Name | Type | Class | Effects |
---|---|---|---|
![]() | Legendary Ring | You now raise an additional Skeletal Mage with each cast and they last an additional 2 - 4 seconds. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Critical Hit Damage Increased by 26 - 50% | |
![]() | Legendary Ring | Uncursed enemies are pulled to the target location when a curse is applied to them. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Critical Hit Chance Increased by 4.5 - 6% | |
![]() | Legendary Ring | You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Attack Speed Increased by 5 - 6% | |
![]() | Legendary Ring | Your damage reduction is increased by 0.75 - 0.95% for every 1% Life you are missing. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence | |
![]() | Legendary Amulet | When Land of the Dead expires, you are granted 50 stacks of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150 - 200%. +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Critical Hit Damage Increased by 51 - 100% | |
![]() | Legendary Amulet | Simulacrum now drains 5% of your maximum life every second and lasts twice as long. +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Sockets (1) | |
![]() | Legendary Amulet | Simulacrum now drains 1% of your maximum life every second and lasts forever. They can now duplicate Grim Scythe instead of Skeletal Mage. +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Sockets (1) | |
![]() | Legendary Amulet | Increases the maximum stacks of Bone Armor by 5. +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Attack Speed Increased by 5 - 6% | |
![]() | Legendary Belt | You gain an additional 40 - 50% damage reduction when there is an enemy afflicted by any of your curses. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence | |
![]() | Legendary Two-Handed Scythe | Bone Spear now costs 40 Essence and deals 550 - 700% increased damage. +5 - 8% Damage +(1439 - 1788) Physical Damage +(1439 - 1788) Fire Damage +(1439 - 1788) Lightning Damage +(1439 - 1788) Cold Damage +946 - 1125 Intelligence +(1439 - 1788) Poison Damage +(1439 - 1788) Arcane Damage +(1439 - 1788) Holy Damage | |
![]() | Legendary Phylactery | Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 8 - 10% for 5 seconds. Maximum 5 stacks. +1.443337E-43 Minimum Damage +1.471363E-43 Maximum Damage +626 - 750 Intelligence | |
![]() | Legendary Phylactery | Grim Scythe deals an additional 65 - 80% damage for each point of essence it restores. +1.443337E-43 Minimum Damage +1.471363E-43 Maximum Damage +626 - 750 Intelligence +626 - 750 Vitality | |
![]() | Legendary Scythe | Your Secondary skills deal 350 - 400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds. +(1199 - 1490) Physical Damage +(1199 - 1490) Fire Damage +(1199 - 1490) Lightning Damage +(1199 - 1490) Cold Damage +(1199 - 1490) Poison Damage +626 - 750 Intelligence +(1199 - 1490) Arcane Damage +(1199 - 1490) Holy Damage | |
![]() | Legendary Two-Handed Scythe | Death Nova deals 80 - 100% increased damage for every enemy within 25 yards, up to 25 enemies. +(1439 - 1788) Physical Damage +(1439 - 1788) Fire Damage +(1439 - 1788) Lightning Damage +(1439 - 1788) Cold Damage +(1439 - 1788) Poison Damage +946 - 1125 Intelligence +946 - 1125 Vitality +(1439 - 1788) Arcane Damage +(1439 - 1788) Holy Damage | |
![]() | Legendary Two-Handed Scythe | Death Nova deals 300 - 400% increased damage for every enemy within 25 yards, up to 25 enemies. +(1439 - 1788) Physical Damage +(1439 - 1788) Fire Damage +(1439 - 1788) Lightning Damage +(1439 - 1788) Cold Damage +(1439 - 1788) Poison Damage +946 - 1125 Intelligence +946 - 1125 Vitality +(1439 - 1788) Arcane Damage +(1439 - 1788) Holy Damage | |
![]() | Legendary Two-Handed Scythe | Each different poison skill you use increases the damage of your poison skills by 75 - 100% for 15 seconds. +(1439 - 1788) Physical Damage +(1439 - 1788) Fire Damage +(1439 - 1788) Lightning Damage +(1439 - 1788) Cold Damage +(1439 - 1788) Poison Damage +946 - 1125 Intelligence +(1439 - 1788) Arcane Damage +(1439 - 1788) Holy Damage | |
![]() | Legendary Helm | Army of the Dead deals an additional 200 - 250% damage and gains the effect of the Unconventional Warfare rune. +626 - 750 Strength +626 - 750 Dexterity +626 - 750 Intelligence Sockets (1) | |
![]() | Legendary Pants | The cooldown on Command Golem is reduced by 20 - 25 seconds and you take 30% less damage while your golem is alive. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Sockets (1) | |
![]() | Legendary Pants | Your Bone Spirit's damage is increased by 400 - 500% for every second it is active. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Sockets (1) | |
![]() | Legendary Pants | Your Bone Spirit's damage is increased by 400 - 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Sockets (1) | |
![]() | Legendary Boots | You gain 75 - 100% increased movement speed for 10 seconds after using Blood Rush. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence +10 - 12% Movement Speed | |
![]() | Legendary Bracers | Bone Spears cast from Simulacrums deal 300 - 400% increased damage. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Critical Hit Chance Increased by 4.5 - 6% | |
![]() | Legendary Bracers | Army of the Dead deals 75 - 100% increased damage or double this bonus against an active target of Command Skeletons. +416 - 500 Strength +416 - 500 Dexterity +416 - 500 Intelligence Critical Hit Chance Increased by 4.5 - 6% |