The Sherma is a terrific example of an item just begging for fun-tastic niche play. Terrific example. The proc is not just fun to watch at work, but very effective toward both offense and defense. I simply cannot understand why they can't take a day or two and add a similar stun effect (for example) to the Angel Hair Braid, so that perhaps it too could fall into a niche of it's own.
All they have to do with Angel Hair Braid is allow it to roll every single resist. Then you have one belt, like the Cord of the Sherma, that provides an intangible offense/defense boost and another like the potential Angel Hair Braid which provides a tangible defensive boost and then there's the other belt that has 5% elite damage.
I am not going to say that being allowed to roll 5 single resists is super-exciting, but it does provide for something that other items do not, and that alone is reason to consider it. Want a lot of EHP in your belt slot? Angel Hair Braid is for you. For me, that's enough to make things worthwhile. Having a few items that are good because they break the standard 4/2 rule is not a bad thing at all. More dangerous on the 4 side, less dangerous on the 2 side. An item that was allowed to roll EVERY SINGLE secondary property out there wouldn't ever be considered OP.... but it could be fun!
I simply do not understand their development strategy and follow through on the lack of legendary items with actual orange affixes.
I found a Cord of the Sherma yesterday. I enchanted it up, gave it to my WD, and immediately noticed an intangible, but real increase in survivability. It didn't particularly change HOW I am playing, but it was a very welcome bonus nonetheless.
Then I find an Angel Hair Braid and want to smash my monitor.
The point that I'm trying to make is that Cord of the Sherma doesn't even have a particularly awesome "legendary property" but it's still light years ahead of the Angel Hair Braid. I'm beginning to wonder why we can't let legendaries have 5 primary stats or 4 secondary stats or why they can't all have a special property. They've already clearly established that yellow items are not as good as orange/green items... so why not just own that and run with it?
I am not going to say that being allowed to roll 5 single resists is super-exciting, but it does provide for something that other items do not, and that alone is reason to consider it. Want a lot of EHP in your belt slot? Angel Hair Braid is for you. For me, that's enough to make things worthwhile. Having a few items that are good because they break the standard 4/2 rule is not a bad thing at all. More dangerous on the 4 side, less dangerous on the 2 side. An item that was allowed to roll EVERY SINGLE secondary property out there wouldn't ever be considered OP.... but it could be fun!
Then I find an Angel Hair Braid and want to smash my monitor.
The point that I'm trying to make is that Cord of the Sherma doesn't even have a particularly awesome "legendary property" but it's still light years ahead of the Angel Hair Braid. I'm beginning to wonder why we can't let legendaries have 5 primary stats or 4 secondary stats or why they can't all have a special property. They've already clearly established that yellow items are not as good as orange/green items... so why not just own that and run with it?