i solo'd a lot on hardcore mode to keep from being pk'd. and that's what the hostility system really amounted to: getting pk'd. duels were pretty unbalanced too, as a paladin could be almost immune to all elements and just run around spells, then charge.
the only other reason to solo was just to keep the difficulty level at a minimum so that people joining and staying in town wouldn't leave you the only one out there fighting monsters that were suddenly 7 times tougher. and that actually happened a lot, with all the beggars and people too lazy to make their own trade game.
- Archetype_Zero
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Member for 17 years, 1 month, and 7 days
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Oct 6, 2008Archetype_Zero posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
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Jul 9, 2008Archetype_Zero posted a message on Activision and Blizzard Are OnePosted in: NewsQuote from name="Sol Invictus" »I'm calling it now:
Tony Hawk's Call of Diablocraft Extreme: Arthas' Revenge
It'll be a Strategic Tactical Massively Multiplayer Online First Person Pro-Skating RPG with Paladins.
you, sir or madam, are a genius. just trying to imagine that has me lolirl
if you've played Metal Gear Solid 2: substinance, then you've actually seen something close to this with the silly Solid Snake skateboarding thing...what a strange experience. i'm glad they didn't build upon that too much. my mind can only handle so many genres as once.
but i'd totally spec for grinding, and get the unlockable unique Azurewrath Skateboard of Accurate-Headshots-While-Grinding. then i'd throw grenades into enemy skateshops while doing a nose manual in Tristram's local military skate park-base -
Jul 9, 2008Archetype_Zero posted a message on Diablo III PK and PvPi'm totally guilty of being a PK for a while in Diablo 1. i wasn't trying to ruin people's fun or anything, i waited until someone killed someone else, then i'd track down the pk and offer him a real challenge. i think they called it "PKK." i enjoyed hunting the hunters. people thought they were cool enough to pick on lower levels and such, so i was there to give them a reality check, a taste of their own medicine.Posted in: News
but in D2 it seemed to really take from the gameplay. i mean, it was so backstabbing, with the Townportal-PKing and all that...it wasn't a hunt anymore, it was a slaguhter. the hunt was fun in D1 because you could escape the attacker in different ways because there was no instant death (besides the "hacks" of course) but in D2 there was no hunt...you were simply dead before you knew what hit you. now, i didn't care at all if someone PKed me unless i was on hardcore mode. Pking COMPLETELY ruined the whole concept of hardcore mode to me, because it isn't about PVP, it's about how much your character can handle PVE.
my point is...if it can be looked at as a hunt, or perhaps a duel, then it can actually be fun. but if it's just a backstabbing betrayal by someone that was in your party 5 seconds ago, or if it's a death that you never saw coming, then it's no fun at all.
i like WoW's system honestly. if you wanna fight, you play on a PVP server or you flag yourself. it's not a hunt or a slaughter, but rather an invitation for conflict. it's a way of saying "hey, come get some!" and it's a great way to find players who actually want to be "hunted" or to find those who think they are tough enough to handle anything that comes their way. it's fun. -
Jul 9, 2008Archetype_Zero posted a message on Blizzard Comments On The Classes In Diablo 3the necromancer played a big part in the Diablo book series. after reading some Richard Knaak's books i really began to understand the role of the necromancer, and i really grew an appreciation for it. i have nothing against the idea of the Witch Doctor since it's such a neat idea, but it would be nice to see the necromancer return.Posted in: News
i must say that i am hoping for the paladin, and it's because of the combination of physical and magically enhanced combat (like Vengeance) but i'm kinda worried that they are straying away from characters that aren't purely one style of play. i hope they can find a place for either the necromancer (even if it is, perhaps, heavily reworked) and the Paladin (which may be overshadowed entirely by the Barbarian) - To post a comment, please login or register a new account.
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Of course no one liked how Duriel sometimes dropped nothing, but that's the nature of the game, you're never guaranteed anything. It's pretty widely accepted that Duriel isn't the best choice for MF runs anyway.
I'll admit the corpse explosion stuff really pissed me off on hardcore. But there was much worse stuff than that, like getting iron maidened in the middle of a whirlwind or zeal.
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I also like most of the remixes Fear Factory does of their own stuff, which is sometimes techno, but sometimes not. (if interested, their best cd is called "Remanufacture" and there's a short but good one called "Fear is the Mindkiller") However i'd only recomend those if you like Fear Factory's regular stuff
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I'm more into heavier music, and LP was actually one of the bands i liked when i was just finding out about heavy music in general. I liked them until i heard some of the really heavy and unconventional stuff (Cannibal Corpse, Slipknot, At the Gates)
I've heard LP's latest cd, and to me it sounded like pop rock. In fact, some songs weren't even rock at all, they were just pop...
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However, i don't understand why people keep talking about how it's better than their old stuff...the vocals are almost exactly like St. Anger's vocals. And although i personally liked St. Anger, most metallica "fans" hated it.
I like music from all points in the metal spectrum though. Anything from raw black metal (old Satyricon, Darkthrone, Emperor) to "nu" metal and hard rock (Korn, Slipknot, Godsmack) to the weird stuff (ever heard Crotchduster?)
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My taste varies a lot though, i got into melodic and symphonic black metal at first, then i started liking more of the raw stuff, now i like mostly the older (i guess you could call most of it "second wave") stuff. The more dark and atmospheric the better, cause to me that's what really separates black metal from other styles. But Symphonic black metal kinda overdoes it for me, although i love older Cradle of Filth and Dimmu Borgir.
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...lol. Yes. Heaven forbid that anyone on a forum actually debates in a thread...
Necro. Bone Spear. It's quick, it hits everything in its' path, it's non-elemental. It looks awesome.
And let me remind everyone that this is non-debatable! Everything here is set in stone!
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not sure if anyone here is a Silent Hill fan, but there's a "level" in Silent Hill Homecoming that is exactly how i would expect Hell to be. I found Silent hill's "hellish" mine level to be pretty scary, even for someone who's 'seen it all' in other games and movies.
I think any view of what Hell should look like is gonna look corny to some people. I hope they focus on making it actually creepy rather than just trying to throw fire and brimstone and demons in wherever they can. It needs to have a creepy feeling. Not just lava and stuff, but a place that's actually disturbing to be in.
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I use a lot of song names and names of side characters from other games, and those tend to be memorable to people, whereas all-too-often people are asking who other people are, and the trend i've noticed is it's always people with "fantasy" names that are easily overlooked or forgotten.
I give my characters names that i feel demonstrates that character's personality. For example, when i play Zerosignal, i don't talk much to people because i prefer to solo. Like a phone that doesn't get any service. I hide with shadowmeld and then pop out and kill players, so there's an irony of being killed by a character you didn't know was there, whose name is "Zerosignal." It just fits the personality of the character.
Same deal with "Grayfox." Although many people might not get the reference, it's the ninja from Metal Gear Solid. I made him a human rogue...the closest you can get to a "ninja" on WoW. The name fits him almost poetically.
I treat names like nicknames instead of actual born-names. I have a boring, unfitting name in real life (Jordan) so why give myself another boring one in a game?