- god_forbids
- Registered User
-
Member for 10 years, 1 month, and 19 days
Last active Fri, Oct, 11 2019 14:34:35
- 0 Followers
- 8 Total Posts
- 0 Thanks
- To post a comment, please login or register a new account.
-
Jul 27, 2014serenity84078 posted a message on Free, Efficient, Quality T6 Uber Carry 24X7why must you ice skate up hill, leave it alone, if you don't want to participate then don't, but don't poison other ppl minds with you insecurities and conspiracies. If you want help we are here if you don't, good for you.Posted in: Looking For Group [NA]
-
3
Mandrikar posted a message on Free, Efficient, Quality T6 Uber Carry 24X7Pure uber carries are inefficient in RoS. Any player askingfor a carry and providing all the keys is doing a disservice to their hardwork of getting the keys. Let me illustrate (everything isusing averages --RNG is RNG)Posted in: Looking For Group [NA]
Drop Rates:
T1 drop rate = 25% keywarden and uber boss drops
T6 drop rate = 50% keywarden and uber boss drops
Number of Keywarden kills to get 1 key/portal open
T1 = 16 keywarden kills (16 * 25% = 4 component drops needed)
T6 = 8 keywarden kills (8 *50% = 4 component drops needed)
If a T1 wanted to get a Hellfire Amulet with 3 other T1 players that also had their own keys, he would (on average) needed 4 complete rounds of all portals being opened. that means he would have to provide 4 keys, which averages to about 64 keywarden killson T1. The other T1 members would put in an equal amount of portal openings.
If a T1 wanted to get T6 carried, and thus had to provide all of the keys, he would need to open up only 2 rounds --but provide all 8 keys. He would get the keys on T1, so would require (on average) 128 keywarden kills. In other words, he could have gotten 2 Hellfire Amulets if he did it as it was intended and did it with others of his level who also chipped in.
In sum, T6 carrying a T1 is half as efficient as doing if the T1 did it with other T1 players who all contributed their own keys equally.
If a service was to be provided, it would have to be of beneficial to both parties. Here is how it would:
The T1 player opens up 3 portals. The three T6 carriers open up the other 5 portals. Under this scenario, the T1 only requires 3 keys to get a HF on amulet (not 4, as if he were doing it with other T1 players) and the three T6 players would only require 1.67 keys each to get a HellFire amulet (not 2). With no fractions involved, 2 of the T6 would contribute the regular amount of keys (no gain or loss) while one of the T6 players only contributes 1 key to get the amulet (a gain).
Put another way:
Player 1 (T1 able) slight advantage...3 keys required rather than 4
Player 2 (T6 able) advantage...1 key needed rather than 2
Player 3 (T6 able) neither advantage or disadvantage...2 keys required
Player 4 (T6 able) neither advantage or disadvantage...2 keys required - To post a comment, please login or register a new account.
1