D4 or nothing. d1/2 remaster would be a perfect blizzard strategy, or another char for d3.
but I'm done with this s**t. definitely too much beating dead horses. Inspired from bethesda, but d3 is no skyrim.
D4 or nothing. d1/2 remaster would be a perfect blizzard strategy, or another char for d3.
but I'm done with this s**t. definitely too much beating dead horses. Inspired from bethesda, but d3 is no skyrim.
please, give us news...a lot of good news. an expansion..or something about diablo world
I'm a casualoid player, that poured a thousand hours playing with friends, not following leaderboards and compettition.
From my point of view...the issues about D3:
- people looking for challenge, while this game is mainly about RNG.
There is no skills or competition..it's just like a slotmachine. It's not a moba! nor a fps! it's a arpg.
- devs nearly abandoned D3, with slow contents release and only thousands of hours of grind to get BiS items.
Let me clarify it: i played D3 because I like killing bazillions of mobs and random spawning skills, in arcade-style...and then get some loot.
I'm not interested in pvp or ladders or board. just love to hack and slash maps.
D3 delivers exactly this..................but it's boring after a while.
Because there's no variety in it.
No theorycrafting, 99% of loot that's sharded without even identifying, no interesting side effects of items. just repetition.
0
one word: unlikely
0
it would have been slightly better than just diablo immortal, period, but it means the game may take 4-5years before not release, but even definitive shape.
and we know well Soon tm.
Players need much more than a soon.
better d4 announce screen than nothing, but d3 is dead, and they're doing nothing to save it.
for higher purposes? still abandonware.
there is only poe for diablo players atm, and older fans won't forget, because diablo is more than fanboyism, is a different kind.
0
they still may introduce D4 and leave the hype rise from...nothing, just a name and a pair of art sketches - been there done that.
But more realistically, a D2 remaster, a D3 class and some stuff, and boh. another f2p mobile-crossplatform mp game.
0
hi! i quitted d3-ps4 some month ago...so I'm not aware of recent news.
I wonder:
1 - the game has cloud saves or is it still local? (prone to cheating and such...with season, should it be a remote save char?) 2- trade is still working? or all account bound like pc version?
3- necro..is coming on ps4, right?
ty for help.
0
Streamers gave up with D3 because nobody, except a few aficionados, care a f*ck about endless pl grinding.
because it's not a game. It's a job. a boring job
I'm ok with mowing mobs hours long, all-week long, for months. It was Diablo and it's what I wished for.
But ppl used to grind mobs for gear. for gear to trade. for gold.
Exp runs were ok, but capped at 99. Or just get bored before the top and stop at a decently high level.
It's ok that we've got more build variety...well, it's also 2017, something better than D2 is required.
Cap paragon levels or make it non-influent on main stats. Add more cosmetic rewards, tougher/grindy-er to acquire.
more difficult achievs.
more items revisiting useless ones.
more core game mechanics.
Introduce variety, if grind is required, at least introduce a choice: you player can choose towards what to grind, cosmetics, grifts cap, achievs.
(and the usual advice: diablo is about items, unlock trade/reintroduce gah. Trading and market is a huge part in online games. Yes, will be gold vendors and black market...but will be also trading with guildies and friends.)
Want to content purists? lock trade in seasonal mode.
3
there at blizzard must be totally gone crazy.
It's the worst thing I could imagine as "improvements" or "new content".
chances I'll come back to the game are going well below the zero.
0
it doesn't imply all the boredom deriving from endless, brainless paragon stacking, though. The issue here, imho, is not "having anything". it's that there's nothing to do, even for casuals. it bores both hardcore grinders and someone looking for fun and exploration and lore..like me.
I prefer currency farm...and hoping in rng/ item hunt/ trading/ build experimentation...than endless exping for main stat.
0
It's not gonna work. It doesnt work now as online players show, and won't do any better in the future. It's a hamster wheel, a total nonsense. They should learn from PoE, a game I don0t like but that has a lot to teach to d3, about keeping playerbase. D3 just needs to be a bit less "hardcore" in skill tree, but has definitely great servers, great engine and gameplay.
Just need to bring back the game to the arpg genre and not first a trading simulator (rmah) and now am exp grinder. A game about hacking, slashing, looting...and building your char. that's all.
0
It would be easier to remove paragon bonus to stats. plain and simple.
Leave exp as a means to get portraits, pets, titles, anything you like.
Grift as a mean of pvp (pvevp..pvpve..cal it as you wish) should be just a "benchmark" of player skills/gear/build, not a mean to increase exp, gems level, etc.
Let people compete for leaderboards and so on...
I think that in a arpg, gear and build are the most important features.
So just work on it: increase feasible builds, make skill tree more complicated and variated, more buildchanger items...more bonus/malus, anything with game mechanics that is ofc better than just increasing pl---stacking endless stat points.
and I would add, please restore trade. But it's another problem, with black market vendors and so on.
just allow trade through gah (locking direct trade) and part of the problem would be solved.
3
Same on bnet:
http://eu.battle.net/forums/en/d3/topic/17614061374#1
I know that someone needs a form of reward for playing.
but infinite paragon level is not the right way, an endless exp run towards...what?
my ideas:
-pl just as a "prestige", for portraits or pets or skins.
-more emphasis on items: unlock trade, reduce droprates, increase feasible builds per class.
NO TO EXP GRINDING.
yes to item grinding/trading.
back to diablo, not exp simulator.
My two cents.
0
So sad, especially if we remember that at launch there was the exact opposite, too much item grind/AH and nothing else.well, I miss those moments T.T. not the bad part when all loot was trash and there were 2builds per class, but when perfect items were the final goal.
0
guys, learn from it.
0
it should just be part of a bigger evolution of the game. dignifying loot together with more game mechanics. more feasible builds. more gamestyles. deeper party gameplay.
however, a game based on loot needs trade. can't ignore it
but literally anything is better than paragon farming.
2
Droprates are fine.
The issue is that THE game born for loot-fun/feast has become now a sterile paragon grind.
And it's not because loot is too much, but because there is no enough variety of things to do.
No enough theorycrafting, no enough builds, no enough meaningful synergies: it's just little nerf-big buff to go up with gr/paragon.
It's..just boring.
My advice: make diablo a game, not a paragon farmer.
grind loot, trade it, put a gazillion items with nearly endless combinations of skills,builds,etc...and leave people try builds.
and keep inventing new mechanincs to keep people logged in
STOP just raising the bar every 2months. it's not wow. it's not a mmo...and we're tired.
-and a microtransactions purely-cosmetic store, if feel the need of some extra coins for invigorating devs-
make it a game of build-theoryctafting, looting, trading.
what d2 used to be (or poe, with clunky graphics and a very bad AH-like trade: put back gold AH and stop binding items)...not this mess
0
the game needs a cap to pl and much more viable builds.
if some players really need "competition, make grifts gear and skill based, not just 4zero pl/gazilion exp.