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    posted a message on Let's talk about Delsere's Magnum Opus
    The Helmet works ?
    The legendary power not works...

    If you're talking about the all runes for slow time one, it is indeed buggy. In my case though, I get the buff icon when inside the bubble, yet there are no changes to profile dps. So can't really say, whether it actually works or not.


    Either way, I think that running no-rorg setup with focus and restraint is much better. 150% to your damage greatly overshadows whatever you can get from all runes on the slow time.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [PTR 2.2] Undocumented changes

    It seems that blacksmith can now properly recycle magical and rare items from caches with salvage all button.

    Posted in: Diablo III General Discussion
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    posted a message on True Archmage! (Tal 6pc) Build Ideas

    Three more alternatives for TR 6pc:

    Skies Crashing Down: Skills - this build requires The Grand Vizier staff to work.

    Snowstorm pulse: Skills - this one can work with any weapon / offhand

    Lightning hole: Skills - requires In-Geom and/or Obsidian Ring of the Zodiac.


    in all three cases, this will work much much better if you have the bracers that make the Energy Twister pull mobs towards themselves (yes! they are in game now!).


    Even without Focus/Restrain set , I've manage to improve my (admittedly low) top grift by 3 tiers - and could probably add another 4-5 on top of that, just scared of going too high on hardcore...

    Posted in: Wizard: The Ancient Repositories
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    posted a message on [PTR 2.2] Undocumented changes
    • Normal potions are gone from droppable items and now you carry infinite number of them on each character stealthy.
    • Orlash and terror demons either no longer hide (once they've appeared) at all, or they do it much less often.
    • some legendary potions got buffed (seen only extra life regen so far - up to ~60-80k)
    • Corrupted Ashbringer 2h sword CAN'T be transmog'ed into something, but other 2h-swords can be transmog'ed into its non-active appearance.
    Bone Warlock's adds (skeletal minions) now have a single elite affix each. ex: reflect, arcane, knockback etc.

    They used to have it in the past too: reflect, knockback and mortar

    Posted in: Diablo III General Discussion
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    posted a message on PTR live!

    No, ruins aren't in this patch...


    Also, anyone else suffers from horrific lags?

    Posted in: Diablo III General Discussion
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    posted a message on Let's talk about Delsere's Magnum Opus

    Then they've fixed it... Nice to hear. I was worried that you'd have to pick which group of mobs you want to slow over others (in case you could still have just one bubble out - I think that was (apparently temporarily) implemented when someone discovered that insane ias thing when buffs from different bubbles still stacked and started abusing it).


    And I know well that buffs of the same kind don't stack - different runes do stack their special effects, though.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    I remember that at some point (after 2.0 was uploaded to the servers) casting new bubble would remove the old one. Is that still the thing, or you can once again place as many of those as you can afford?

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    I also don't believe that Arcane Orb is competitive right now. None of its runes are good enough for its cost. It they halved the AP cost... Some runes might become viable. As the things are right now, unless you can corner the mobs so that Energy Twister will stay on them, only the damn simplistic Magic Missile is the only truly usable skill among the four covered by the set.

    How often do you see demon hunters drop their dps with an item choice for the sake of group utility? How many do you see running with frostburns instead of cindercoat or pride's fall? How often do you see them go anything but glass-dps even in solo grifts?

    On the question of utility vs raw damage -- last season I ran cold (m6, obviously) demon hunter (41kk toughness with sustainable self-healing and 2-point-something millions cold dps) with nearly-top-freeze-chance frostburns. Granted, I play Hardcore, where crowd control is worth much much more...

    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Demon Hunter set broken out of its mind?

    Whether this set is overpowered compared to Marauder or not, I will definitely play it at least for a while - simply because I'm damn tired of m6. Likewise, I will play Opus on wizard because I'm tired of firebird.


    Back on topic, as far as I know, the set works off the discipline you currently have. Which might create an interesting situation where you lose damage where you need it the most (a very bad pack - you spend discipline to stay alive and lose damage needed to put it down quickly).

    Either way, if my calculations aren't all that wrong, you can get +66 discipline from items and another +15 from preparation. that will net you a total 1110% extra damage that you always carry with you. While this loses to Bombardier Rucksack M6, it will be on about the same level with other setups. With added bonus of granting increased survivability...

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Offhand confusion

    I would like to point out that (assuming you use custom engineering) bombardier's rucksack of 44th level will be better only if it loses you no more than 35% raw dmg. Also, if you don't have usable kridershot, wearing it would more or less lock you into using some generator - which while not necessary bad, still loses you some damage.


    I personally would use spines (with chakram as generator, obviously) until a lucky rucksack drops for you.
    In the end, it comes down to personal preferences: I often run with spines in chakram build even if I have a pretty good for non-ancient quiver rucksack. I just like it that way, even if it is (a bit) less efficient.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on A Statistical Experiment, identifying an inventory full of RoRG!
    Mainstat and Vitality always had the highest weight during rerolling at mystic for any type of an item. I assume that the same weight coefficients are used when the items are generated, so getting that much vitality on rings is understandable.



    And, don't forget that there is a chance (15% I think) that the item will roll completely random - e.g. wrong main stat. Of course, class specific rare and legendary items still won't roll a mainstat of different class (you can still find blue wizard hats with dexterity, though).
    Posted in: Diablo III General Discussion
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    posted a message on Build Diversity & Legendary Gems
    Do you intend to create a gem for EVERY rune of EVERY non-primary skill? At very least that would inflate loot table beyond what is reasonable. And then there are issues with designing, coding them and whatever else.



    Elemental variation (arcane, cold, fire, holy, lightning, poison, physical), though, are somewhat feasible, though.
    Posted in: Diablo III General Discussion
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    posted a message on Can I please get some help gearing/improving my DH
    TnT is now... not required. Yours is awesome beyond the bonus for pet speed attack, but if you have comparable gloves, replacing them is okay.

    1. if you are really starved for hatred: use paragon points and go for "Marauder's gloves" + "Pride's fall" (a3 cache helm, 30% cost reduction (conditional)).

    2. if you want some exotic, you can try "Frostburn" in cold build.

    3. if you are using fire, "Magefists" are all but a natural choice.

    You can experiment with other gearing options by switching the pieces around.



    Chakrams with "Spines of seething hatred" are a poor-man's alternative to elemental arrow with "Kridershot".
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Leveling when season 2 starts
    Playing storyline is not a bad idea, since collecting lorebooks (some of which can be found only in campaign) will be one of the conquests.
    Posted in: Diablo III General Discussion
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    posted a message on Vault vs SS
    As a HC player, I have both on my panel as sometimes Vault by itself is not enough to escape the tight spot (relatively) unharmed.

    Granted, this worked much better back before patch as I had extra 23 discipline to spend - my ancient gear has not the best possible rolls in this regard and I went down from 73 to just 50.
    Posted in: Demon Hunter: The Dreadlands
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