A good example of another key mistake is seen in how they balanced items down, as opposed to balancing up. Many of the most desired Legs from D3V were pissed on, as if a purposeful attempt was made to reckon them obsolete. 3 examples;
Vile Ward
Mempo of Twilight
Skorn
None of these items were given an orange affix. This was not an oversight, it was purposeful. But what was the purpose? This practice of ostracizing certain once powerful items as a means of making other items look better was terribly flawed.
I simply do not understand their development strategy and follow through on the lack of legendary items with actual orange affixes.
I found a Cord of the Sherma yesterday. I enchanted it up, gave it to my WD, and immediately noticed an intangible, but real increase in survivability. It didn't particularly change HOW I am playing, but it was a very welcome bonus nonetheless.
Then I find an Angel Hair Braid and want to smash my monitor.
The point that I'm trying to make is that Cord of the Sherma doesn't even have a particularly awesome "legendary property" but it's still light years ahead of the Angel Hair Braid. I'm beginning to wonder why we can't let legendaries have 5 primary stats or 4 secondary stats or why they can't all have a special property. They've already clearly established that yellow items are not as good as orange/green items... so why not just own that and run with it?
The Sherma is a terrific example of an item just begging for fun-tastic niche play. Terrific example. The proc is not just fun to watch at work, but very effective toward both offense and defense. I simply cannot understand why they can't take a day or two and add a similar stun effect (for example) to the Angel Hair Braid, so that perhaps it too could fall into a niche of it's own.
I don't know how it strikes the average person, but social media marketing strategies turn me off. I would hope he wouldn't start a full-on marketing hype blitz before he fulfills his promise to introduce ladders and new Legendary items. As well, non-ladder had better see some new Legendary items.
They went a little lazy with many legendaries for RoS, especially the craftable ones. So many of them are utterly useless glorified rares with no orange affix. I remember Wyatt saying they weren't going to revisit the old non-orange affix legs, instead they would just spend time on new ones. I feel keeping all these sorry craftable legs in-game is a black eye, makes them look ridiculous. It begs the question; Why make them like that in the first place?
Vile Ward
Mempo of Twilight
Skorn
None of these items were given an orange affix. This was not an oversight, it was purposeful. But what was the purpose? This practice of ostracizing certain once powerful items as a means of making other items look better was terribly flawed.
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan
They went a little lazy with many legendaries for RoS, especially the craftable ones. So many of them are utterly useless glorified rares with no orange affix. I remember Wyatt saying they weren't going to revisit the old non-orange affix legs, instead they would just spend time on new ones. I feel keeping all these sorry craftable legs in-game is a black eye, makes them look ridiculous. It begs the question; Why make them like that in the first place?
BurningRope#1322 (US~HC) Request an invite to the official (NA) <dfans> Clan