i solo'd a lot on hardcore mode to keep from being pk'd. and that's what the hostility system really amounted to: getting pk'd. duels were pretty unbalanced too, as a paladin could be almost immune to all elements and just run around spells, then charge.
the only other reason to solo was just to keep the difficulty level at a minimum so that people joining and staying in town wouldn't leave you the only one out there fighting monsters that were suddenly 7 times tougher. and that actually happened a lot, with all the beggars and people too lazy to make their own trade game.
- Archetype_Zero
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Member for 17 years, 1 month, and 12 days
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Oct 6, 2008Archetype_Zero posted a message on AusGamers Interview - Co-operative GameplayPosted in: News
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Jul 9, 2008Archetype_Zero posted a message on Activision and Blizzard Are OnePosted in: NewsQuote from name="Sol Invictus" »I'm calling it now:
Tony Hawk's Call of Diablocraft Extreme: Arthas' Revenge
It'll be a Strategic Tactical Massively Multiplayer Online First Person Pro-Skating RPG with Paladins.
you, sir or madam, are a genius. just trying to imagine that has me lolirl
if you've played Metal Gear Solid 2: substinance, then you've actually seen something close to this with the silly Solid Snake skateboarding thing...what a strange experience. i'm glad they didn't build upon that too much. my mind can only handle so many genres as once.
but i'd totally spec for grinding, and get the unlockable unique Azurewrath Skateboard of Accurate-Headshots-While-Grinding. then i'd throw grenades into enemy skateshops while doing a nose manual in Tristram's local military skate park-base -
Jul 9, 2008Archetype_Zero posted a message on Diablo III PK and PvPi'm totally guilty of being a PK for a while in Diablo 1. i wasn't trying to ruin people's fun or anything, i waited until someone killed someone else, then i'd track down the pk and offer him a real challenge. i think they called it "PKK." i enjoyed hunting the hunters. people thought they were cool enough to pick on lower levels and such, so i was there to give them a reality check, a taste of their own medicine.Posted in: News
but in D2 it seemed to really take from the gameplay. i mean, it was so backstabbing, with the Townportal-PKing and all that...it wasn't a hunt anymore, it was a slaguhter. the hunt was fun in D1 because you could escape the attacker in different ways because there was no instant death (besides the "hacks" of course) but in D2 there was no hunt...you were simply dead before you knew what hit you. now, i didn't care at all if someone PKed me unless i was on hardcore mode. Pking COMPLETELY ruined the whole concept of hardcore mode to me, because it isn't about PVP, it's about how much your character can handle PVE.
my point is...if it can be looked at as a hunt, or perhaps a duel, then it can actually be fun. but if it's just a backstabbing betrayal by someone that was in your party 5 seconds ago, or if it's a death that you never saw coming, then it's no fun at all.
i like WoW's system honestly. if you wanna fight, you play on a PVP server or you flag yourself. it's not a hunt or a slaughter, but rather an invitation for conflict. it's a way of saying "hey, come get some!" and it's a great way to find players who actually want to be "hunted" or to find those who think they are tough enough to handle anything that comes their way. it's fun. -
Jul 9, 2008Archetype_Zero posted a message on Blizzard Comments On The Classes In Diablo 3the necromancer played a big part in the Diablo book series. after reading some Richard Knaak's books i really began to understand the role of the necromancer, and i really grew an appreciation for it. i have nothing against the idea of the Witch Doctor since it's such a neat idea, but it would be nice to see the necromancer return.Posted in: News
i must say that i am hoping for the paladin, and it's because of the combination of physical and magically enhanced combat (like Vengeance) but i'm kinda worried that they are straying away from characters that aren't purely one style of play. i hope they can find a place for either the necromancer (even if it is, perhaps, heavily reworked) and the Paladin (which may be overshadowed entirely by the Barbarian) - To post a comment, please login or register a new account.
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For example, just because you kill demons in a game, does that mean you'd do the same in real life? Nah, you'd die in act 1 in real life. So why stop there? Why not have a little fun roleplaying?
Plus, it makes a good cover story. "I'm not really a pervert. I just play one. Wanna come hang out sometime? In my basement?"
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On the other hand, Diablo enemies do tend to work the opposite way. They look really cool, but when it comes down to it, most aren't threatening at all. As he mentioned, the tentacle beasts...they look and sound pretty dangerous, until you one-shot, and think "wait, that was it?."
Personally, i did't like much of Act 2's enemies. Saber Cats just seemed silly, and the vultures only flew for effect...really you could just run past them if you wanted. The beetles were just annoying, and the lightning they shot out made no sense at all. Come to think of it, most of the elemental damage from monsters didn't make much sense...
Vampires with fire, bats with lightning, and cold enemies in act 5 with no cold damage...what's going on here! I hope they rethink the elements in general. I'd like to see the Pagan elements personally, Earth Fire Water Wind and Spirit, since Blizzard doesn't seem to mind using stuff from actual religions anyway (the pentagram for example being from Paganism, and the Zakarum seem to be loosely based on Christianity)
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Also, one time some guy came in asking for "Diablo's Soulstone" so my friend and i kept putting up town portals on top of fire walls, and telling him that i had the soulstone, but the soulstone was controlling my character. Usually i'm not the type to prey on the ignorance of other people, but it was way too funny, because we thought HE was the one messing with us at first, until about the third time he came through the portal trying to get the soulstone from me. Even after i explained to him that soulstones are only in D2, he still kept trying to come down to us over and over.
By the way, if that person happened to be any of you, then you have permission to kill me on sight in D3. (hahaha) No, just kidding, i'll still fight back
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Or, if you have explored everything, go back to town and pick up any items you may have left on the ground, then save and exit, and start a new game with that character. You'll keep all experience and items you have gained (as long as those items are in your inventory or equipped), but the dungeons will be completely reset and you'll have a new random dungeon to go through. You'll have to go through levels 1-6 again, but that shouldn't be a problem at all, just a bit time-consuming. Just don't forget to save during the new game once you find the next level...
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I like the way they designed the barb this time. They seem older, more experienced, easier to take seriously. They look wise. And the idea of awise melee character has me smirking. They don't just go in and beat stuff up, they use the environment to help them, which means you need to be more alert this time around instead of just running in swinging your axe at anything that moves.
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I'm looking forward to learning more about them. I'm sure they have some interesting lore, and although they seem different at first, considering that D2 had Necros and Amazons, they actually don't seem out-of-place at all. That's what i was worried about at first, they didn't seem like they should be in a Diablo game, but if you take into consideration the diversity of the other classes we've had, they seem to fit just right.
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If Blizzaed is improving everything, why should they stop at knowing the value of items? Personally, i can't stand it when i HAVE to read outside sources in order to know how a online game works. No game should work that way. A player should not be punished for not knowing something that people who've played for a longer time know. If it were always like that, no one would even buy old games, because all the veteran players would rule the game's economy. And look how well that's doing in D2 - it's terrible. People wanting SOJ's for the most basic of items and whatnot is ridiculous.
Of course veteran players will understand more about the way the fighting and battles work, but what i mean is, the trading system should not hinder the growth of the game. One of the reasons WoW is so hard to get into for new people is the simple fact that everyone is expected to know everything already, which is counter-productive in this sort of game.
With gold, it's easy to figure out what the value is. But don't you remember the first time you saw a green item on D2? I remember - i thought it was a glitch. Should that be used against me? Should i be punished for learning thing as i go? No way.
Understanding how a game works by playing for a long time is one thing, but using that knowledge to rip people off goes completely against what Blizzard is doing to take away the factor of unfair competition. There's no fun in that, only anger and annoyance. Or, in the case of the one with the upper hand, a sadistic satisfaction, which should probably be saved for game sthat are built from the ground up to serve those kinds of people (i.e. most shooters and arena-fighting games). But Diablo is going in a direction of user-friendly co-op, which i feel is a very, very good thing.
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there's a lot of people that don't pay attention to the aesthetic stuff though, for example, how many people actually did the item customization in D2? even a lot of the hardcore gamers didn't bother with it, since you never know when you're gonna get something to replace your customized items...
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"rare sets" is a good base idea though. since rares are often thrown away and sets are not found often enough, a good balance between the two would be nice. something to collect and use as you go, but isn't completely overpowered. since a lot of low level D2 set items aren't even as good as magic items, it would be nice to see more stats on them like a rare.
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here's some ideas (some old, some new, some already done before) mostly involving the safe places (towns and whatnot)
Gambling: And I mean, not just clicking on an item and hoping it rules. I mean, getting together with other players to place bets, in some medieval fashion, to actually gamble for money or items.
Dueling: although not a fan of it personally, it would certainly be a way to have some fun without having to just fight fight fight (monsters). Yet, at the same time, it uses the game's current mechanics to do damage and whatnot, so it doesn't require a whole new system to be designed. Perhaps it could incorperate a system that keeps track of your wins and losses similar to WoW's "Arena teams"
Game Room or Tavern: a place to sit back with your character specifically for talking, perhaps in-character. (actual roleplaying) or perhaps play some sort of darts minigame or something else that would coincide with the era it's (kind of) based on.
the game room/Tavern could contain things like
Darts or some kind of dart game
Drinking Contests (not sure how they'd incorporate this into the game)
Foot-Racing of some sort
Hall of Fame - an in-game wall of player names who have done special deeds or were the first to get certain items...maybe even a board to post challenge opportunities on
Viewable inventory showcase - to show off your special items you have on display or to trade. maybe just for "trophie" items, thins that people can gauk at (for example, got 10 SOJ's? prove it, put them on display)
I have lots of ideas, but i'm not sure how well they'd fit into the diablo universe. I'm aware that this may seem to take players' mind off the dangers of the outside, but on the other hand, it would add massivly to replayability and perhaps allow the player to make friends with people you might not have played with otherwise.
Personally, I was always one of those people that would just hang around in town, even with my high level characters that didn't need anything, just to talk or do goofy things like racing from one side of town to another with all our fastest gear on...so this would appeal to people that are either light gamers or so heavy into it that they've done everything, but still want to play in the Diablo environment. Or just for an in-game break from the battles outside.
What do you think? Like it, Hate it? Any ideas?
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on the other hand, i didn't really see any emphasis on light radius. plus, monster don't just spawn offscreen, they come up out of the depths specifically for you. so i don't think that sort of thing would help you much.
it all depends on the game mechanics. it might help in some places and not others. but i do like abilities that aren't class specific, because they allow a way to make your character better beyond just your own personal abilities.