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    posted a message on Φ Diablo I Moments
    Quote from "Halfniak" »


    btw. i remember another one of the butcher's greetings "i will make weapons from you bones"


    That's the smith from Diablo 2. Like pretty much everyone has said, the atmosphere were simply amazing and Diablo 2 never quite lived up to that. I remember for the longest time loving Arkaine's Valor so much because it was the only armor i got for a while that was actually tier 2 and changed the graphic of your character.
    Posted in: Diablo I & Hellfire
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    posted a message on Φ Witch Doctor
    no problem, i just cant wait to see what other summons he has :D
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Skills we want to see
    I think the barbarian should have the ability to throw an enemy that is in melee range with him, to wherever the mouse pointer is located. Causes minimal damage to the target, but really damages those the target hits. Unless the target hits a wall or through a pillar :D (I think it would have to have a somewhat high cost to not just be spammed though)

    Also, i do like the animate inanimate objects spell.
    Posted in: Diablo III General Discussion
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    posted a message on I want a new unique class
    If there is some sort of stealth, i hope it is not a huge part of whatever class has it. If there IS stealth, I hope it's more like leap attack, in that it is just a) a temporary escape by becoming invisible for a few seconds, and/or B) occasionally something to lead into attacks for a damage boost. I don't think the character should spend much time walking around stealthed, and stealth should be magical in nature. Nothing is sillier in a game when a character just hunches over and suddenly you cant see him anymore.
    Posted in: Unannounced Class
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    posted a message on Φ Witch Doctor
    Well, thats pretty much the same thing as Mongrol + sacrifice to make it explode (just on 2 legs instead of 4).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Priest of Zakarum
    I actually had an idea for a priest class, that i posted about a year ago. It could still have a place in the current state of Diablo 3 (with the exception of the slow spell)

    Class: Priest
    History: During the catastrophe of the rampant corruption of the Zakarum church, the Zakarum Paladins were thought to be the only group left unscathed by Mephisto's dark powers, turning the righteous into the very servants of Mephisto. But there was another small cathedral left entirely untouched by Mephisto's corruption. This cathedral was a holy place, and the destination of many a pilgrimage of the Zakarum. What made this particular catherdral so divine, was the small spring that ran behind it. These waters sprung up from the earth, forming a small basin in the rock behind the cathedral, then trickling back down into the ground. This stream is believed to be the site of the very first piece of sanctuary to be created by Inarius. The powerful magic waters of the stream are said to burn and kill any demon prescence that so much as comes to contact with it, many Palidins even blessing their maces in the stream, giving their new, more powerful maces the name 'holy water sprinkler'. The high priests of this cathedral, or simply priests, for short, have devoted their lives to safeguarding this holy place, but once danger threatens, they will have to venture into the world, to make sure any demonic presence doesn't get the opportunity to make it to their holy place.

    Class specific item: Holy Crossbow. The priest, being a holy spellcaster, does not like get too close to the demonic taint, remembering the corruption of their other zakarum brethren. Because of this, they favor the Crossbow, because of its ease of use, and the holy shape that they represent. Because of the cross shape of the Holy crossbow, they are blessed by the priests, and can give spell bonuses, similar to a necromancer's wand or sorcerers staff.

    Skill trees:

    Crossbow Skills:
    This tree deals with spells that allow the Priest to channel his holy energy through his crossbow, making the weapon a deadly conduit of divine energies.
    Last Defense- Sometimes, when surrounded by foes, the priest no longer has the benefit of attacking his enemies from a distance. When this happens, the priest must channel his fury into the core of the weapon, making the cross of the crossbow glow, and he will swing the weapon with all his might. The magical force of the weapon will knock back any enemies it hits, giving the priest more room to attack with.
    Piercing Shot- The Priest will bless the of his crossbow, making it take on unearthly properties, unaffected by normal laws of sanctuary. This bolt will shoot from the crossbow, piercing enemies in its path, yet not even slowing, cutting through them like a hot knife through butter.
    Bolt of love- Different from other crossbow skills, this skill allows the Priest to channel heavenly forgiveness and love through his weapon. Using this skill, the priest shoots an ally, causing normal weapon damage, yet for X seconds it will cause Y monsters to become infatuated, and stop attacking the target, even defending them from from harm in certain situations.
    Flashbolt- The priest fires a brightly illuminated bolt, and it deals extra damage to its target, because of the holy energies, the explodes in a flash of light, blind all enemies nearby.

    Purifying Water:
    This tree involves the Priest's connection to the holy spring, calling upon its holy waters, wherever the priest may be, to aid the Priest. All offensive spells in this tree can also heal the priest's party member, or the priest himself in some cases. This makes the priest the first true healer, but this does NOT make the priest any less formidable an opponent, as many demons have underestimated the priest, only to be stricken down by their divine vengeance.
    example spell: cleansing rain- Calls down holy water from the heavens, causing it to rain the very waters of the holy spring. This causes X dmg a sec to anyone who would seek to do harm to the priest, in a certain radius around the priest, as well as healing friendly party members in the radius for Y Health/second.
    Wave(could probably get a better name)- creates a large wave of water, knocking enemies over/down as it moves its way along, crashing. Causes holy dmg/physical dmg. Knocks allies over if hit, yet heals them a large amount.
    Divine Stream: Creates a concentrated stream of pure holy water, constantly spraying at the target, causeing X dmg/healing per second (similar to inferno, but with longer range).
    Geyser: A torrent of divine water bursts forth from the earth, knocking the enemy up into the air, dealing damage while the enemy is being held there.
    Flood- It is believed that during the time of Inarius' rule over much of the population of sanctuary, Inarius wanted to cleanse sanctuary of all non-believers. Inarius' plan to do this was to create a massive flood, drowning all those but his devout followers, being kept safe in his holy cathedral. The creation of a holy flood is one of the last abilities that the Priest can master. Flood calls upon vast amounts of holy water, slowly rising in a large area. As the water rises, enemies take greater holy damage, and all allies or enemies' movement speed is decreased while in the water, with the decrease being greater the more water there is, it also heals allies more, the deeper they are in the water. One common tactics for priests is to trap an enemy in a protection bubble, then to flood it, trapping the enemy inside with the rising water, rising even quicker since it is in a confined space. Once the bubble fills completely, all enemies inside take the full holy damage from being surrounded by holy water, and take additional physical damage as well, from drowning in it.

    Protection:
    This tree deals with the priest calling upon divine intervention to prevent damage to himself or allies, as well as other useful spells.
    Divine intervention- Creates a holy barrier around the Priest, causing any projectiles that enter the barrier to fall to the ground, harmlessly.
    Personal Sheild- Creates a small barrier around the target, protecting them from X dmg before shattering. While in the bubble, they cannot move until it is gone. Targeting enemies in the bubble will make them immoble, trapping them, and they take Y dmg per second from the searing light of the sheild around them, but they will not take damage from other sources.
    Slow: Creates a medium sized bubble at the target of this spell, and anything in the radius (enemies, allies, or projectiles) are slowed down, from the priest using the bubble he has created as a magnification of his divine will to manipulate the flow of time inside of it.
    Bless Sheild: Blesses target's shield, making a magical barrier around it, increasing the block rate by X, DOES stack with palidins divine shield spell.
    Reflection- The Priest targets one ally with this, coating them in their personal protection field. This field deflects any physical damage back at the attack, preventing the physical damage entirely, which includes launching back physical projectiles, such as arrows.


    I realize its a lot to read, but here it is :P
    Posted in: Unannounced Class
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    posted a message on Why is Baal sieging harrogath?
    One thing that always seemed a little strange to me, in DII:LOD, Baal's ultimate goal is to get into Mt. Arreat, but why is he having his forces attack a town instead of just sending all his forces into Mt. Arreat. Sorry if this has been asked, I couldn't find it anywhere. The only possible explanation i could think of was in order to bypass the Ancients, (from getting to Nihlathak) but if that was the case, he could have simply used his army that was sieging Harrogath to defeat the ancients quicker.
    Posted in: Lore & Storyline
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    posted a message on New Class Ideas
    you didn't read my description of the class, did you?

    Also, does anyone REALLY expect their ideas to get picked up by blizzard? This is simply a place for fun discussions, and I'm sure that I'll enjoy whatever classes Diablo 3 has, but until then, this is a good way to pass the time.
    Posted in: Unannounced Class
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    posted a message on New Class Ideas
    well diablo 1 characters need lovin too (i forgot to say that theres really no place for him till an xpac, as there is already a pure caster, as well as summoner)
    Posted in: Unannounced Class
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    posted a message on New Class Ideas
    Well, since the Barbarian is back from Diablo 2, as the same barbarian who defeated diablo, i would like for a character to come back from Diablo 1.

    Character Class Name: Vizjerei
    Description: After the defeat of Diablo under tristram, the Vizjerei Sorcererrealized the full potential of power of demonic magic. Leaving Tristram after the defeat of Diablo, the Sorcerer headed to the city of Lut Gholein, searching for the arcane sanctuary to unlock more clues of utilizing demons for their power. After learning more of demon summoning, the Vizjerei created an arcane double of himself, in order to guard the arcane sanctuary in his abscense, and left, in order to try the practice of demonic magics, not simply the theory. Unfortunatly, the magical double created by the sorcerer was corupted by powerful demonic magics flowing through the arcane sanctuary. Now, 20 years later, the sorcerer of Tristram fame is back, once again adventuring and slaying demons. The sorcerer is adventuring, not to save the world, or for any sort of principles, but to acquire more sources of power from foreign sources.
    Type of Attack: Melee or ranged, depending on talent tree
    Specialties: Can summon demons to perform different tasks, ranged spellcast, or magic-augmented melee
    The different talent trees of the vizjerei mage are:

    Demon Mastery: The Vizjerei calls into hell, and calls forth a demon companion. These include, familar(from diablo 1) as the first demon a Vizjerei learns to summon. Goat lord, to serve as personal protecter to the vizjerei, among others.

    Hellfire: Not all spells in this tree are necessarily fire, but this is the Vizjerei's ranged spellcasting tree. (i haven't quite decided on all the spells here)

    Blood magic: Through the slaughtering of innocents, the Vizjerei can gain power, the vizjerei and his blade will thirst for blood, growing stronger. One spell is: blood thirst; enchants current weapon for x seconds, causing vizjerei to heal for y% of dmg dealt. Another is soul armor; the Vizjerei puts a piece of his soul into his armor. While wearing it, it gives certain bonuses, and you can drop it from your inventory onto the ground, and it will stand up and act as a pet. Only one piece of armor can be such enchanted, and needs to be unenchanted before another one can be. When the item is unenchanted all magical abilities that started on the armor are gone, so it becomes a regular white item.
    Posted in: Unannounced Class
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    posted a message on Φ Witch Doctor
    I'm hoping he's another good summoner class, i always favor the summoning classes in games, although i'll be sad that my necro's not coming back, new things are always fun.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on D1 + D2 in Diablo 3
    Quote from "FingolfinGR" »
    it would be harder to create the different class models on a 3D environment. Locations wouldnt be too hard. Isometric camera view (especially if its not movable) helps alot.

    The idea is great, but i dont think Blizzard would consider it, no matter how much we'd like to see it happen. Remember how Half-Life was remade with the source engine and it wasnt quite a success, since there was the physics engine, there were cool graphics, but they werent used at all.

    Half-life is a good example of this sort of thing, though, because modders ARE remaking the original half life, not just with the physics engine, but with half life 2 graphics, i believe its called black mesa mod
    Posted in: Diablo III General Discussion
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    posted a message on Classes and Skills - Please keep all KNOWN skills and classes discussion here
    Im really hoping for a return of a necro, although im trying not to get my hopes up. What i'm really wondering though, is where everyone got the "there will be 5 classes at release" thing. Was this officially confirmed somewhere?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III and the death of Diablo II
    Yeah, i think it should stay up, i even still play the original Diablo on bnet from time to time
    Posted in: Diablo III General Discussion
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    posted a message on Favourite Quest.
    I mean the warlord of blood is badass and all, but i MUST see lachdanan!
    Posted in: Diablo I & Hellfire
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