i solo'd a lot on hardcore mode to keep from being pk'd. and that's what the hostility system really amounted to: getting pk'd. duels were pretty unbalanced too, as a paladin could be almost immune to all elements and just run around spells, then charge.
the only other reason to solo was just to keep the difficulty level at a minimum so that people joining and staying in town wouldn't leave you the only one out there fighting monsters that were suddenly 7 times tougher. and that actually happened a lot, with all the beggars and people too lazy to make their own trade game.
- Archetype_Zero
- Registered User
-
Member for 17 years, 1 month, and 12 days
Last active Thu, Aug, 27 2009 00:11:48
- 0 Followers
- 227 Total Posts
- 1 Thank
-
Oct 6, 2008Archetype_Zero posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
-
Jul 9, 2008Archetype_Zero posted a message on Activision and Blizzard Are OnePosted in: NewsQuote from name="Sol Invictus" »I'm calling it now:
Tony Hawk's Call of Diablocraft Extreme: Arthas' Revenge
It'll be a Strategic Tactical Massively Multiplayer Online First Person Pro-Skating RPG with Paladins.
you, sir or madam, are a genius. just trying to imagine that has me lolirl
if you've played Metal Gear Solid 2: substinance, then you've actually seen something close to this with the silly Solid Snake skateboarding thing...what a strange experience. i'm glad they didn't build upon that too much. my mind can only handle so many genres as once.
but i'd totally spec for grinding, and get the unlockable unique Azurewrath Skateboard of Accurate-Headshots-While-Grinding. then i'd throw grenades into enemy skateshops while doing a nose manual in Tristram's local military skate park-base -
Jul 9, 2008Archetype_Zero posted a message on Diablo III PK and PvPi'm totally guilty of being a PK for a while in Diablo 1. i wasn't trying to ruin people's fun or anything, i waited until someone killed someone else, then i'd track down the pk and offer him a real challenge. i think they called it "PKK." i enjoyed hunting the hunters. people thought they were cool enough to pick on lower levels and such, so i was there to give them a reality check, a taste of their own medicine.Posted in: News
but in D2 it seemed to really take from the gameplay. i mean, it was so backstabbing, with the Townportal-PKing and all that...it wasn't a hunt anymore, it was a slaguhter. the hunt was fun in D1 because you could escape the attacker in different ways because there was no instant death (besides the "hacks" of course) but in D2 there was no hunt...you were simply dead before you knew what hit you. now, i didn't care at all if someone PKed me unless i was on hardcore mode. Pking COMPLETELY ruined the whole concept of hardcore mode to me, because it isn't about PVP, it's about how much your character can handle PVE.
my point is...if it can be looked at as a hunt, or perhaps a duel, then it can actually be fun. but if it's just a backstabbing betrayal by someone that was in your party 5 seconds ago, or if it's a death that you never saw coming, then it's no fun at all.
i like WoW's system honestly. if you wanna fight, you play on a PVP server or you flag yourself. it's not a hunt or a slaughter, but rather an invitation for conflict. it's a way of saying "hey, come get some!" and it's a great way to find players who actually want to be "hunted" or to find those who think they are tough enough to handle anything that comes their way. it's fun. -
Jul 9, 2008Archetype_Zero posted a message on Blizzard Comments On The Classes In Diablo 3the necromancer played a big part in the Diablo book series. after reading some Richard Knaak's books i really began to understand the role of the necromancer, and i really grew an appreciation for it. i have nothing against the idea of the Witch Doctor since it's such a neat idea, but it would be nice to see the necromancer return.Posted in: News
i must say that i am hoping for the paladin, and it's because of the combination of physical and magically enhanced combat (like Vengeance) but i'm kinda worried that they are straying away from characters that aren't purely one style of play. i hope they can find a place for either the necromancer (even if it is, perhaps, heavily reworked) and the Paladin (which may be overshadowed entirely by the Barbarian) - To post a comment, please login or register a new account.
0
Also, everyone became very unfriendly and bots sorta "took over." Hardcore mode even lost its' appeal when people stopped helping eachother and began TP-PKing. It was no longer survival of the fittest, it was survival of the most backstabbing.
After playing WoW, though, D2 is really hard to get back into because of all the broken systems in place
0
The fact that you have even heard of Finntroll makes you awesome. I love their stuff, though i haven't heard much of it (i have the Nattfodd cd and have heard some other songs) I think the band Bathory is worth mentioning too, during their "Viking Metal" days with songs about Odin and stuff like that. Metaloalypse is awesome, the Dethalbum is among the best metal cds of all time
I like my steak burned to a crisp in the fires of Hell!
Also, the movie "The 13th Warrior" is worth a mention
Absolutely the Frozen North. Nothing says brutal like spilling blood on ice and snow.
0
Now, while we're on the subject, something that might make a little more sense is a prequel. Why did the dark wanderer, aka the character you beat D1 with, even come to Tristram? What made him think he could beat the evil? What made him think he could contain it within himself?
Or perhaps some side stories could be involved. For instance, surely Adria and Grizwold put up a decent fight against the invaders once the hero/dark wanderer left, right? So let's play through it as them!
But honestly, i dob't think this would work much better than a Tetris remake. I mean, where else can you really go with this concept? Improve the graphics, sure, obviously, but what else? It would require so much re-working (skills, stats, everything else) that it would practically need a whole new system, and if they're gonna do that, why not just save it for a Diablo 4?
0
Tristram became sort of a forgotten place, so i think it was sorta poetic...to symbolize that all the major events in Tristram have been forgotten or written off as just legends. Tristram, in a sense, has forgotten itself, and all traces of the events there have been erased by time and nature.
Or maybe i'm looking too deep into it.
0
0
chickenzon, bubbazon, prisonsexazon, donkeyzon, pluckazon, duckazon, ....zonazon...
barfazon pukezon spewazon
or maybe make "zon" sound like "is on"...for example Pukezonyou sounds like "pukes on you"
This is a little out of my area of expertise, i tend to use names that are from song titles from heavy metal bands. It's purely an "image" thing, and i know not everyone will see the references, but it gives my characters a sort of life or essence that keeps me in a serious sort of mood, and lets me focus better. I can't focus while using a character with a humorous name, i can't take the character seriously with a name like "SirPoopsalot" or "IjustKilledyouWTF" or whatever
0
but honestly, it's not worth thinking about. I mean, if you spend life thinking about death, then what will you spend death "thinking about?" Being alive? As weird as it may sound, i don't want to be so attached to how life works that i get stuck in a constant state of regret when i die. I've heard lots of ghost stories, and some idea about the existence of spirits on earth is that they still wish they were alive, or they miss what they had on earth, or something happened to them that made them regret their death. If that's a possibility, i don't want to be one of those "lost souls."
Yes yes, i'm getting a little carried away here with this idea because there's too much to consider - religion, personal beliefs, past experiences with the "supernatural" and whatnot. But that is all hard to avoid in this sort of subject.
The strange thing is, i've been thinking about this kind of stuff a lot ever since i started playing Silent Hill Homecoming. It's such a dark game, it makes you think about stuff like this, and the fact that it's a game serious that i keep up with whenever there's a sequel...well, that just makes me wonder if i'll miss any future sequels.
Maybe there's computers in the afterlife.
Maybe death is Diablo 4. Heaven is Sanctuary and it's our jobs in death to keep legions of demons out! Ok, this is just geting weird, i'm gonna stop before i take this concept too far, heh
0
You've got some good points there. No matter how they set up stat points, skill points, and runes, and any combination of them, there will be a few good ways, and a few bad ways. And probably a few terrible ways and a few uber ways. So, while in D2 you can become great through stats, in D3 you will become great through skillpoints and playstyle. The way i see it, they haven't sacrificed anything, they've only shifted peoples' focus from stats to skills. Which, to me, is a good thing.
From what i've seen from playing WoW though, a lot of times there is no "best" way. there is only a best way for speciffic playstyles. So hopefully they will balance the different character builds so that the good builds are equal in a way, that way, no single uber build will dominate the game. For instance, in WoW whenver a ridiculously powerful combo or build is found by a player, Blizzard finds a way to nerf it, not to take away power but to restore the balance of power while keeping the game fun for people who don't enjoy the playstyle requitred for that certain build.
This is getting to complicated, but overall what i'm saying is i agree, and i have trust in Blizzards' ability to keep enough customization to please people, but also allow more skillful/knowledgable players to have the advantage they deserve through playstyle rather than through character build.
0
I play Silent Hill, so needless to say i understand both. And that seems to be exactly what the issue is. Both. A lot of people are complaining about there being no light radius (thus actual light and dark) and a lot of people are complaining that the scenery is unfitting for the "dark" mood the other games had (thus atmospheric dark)
the desert and the mountains in D2 had neither, as far as i'm concerned. But, it didn't bother me. I liked it anyway. The deserts did certainly have their own unique ambiance, but to me there was nothing foreboding or scary about them. In fact, act 2 for me was quite a pleasant place to hang around in.
But yeah, i certainly understand the difference between literal darkness and metaphorical and/or atmospheric darkness. i Just don't think Diablo was really as atmospherically dark as people have hyped it up to be. It always had a sort of dark background and story, but the atmosphere, outside of the dungeons, wasn't really dark.
0
Hopefully i won't be needing to change my name very often, heh
0
To me, that's a good thing. They won't likely put any stats on those types of armor that would help a magic-user anyway, so i think the stat thing supports the item types.
I'm glad they used a revised version of a class that's considered kind of a classic. It might not seem really creative, but i think they did enough new stuff with it to make it a new class.
0
0
I don't think they are re-using anything besides the barb. Plus, they already have elemental damage, melee damage, and a summoner...so i doubt they'd make a class that is basically all 3 in one...
The most probable class archetype would be a ranged melee character. Some sort of amazon-ish character. Something quick that can use ranged weapons.
Also, possibly a sword-and-shield "knight" type of class. We have a Barbarian already, but they don't seem to be focused on defense very much, more about offense
0
ok, to be a bit more serious, i don't think this would really fit into Sanctuary at all. Didn't Diablo 2's sorceress already have gypsy-like qualities to her?
0
The paladin seems to represent christianity in a way, with the holy spells and whatnot, although World of Warcraft's paladin fits the idea a little better.
I wouldn't be surprized to see a new version of the paladin, so this idea might work. Especially since they made the Wizard which is essentially a chaotic version of the Sorceress. However, since they don't seem to really focus much on minor differences among the characters' religions and belif systems (they tend to go for extremes) i'm not sure if they'd worry much about the characters' religious background being slightly different than the paladin, since there really isn't a distinguished "god" in Diablo games. Even the paladin focuses on "the light" in general rather than a speciffic diety.
So, while i understand there are great differences between Christian and Jewish in real life, i don't think they are going to really focus on that in diablo.