The idea of greater difficulty is only supported by greater reward. if everyone got the same stuff from t1 and t6, no one in the world cared for t6 really. sometimes, maybe, but just to "challenge" urself. nope.
You have T1 gear, you play t1, get t1 loot. Sooner or later you will advance.
Btw i do not see how this is an issue. You can gear any char to T6 level in 2 days tops (well in some hours in reality) on Rift it forward. It is as worse if not worse than auction house. This system what is killing this game now, cause once again, everyone can get high end gear easily. Well it is even easier than AH was. Beats even rmah....
Its gonna be nice they fix rift it forward, although its a tad bit late.
Currently, I am around paragon 350. My main goal is to advance stats through my paragon levels as my items are all good and cannot be improved upon much at all. If I play T1, it will take me at least 5 to 6 rifts to go up one level. If I play T4 ( which I do now ), it takes on average 2.5 rifts. Therefore, I prefer to play T4 because its more efficient from a (XP Gained) / (rift fragment) perspective.
I also know that I will come across lots of legends in the process of xp farming so there's no need to focus only on legend hunting .
Besides, if people want to just go for legends, fine, leave them. Sooner or later, they will need to step up to higher torments if they want to advance their paragon levels at a reasonable pace.
Do you think it was in Blizzards game specification ?. "Reduce drop rates in lower torments forcing players to leech in higher torments" Erm, I think not.
There are so many people who are now finding the game boring and you cannot blame them. If a player managed to max out his Wizard in 500 hours, that's fine as he still has a few more classes to play. Why try lengthen the game further so that it takes him 1000+ hours to max out a character.
The average person with a life will not want to put 5000 hours into a game.
I've almost stopped playing and now prefer to complain on forums. Its far more stimulating than the game.
Stop arguing people, we are all victims of bad game design.
The reason why we are in this situation is :
1. Blizzard reduced drop rates to slow the game down.
2. People complained that it was pointless in playing T6 if the drop rate was the same as T1
3. Blizzard ramped up teh drop rates from T1 to T6.
Now we have "leeching". My suggestion to fix this is :
1. XP and GOLD should be increased with torment level as it is now. This make sense as the XP levelling amount increases too and one would expect a player to progress from T1 to T6 over some length of time.
2. Drop rates should be fixed across torment levels to ensure lower level players who are actually playing the at the appropriate level for their level/character, are not punished for being weaker. This is what Blizzard fail to see and this is the root of this problem. I also fail to see why the drop rate cannot be fixed ~ its not like all the drops are great. 99% I pick up go straight to the salvager. If you reward all players of all levels equally, they will enjoy the game and you won't get any leeching
Sigh...........................
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I also know that I will come across lots of legends in the process of xp farming so there's no need to focus only on legend hunting .
Besides, if people want to just go for legends, fine, leave them. Sooner or later, they will need to step up to higher torments if they want to advance their paragon levels at a reasonable pace.
Do you think it was in Blizzards game specification ?. "Reduce drop rates in lower torments forcing players to leech in higher torments" Erm, I think not.
There are so many people who are now finding the game boring and you cannot blame them. If a player managed to max out his Wizard in 500 hours, that's fine as he still has a few more classes to play. Why try lengthen the game further so that it takes him 1000+ hours to max out a character.
The average person with a life will not want to put 5000 hours into a game.
I've almost stopped playing and now prefer to complain on forums. Its far more stimulating than the game.
The reason why we are in this situation is :
1. Blizzard reduced drop rates to slow the game down.
2. People complained that it was pointless in playing T6 if the drop rate was the same as T1
3. Blizzard ramped up teh drop rates from T1 to T6.
Now we have "leeching". My suggestion to fix this is :
1. XP and GOLD should be increased with torment level as it is now. This make sense as the XP levelling amount increases too and one would expect a player to progress from T1 to T6 over some length of time.
2. Drop rates should be fixed across torment levels to ensure lower level players who are actually playing the at the appropriate level for their level/character, are not punished for being weaker. This is what Blizzard fail to see and this is the root of this problem. I also fail to see why the drop rate cannot be fixed ~ its not like all the drops are great. 99% I pick up go straight to the salvager. If you reward all players of all levels equally, they will enjoy the game and you won't get any leeching
Sigh...........................