"BlizzCon will be really cool this year :-)"
Does NOT mean ANNOUNCEMENT!
Why is there hype or mega-hype starting around this?
This could mean they are moving the inn downstairs into the massive hall to give it more room. Or that a cool special Diablo pin is going to be available to the attendees.
We should not read anything into that statement.
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"There's an old saying in Tennessee — I know it's in Texas, probably in Tennessee — that says, fool me once, shame on — shame on you. Fool me — you can't get fooled again." -- George W Bush
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I made a few tweaks based on feedback thus far
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One of the things that I really enjoy in games is a robust crafting system. And the upgrading of gems in D3 is one of those systems. However it stops short of being a real end game system. So here are some ideas for new gems, a new gem quality, a Kanai’s Cube recipe, a Ring, and a Legendary Gem that could all be added in a single update and would give us something new to strive for.
They have color, size, shape... transparency."
I know this isn't perfect and that Blizzard probably won't see this or even care about what I have to say but I like doing design exercises like this as part of my hobby of board/card game design and hope that it at least stirs the imagination.
Diablo II
In Diablo II we had all of the standard gems that we see in Diablo III. However we also had two additional gems, well one gem and the skulls of some demonic creatures, that could that could be socketed. And I think it is time that we see these added to Diablo III.
Here are the stats from Diablo II
Sapphire
Sapphires are gems, and are socketable items. They are blue.
Like all other Gems, Sapphires give bonuses that are related to their color. The Blue in Sapphires signifies the Elemental power of Cold. In Weapons and Shields it adds bonuses related to cold, and in helms and body armor it increases mana, which is also associated with the color blue.
Skull
The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Diablo III
In Diablo III, there are five different types of gems:
They come in ten levels of increasing quality (Regular, Flawless, Square, Flawless Square, Star, Marquise, Imperial, Flawless Imperial, Royal, Flawless Royal). They are free to put into and remove from sockets. Alternatively, if the item itself is no longer needed, it can be salvaged, and gems will be returned to inventory free of charge. You may upgrades gems through interaction with Covetous Shen, a jeweler. He will combine gems. Picking up a gem also picks up all other gems of any type within 20 yards.
And here is what I propose for Diablo III
Sapphire
Skull
The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Peerless Royal Gem
One new gem quality could be added beyond Flawless Royals that would also add a cumulative effect to any slot. This quality would be known as the Peerless Royal Gem.
Amethyst
Helm: +23% Life
Weapon: +28000 Life per Hit
Other: +280 Vitality
Peerless: +3% Arcane Damage
Diamond
Helm: Reduces cooldown of all skills by 12.5%
Weapon: Increases damage against elites by 20%
Other: +78 Resistance to All Elements
Peerless: +3% Holy Damage
Emerald
Helm: 41% Extra Gold from Monsters
Weapon: Critical Hit Damage Increased by 130%
Other: +280 Dexterity
Peerless: +3% Poison Damage
Ruby
Helm: Increases Bonus Experience by 41%
Weapon: +270 Damage
Other: +280 Strength
Peerless: +3% Fire Damage
Topaz
Helm: 12.5% Reduced Resource Costs of Skills
Weapon: +38000 Thorns damage
Other: +280 Intelligence
Peerless: +3% Lightning Damage
Sapphire
Helm: +23% Maximum Resource
Weapon: Attack Speed increased by 10%
Other: +280 Armor
Peerless: +3% Cold Damage
Skull
Helm: +12.5% Life Regeneration
Weapon: Crit Hit Chance increase by 5%
Other: +5% Movement Speed
Peerless: +3% Physical Damage
Kanai’s Cube
Here is a new recipes idea that could be used to combine seven different Peerless Royal Gems into a new Prismatic Gem that could only be socketed into Weapons.
Shen's Prismatic Gem: a new cube recipe that requires all seven different Peerless Royal Gems and 50 forgotten souls into a new Prismatic Gem.
Prismatic Gem
The gem would be randomly generated and could be
Two random effects from this list
Two random effects from this list
Stolen Ring
Stolen Ring was a legendary ring in Diablo III. It required character level 8 to drop. In patch 2.4, it was removed from the game and replaced with Band of Might. It was the only ring that could increase Gold / Health Globe pickup range. It also rolled 5 primary affixes.
I would like to suggest that it be returned to the game.
Properties:
Shen's Delight
I would also like to suggest that Shen’s Delight be finally added to the Legendary Gem pool.
Shen's Delight was a Legendary Gem in Diablo III, scheduled to be added in patch 2.1.2 or 2.2.0. It could only be socketed into Amulets and Rings, and dropped from Greater Rift Guardians. It was cut from release for unknown reasons, its graphics used for Boyarsky's Chip with minor modifications. Its effect is partially reminiscent to Molten Wildebeest's Gizzard.
It granted the Nephalem an absorption shield whenever they received overhealing (healing while already at full Life) through Life per Hit and Life per Second, up to a percentage of their maximum Life. Other sources of healing would not contribute to this shield. Upgrading increased the maximum shield capacity.
The rank 25 special property for this gem is unknown.
Due to its powers, this gem would have been a potent way to increase one's Toughness while sacrificing as little in damage or other stats as possible; given enough ranks, a hero could have had a great degree of health that most others could only dream of having.
This gem would have been the sixth Legendary Gem to be purely defensive in its effects.
Blizzard Steal This Idea! - Bottomless Potions
https://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/229029-blizzard-steal-this-idea-bottomless-potions
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is there a Diablo Fans Blizzard Launcher Group? like was posted for hearthpwn
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Interesting idea. Maybe a ring or some other item could be added that let you extend some of the effects so that they could overlap.
Thanks! Idea posts are always going to foster the most criticism and I knew that going in. I was hoping for better than a reddit reaction and for the most part the reddit trolls have stayed in their cave.
Awwww... don't say that... some people have a short attention span
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sorry
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Neat Idea. I like the limited number of uses. I wonder if the potion would have X uses of the bonus effects then just apply the health gain after that until recharged. You could possibly recharge it by picking up a power globe to restore one use up to its maximum.
I originally was considering adding a bit on augmenting them with the legendary items and gems the same way you can to other items. It might be interesting to allow that for any level of bottomless potion.In the end I think that the the vial or bottle is really what is enchanted and it merely provides a bottomless liquid in which the enchantment is imparted to the user for a short time.
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Well, actually it does consider balance and game play. I am a game designer with more that twenty years experience and I considered things such as the increase in time, increase in numbers, existing effects from legendary and set items, drop rates of bottomless potions, traditional seasonal power creep, cool-downs, cross class impact, and cost for crafting and cube recipes.
But yes it would take someone who is more deeply involved in the balance of the game to make sure the idea would not severely unbalance any one class. But as these are basically another ability that can be chosen by any class there is a possibility that some combos would not work. But that is why you iterate and test.
In the end is this any more "broken" than say the three items you get to add to your character via the cube? or the additional primary stat you get from augmenting an armor piece with a legendary gem? or is it even that much more different from the power creep introduced with the inclusion of legendary gems?
Thanks
No problem it is quite long
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Yes that woiuld be a possibility. Seems ok to have that buff available every 30 seconds to me. I guess you could increase the cooldown on postions some amount for each extra effect added to help balance it. I believe they are on the GCD and not affected by any abilities that modify the cooldown of other things.
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Sometimes an Idea comes to me and I just can't stop typing... I hope you enjoy this idea I had for Bottomless Potions. Feel free to comment and post your own ideas. Perhaps Blizzard will read this and give us the power creep we need to feed our D3 addiction.
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In games such as Diablo III the game is constantly being updated to include upward shifts in power for the characters so that each season allows players to attain previously unreachable goals. This is important in keeping players engaged and in providing the players with new rewards for that engagement. So with that in mind I present to you the following proposal for the advancement of potions in in Diablo III.
than mere healing? Healing combined with more healing!"
-Royal Apothecary Jentulf, advising His Majesty in council.
Inventory: Equipped legendary potions take up a space in your inventory. My first proposal would be to remove the need to keep them in your character inventory. Once equipped they would exist in the interface bar and could be swapped from that location with other potions.
Legendary: Here is a summary of the existing Legendary Potions that are available in Diablo III. These potions have a 30 second cooldown, a required level of 61, they are account bound, and they are unique equipped.
Instantly restores 60% Life.
-Royal Apothecary Jentulf, presenting his newest creation to the king.
Ancient: These potions are legendary and should also have a chance of dropping as ancient items. Here is a list of how I would change the potions as ancients. They would also count an an ancient item for LoN set.
Instantly restores 80% Life
Primal: The standard primal ancient is marginally better than a regular ancient and rather than create another list of increased numbers it might be better if it increases the amount healed to 100% and restores 100% of your primary resource. .
Instantly restores 100% Life and Primary Resource.
Kanai’s Cube:
Here are a few new recipes that could be used to combine, empower, and augment legendary potions.
Jentulf's Purification: a new cube recipe that requires a legendary potion (and some amount of resources) to have a chance to improve a legendary potion to Ancient or Primal ancient.
Jentulf's Inferno: a new cube recipe that requires a legendary or ancient potion and one Leoric's Regret one Idol of Terror, one Vial of Putridness, one Heart of Fright, and 10 Forgotten Souls. This will add this hellfire affix to the potion.
Jentulf's 's Confidence: A new Cube recipe that requires rank 30 Legendary Gem, a legendary or ancient potion, and 3 of a flawless royal gem. Provides a bonus when equipped.
Jentulf's Experimentation: a new cube recipe that requires a legendary potion (and some amount of materials) to create a new potion. The new potion will be a random legendary potion and has a chance to come from this list of experimental bottomless potions.
Jentulf's Concoction: a new cube recipe that requires two legendary potions (and some amount of materials) to create a new potion that hat has both legendary affixes. Potions could be combined a single time and must be of like types (Legendary or Ancient). Augmented potions will lose their augment when combined. Combining an Ancient and Primal potion will result in the combined gem retaining its primal bonus.
-Royal Apothecary Jentulf at his trial, just before sentencing.
Cosmetic Changes
I have seen it suggested on some forums that an affix could be added that changed the appearance of the user in some way when the potion was triggered. Personally I would love to see an aura of some color added to the character when the potion was in effect. Maybe you could place the potion in the dye panel of the enchanting interface and select a color for that potion so you could customize it a tiny bit.
EXAMPLES
Ancient Bottomless Hellfire Potion of Regeneration and of the Leech
Primal Ancient Augmented Bottomless Hellfire Potion of Fear and of the Diamond
But bottle logic is wrong! My genius has transcended the beneficial. Now, I ride the waves of chaos. Chaos!”
— Royal Apothecary Jentulf, in his final letter to the Society of Apothecaries, before his disappearance.
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We need to pressure Blizzard to give us a stash tab for each character that is character specific. That way every character can store their own set armor and misc weapons etc that go with them. There really is no need (or excuse) to clutter my Monk's stash with my Witch Doctors sets. As in games like World of Warcraft there is a Guild Vault and a Character Vault. Lets have an Account Stash and a Character Stash.