new ones. I feel keeping all these sorry craftable legs in-game is a black eye, makes them look ridiculous. It begs the question; Why make them like that in the first place?
I agree completely. I was very excited to see that so many legendary items would provide game changing (build changing) status and that some of those legos would come from crafting. I love crafting and I have found a ton of plans - to which I have no plan on crafting them what so ever. They are rare items at best, with a slight increase in the range of stat rolls.
I simply do not understand their development strategy and follow through on the lack of legendary items with actual orange affixes.
They eliminated the AH and took away trading - so why not have items galore that affect all the skills. If you want to play around with a skill that has been under used - find the plan, craft the lego and now you can play with a new skill. Why not add up to four the second tier affix rolls as well? It can't be hard to code and it certainly can't really have that devastating effect to long term game play. Give the legendary items 8 to 10 affixes and make 6 of them be in that second tier.
Just don't get it. They've taken away all the mechanics that could hurt them. So what if you have an inventory of fun, slightly OP lego items? you got them playing the game and you can use them to continue to play the game - nothing more.
My feeling as well. I think they gave us a fun place to start and get used to a new system of loot. They let us find flaws in the game and ultimately find the base of what people want. And then the season only gear will round out the rest of the experience. I wouldn't mind playing in ladders, but the ladder only items being the best in the game (D2 ladder rune words) is what troubles me. I don't want to feel as though I have to participate in a ladder to be able to spend time well.
I know others have fun in the normal game, but when you know that there is this very cool item that does so many amazing things and its ladder only - suddenly your efforts with Kadala to get a Cindercoat seem a little less enjoyable.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
I agree completely. I was very excited to see that so many legendary items would provide game changing (build changing) status and that some of those legos would come from crafting. I love crafting and I have found a ton of plans - to which I have no plan on crafting them what so ever. They are rare items at best, with a slight increase in the range of stat rolls.
I simply do not understand their development strategy and follow through on the lack of legendary items with actual orange affixes.
They eliminated the AH and took away trading - so why not have items galore that affect all the skills. If you want to play around with a skill that has been under used - find the plan, craft the lego and now you can play with a new skill. Why not add up to four the second tier affix rolls as well? It can't be hard to code and it certainly can't really have that devastating effect to long term game play. Give the legendary items 8 to 10 affixes and make 6 of them be in that second tier.
Just don't get it. They've taken away all the mechanics that could hurt them. So what if you have an inventory of fun, slightly OP lego items? you got them playing the game and you can use them to continue to play the game - nothing more.
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477