"There weren't many memorable poison skills [...]" Sure there were. There was poison nova and - poison nova and...? Hmm...
- Detruncate
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Member for 10 years, 2 months, and 16 days
Last active Thu, Sep, 6 2018 21:24:02
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Nov 4, 2017Detruncate posted a message on Visual Effects of the Necromancer Panel OverviewPosted in: News
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Nov 1, 2017Detruncate posted a message on Virtual Ticket Giveaway & New Diablo Fans Community ManagerPosted in: News
Welcome to DiabloFans Zenkiki. I trust you'll enjoy your stay among us. What time I can throw into Season 12 would probably be a pet build and it would be nice to go back to DH's M6 after that buff or maybe WD Zuni. And pre-grats to the lucky three.
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May 9, 2017Detruncate posted a message on 5 Interesting Lore Facts for the Diablo NecromancerPosted in: News
They reside in an underground city. With little to no sunlight I presume. Melanin production, triggered by UV exposure, would be low which is the key ingredient to skin, eye and hair pigmentation. Albinism or more likely leucism in this case, going by the art, may be commonplace. And compounding those genetic expressions would be their isolated society and limited gene pool.
In all seriousness I agree with Solbera. Seeing bits of lore show up every now and then is nice if it's content related. Just something different. Kind of late at this point but definitely keep it in mind. -
May 4, 2017Detruncate posted a message on Necromancer Q&A - Live UpdatesPosted in: News
Still no mention of price. The guesses seem to get higher as the release draws closer. Sooo, to curb expectations on the consumer I shall offer a freshly printed 5$.
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Mar 20, 2017Detruncate posted a message on First Look at Patch 2.5.0Posted in: NewsQuote from HillsongUnited»
Did anyone at Blizzard grab a true percentage of how much of the population has ever done a greater rift over 69 each season? I only know 4 people I have ever played with in 5 years that ever got over 69. And of those 4, maybe 2 did that solo. GRift 70 is totally unreachable for the average player, for them to ever get to 60 is a challenge. This is only for the very few and the meta cliques that reach paragon 900 in 4-5 days. Its a 1% drop rate and on top of that you only allow a very small percentage of players to have access to it, sad.
I cannot make an argument against or for based on numbers only Blizzard is privy to, but probably. The argument for the gating in the blue post is pretty sound. This added content isn't for everyone. It's for those that reach their seasonal goals and need a reason to keep going. And perhaps that reasoning is reinforced by past numbers? ~X amount of players stop after ~Y amount of time every season. Their hope would then be to smooth out the drop off and engage longer play times. Again though, only speculation on my part.
I have the sneaking thought that after this season, assuming primals mechanically stay the same (perfect stat sticks), that the requirement will be relaxed if not abolished. They are likely testing the scenario described above for a desired change in behavior and if the diagnosis doesn't align with their predicted outcome they will look at it again. May take some time though.
Personally, and I've said it before elsewhere, I feel that gating primals is counterproductive to their ultimate purpose. Just make them unbelievably rare drops that can pop up at the same time ancients can. Finding an ancient weapon is just as "progression-breaking". The ooo's and ahh's you get from a player are from finding a great piece of loot. The spice to that experience is when it's an item you need, not an item that barely edges out your current equipment.
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That all being said. It's a pretty decent patch. Things a lot of us clamored for all along but it's coming. Yay for the QoL love! Happy for the armory, bounties redux and UI material integration finally.
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Jul 3, 2016Detruncate posted a message on Upcoming PTR Journey Changes, Deckard Cain Cosplay PreviewPosted in: News
That's pretty good. Best of luck at Blizzcon.
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Mar 18, 2016Detruncate posted a message on Developer Insights: Legendary Gem UpdatesPosted in: News
@DSSeraph: Agh, I couldn't agree more. Maybe there should be a formula to figure out the bonus for Keep Your Ground? A straight percentage bolstered by dodge chance that tapers quickly after a soft cap of sorts.
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Mar 15, 2016Detruncate posted a message on PTR New Wings Removal, Akkhan ChangesPosted in: News
I wonder how the cosmetic items that do carry into season 6 will be "re-hidden" in the game... Conquests? Campaign mode exclusivity?
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Feb 7, 2016Detruncate posted a message on Lightning Talk: 10 Items in 10 Minutes feat. John Yang, Developer Insights - Set DungeonsPosted in: News
I'd like to think I'm good at playing devil's advocate. In fact, the harder the opposition the more I want to understand the arguments of the other side. That being said, I have no good words for set dungeons. They are annoying busy work. Regardless of how positive Alex spins that interview. Kudos to the PR work by the way. But they serve as a wall to get over and never look back. Which pains me something awful because they'll more than likely be back next season. Hey, maybe they'll have a better iteration next season? T-That's about as positive as I can get about it.
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Jan 6, 2016Detruncate posted a message on John Yang Tweets, DH Season 5 In-Depth SummaryPosted in: News
That was a helpful video. Looking forward to a Mara DH come Season 5.
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Dec 17, 2015Detruncate posted a message on Ultimate Evil Edition on PC, Deiv Calviz Fanart & VideosPosted in: News
Quote from Nightshade1233»
Too bad it is just a bundle of the base+expansion and not the actual console version with the offline mode.
Yeah, too bad the game isn't plagued with cheaters one shotting everything due to modded items. What a shame it is.I don't see how those items are necessarily mutually inclusive. Offline cheating affecting online. I confess that I am assuming you mean to take modded items into an online match that would influence the gameplay of others either directly or indirectly? Blizzard could hypothetically maintain a higher level of fidelity with the current online model but also offer an offline counterpart - which could, in all likelihood, be rife with exploitation.
TL;DR: I miss modding Diablo
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Nov 7, 2015Detruncate posted a message on BlizzCon 2015 - Day 1 Recap, Full Panel GalleryPosted in: News
Neat stuff. Thanks for keeping me in the loop.
It will be, John Yang just confirmed that on Twitter. We'll know the details once the PTR hits.
Huzzah!
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Sep 27, 2015Detruncate posted a message on Fan Creation - NecromancerPosted in: News
Anyone with bad eyes like myself here's the direct link to the Animation, Osteomancy and Malady trees. Overall... this whole thing makes me miss modding all the more Damn you Nightcrest87!... Amber Horror in Animation instead?
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Aug 24, 2015Detruncate posted a message on Patch 2.3 Roundup - 2.3 Releasing TomorrowPosted in: News
The formatting alone! Thank you for the palatable chunked view. The synoptic video is a nice touch. Good work guys and gals.
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Jun 30, 2015Detruncate posted a message on New PTR Build Datamined - Class Pennants and Vyr's PiecesPosted in: News
Vyr's "Hellacool" Helm
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I'd also like to echo that these are the initial numbers heading into a PTR. And from my recollection, though there are exceptions, Blizzard intentionally over shoots and then reels back. That has been their maxim historically for better or worse.
By employing extreme changes they generate more interest (if only superficial) to play test the 'thing'. Higher numbers of people play testing, potentially brings in more feedback, which in turn provides them with more data to decide where to go. If the changes were minor out of the gate I believe the interest to play whatever it is they're testing wanes. Philosophically speaking their take on modifying existing content might look egregious but I believe there's intent to get it right by generating buzz. Otherwise, yeah, they are in fact pissing into the wind and I hope they would invest their time more wisely.
This is all specious reasoning on my part. So please take it with a grain of salt.
TL:DR; Just bear in mind these changes are in the PTR precisely because they don't rightly know where the numbers should be. And that they are high most likely on purpose to get more people testing boundaries.
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Be warned - this is a soapbox speech. Please feel free to skip to the tldr if you're disinclined to read drudgery. I'm also making an assumption from here on out. Diablo 4 will not be an MMO. May be totally wrong but that's my guess.
When the dust settles around the Necromancer, an apropos sense of finality to Diablo 3 in my mind, what is next for this franchise? A good rest but then Diablo 4 of course. It may seem premature to invest any time speaking about a product that is years away from us. But hear me out. The ideological design behind Diablo 3 was more or less established before any actual coding was done. And most likely rough design documents for D4 are being worked on now. Speculation aside I'd very much like to plant a seed in each of your minds. Moddable content for Diablo 4.
It's undoubtedly an empowering experience to take the wheel. Starting with one set of rules and turning them upside down. It evokes that inner child that craves to build, destroy and rebuild. Too many games allow modding to list off but most clearly it was present in both previous Diablo games. And while it was not endorsed by Blizzard I believe they had no issue with people expressing their creative muscles. Or perhaps they did which is why Diablo 3 is the way it is. Regardless, I believe if Diablo 4 embraced the idea from the outset and supported modding, Blizzard would be doing themselves a great service. I've seen a lot of hopeful content posted here, from very ambitious fleshed out character ideas to pages of overhauled items, new items and new game modes. None of which can be acted upon without the developers help.
Why post this here and not on the official forums?
Hearts and minds. Obviously this is an emotional appeal, and my hope is that it gets reiterated enough that it has some sticking points. I'm not at all bothered by whether or not an official development member of Blizzard comments or sees this.
Don't you need to have an offline mode to mod?
Not necessarily. It would depend on implementation and the robustness of tools. Perhaps you allow for in-game quick mods like the mutators of Unreal Tournament games. Perhaps you can make mods such as they were in the Starsiege Tribes or HalfLife/Counterstrike where custom content was downloaded when attempting to join a game.
What about the cesspool of cheaters that came about from modding?
If integrity is your concern then be aware that seasons are finally coming to consoles. Which I do believe represents a minor show from Blizzard for an offline and a closed online component that stresses fairness. D3 on PC may not ever have that feature, and that is absolutely not what I'm proposing, but certainly if seasons on console go well surely there is room for a return of a similar realm system D4. Lastly, exposing the underlying systems of a game does indeed make it more vulnerable but... it almost needn't be said, Diablo 3 has had more than its fair share of exploitation without that.
TL;DR: Make modding a thing for Diablo 4.
PS: Apart from commenting on the above, the definition of modding varies from person to person. So what does modding mean to you? And if you're not into modding what are your concerns?
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Hmm. My rebuttal to your rebuttal Polrayne would be that you need to properly rest the franchise in order for its following to gain a bit of vigor for that next step. Maybe we are in that period? Releasing content for D3 that would keep people entertained all the way to D4 sounds impractical. And announcing D4 will not kill D3 any more than what it is at the moment. Just keep in mind that franchises act like a sort of skinner box and Diablo is not Madden, FIFA or CoD.
As to why I would like a Diablo 4 announcement even if the release is very far off? If it's 2018-2020 that sounds good to me. You allow the juice and hype to rebuild for a product people can get excited about. Blizzard definitely does not want burn outs like me jumping into D4 because it will most definitely color my attitude for the game. Plus, I'd like to know if Diablo wants to be the next SWTOR/LOTRO as early as possible so I can decide whether or not I can kill off my interest in the world of Sanctuary.
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Yup. Kind of odd. The ring didn't just benefit Garg but that was the sole reason it died a painful death. Not being a super understanding player but seeing as how this item was initially meant for pets why not preclude Gargs from receiving the bonus. Are fetishes and dogs so utterly feckless that the boost is meaningless to them? I unfortunately didn't get enough time to find an RoE in NS is why I ask.
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@Moboroshi: Insinuating anyone wants to play Sacred 3? That's super low
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That is not what is being discussed as true as your statement is.
Do you feel the onus of perceiving the merits of a build, or rather the comments you believe stem from a lack of understanding, rest solely on the build's reader? That's a tricky question and one that is both yes and no. I read over your builds and I found the majority of them light on rationale, motive and alternative pros and cons. Terse and succinct. And not being a build aficionado I confess that I know not if that's par for the course. Regardless of that being fact or not, and personally speaking, when I'm sincerely vested in something I like to understand why it is the way it is. Self-analysis, anticipatory thinking, can be time consuming but I feel it will give the reader a better understanding of your aims and goals. Treat me like Jon Snow("I know nothing"):P. For the comments that were made in ignorance even after having an explanation I can only empathize. Don't let that drag you down.
I hope you feel better and keep creating content aztec91x.
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It's certainly not a silly idea. Touting freed stash space is a worthwhile pro. Undoubtedly as you guessed, it has been suggested before. Zantar suggested it earlier today in the other thread: leveling the legendary gems. What are your thoughts on Caldesann's recipe in relation to your suggestion though?
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There's this neat website I stumbled on when looking for answers: http://downdetector.com/status/battle-net
Aside from that normally there's a cascade of "unable to connect" topics on the main forums if there is an issue but I don't see it this time.
@chantal7
Warden is the anti-cheating software packaged with Diablo 3. UI stands for user interface. TurboHUD is a overly helpful UI overlay.
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*listens to 'You You're Awesome - Two Muffins' while reading*
This is that feel good post of the day. I can... feel it. Thanks for this Thornagol. May you always be kicking that guy on the right || May you always be in the process of receiving that kick.
PS: Rich text editor for replying not so great.
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Seeking to scratch that Diablo-esque itch?... How about Van Helsing: Final Cut? I don't believe I've seen that mentioned yet. Admittedly I can't give my personal recommendation for it as I've only ever heard others speak of the game. I hope you find something though TheGaige.
Personally, I've been playing Diablo 3 and The Witcher 3 again on Death March.
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That isn't the case though... or is it? Sincerely asking. From my experience they normally release the patch prior to seasons opening up.
I'm in agreement with yuhanz. The ocean of vitriolic tears will drown us if they assign a date and misstep. And to my haphazard guess they would only not assign a date for reasons outside forgetting or maliciousness.