I like how Tal Rasha portraits have the 7 sigils from Diablo II.
And, of course, we get THE red crowbar. I bet, it will have something like 10x damage versus scarabs and other bug enemies.
I like how Tal Rasha portraits have the 7 sigils from Diablo II.
And, of course, we get THE red crowbar. I bet, it will have something like 10x damage versus scarabs and other bug enemies.
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If you're talking about the all runes for slow time one, it is indeed buggy. In my case though, I get the buff icon when inside the bubble, yet there are no changes to profile dps. So can't really say, whether it actually works or not.
Either way, I think that running no-rorg setup with focus and restraint is much better. 150% to your damage greatly overshadows whatever you can get from all runes on the slow time.
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It seems that blacksmith can now properly recycle magical and rare items from caches with salvage all button.
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Three more alternatives for TR 6pc:
Skies Crashing Down: Skills - this build requires The Grand Vizier staff to work.
Snowstorm pulse: Skills - this one can work with any weapon / offhand
Lightning hole: Skills - requires In-Geom and/or Obsidian Ring of the Zodiac.
in all three cases, this will work much much better if you have the bracers that make the Energy Twister pull mobs towards themselves (yes! they are in game now!).
Even without Focus/Restrain set , I've manage to improve my (admittedly low) top grift by 3 tiers - and could probably add another 4-5 on top of that, just scared of going too high on hardcore...
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They used to have it in the past too: reflect, knockback and mortar
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No, ruins aren't in this patch...
Also, anyone else suffers from horrific lags?
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Then they've fixed it... Nice to hear. I was worried that you'd have to pick which group of mobs you want to slow over others (in case you could still have just one bubble out - I think that was (apparently temporarily) implemented when someone discovered that insane ias thing when buffs from different bubbles still stacked and started abusing it).
And I know well that buffs of the same kind don't stack - different runes do stack their special effects, though.
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I remember that at some point (after 2.0 was uploaded to the servers) casting new bubble would remove the old one. Is that still the thing, or you can once again place as many of those as you can afford?
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I also don't believe that Arcane Orb is competitive right now. None of its runes are good enough for its cost. It they halved the AP cost... Some runes might become viable. As the things are right now, unless you can corner the mobs so that Energy Twister will stay on them, only the damn simplistic Magic Missile is the only truly usable skill among the four covered by the set.
On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...
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Whether this set is overpowered compared to Marauder or not, I will definitely play it at least for a while - simply because I'm damn tired of m6. Likewise, I will play Opus on wizard because I'm tired of firebird.
Back on topic, as far as I know, the set works off the discipline you currently have. Which might create an interesting situation where you lose damage where you need it the most (a very bad pack - you spend discipline to stay alive and lose damage needed to put it down quickly).
Either way, if my calculations aren't all that wrong, you can get +66 discipline from items and another +15 from preparation. that will net you a total 1110% extra damage that you always carry with you. While this loses to Bombardier Rucksack M6, it will be on about the same level with other setups. With added bonus of granting increased survivability...
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I would like to point out that (assuming you use custom engineering) bombardier's rucksack of 44th level will be better only if it loses you no more than 35% raw dmg. Also, if you don't have usable kridershot, wearing it would more or less lock you into using some generator - which while not necessary bad, still loses you some damage.
I personally would use spines (with chakram as generator, obviously) until a lucky rucksack drops for you.
In the end, it comes down to personal preferences: I often run with spines in chakram build even if I have a pretty good for non-ancient quiver rucksack. I just like it that way, even if it is (a bit) less efficient.
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And, don't forget that there is a chance (15% I think) that the item will roll completely random - e.g. wrong main stat. Of course, class specific rare and legendary items still won't roll a mainstat of different class (you can still find blue wizard hats with dexterity, though).
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Elemental variation (arcane, cold, fire, holy, lightning, poison, physical), though, are somewhat feasible, though.
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1. if you are really starved for hatred: use paragon points and go for "Marauder's gloves" + "Pride's fall" (a3 cache helm, 30% cost reduction (conditional)).
2. if you want some exotic, you can try "Frostburn" in cold build.
3. if you are using fire, "Magefists" are all but a natural choice.
You can experiment with other gearing options by switching the pieces around.
Chakrams with "Spines of seething hatred" are a poor-man's alternative to elemental arrow with "Kridershot".
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Granted, this worked much better back before patch as I had extra 23 discipline to spend - my ancient gear has not the best possible rolls in this regard and I went down from 73 to just 50.