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    posted a message on Please nerf healing monk
    Quote from Chickenfingz»

    Because 100% life pool healing per second is not fun co-op play, bringing diverse class comps is



    Quote from Chickenfingz»

    I'm a top 5 leaderboard player and would prefer to have fun group comps


    Quote from Chickenfingz»

    I play season only and the point of removing perma cc was to eliminate pussy style play and to force each player to build their character with independent survivability. This does exactly the same thing as support/perma cc did. Forces you to bring a specific support class so that the others can just stack damage stats and pick 3 of the top dps. Nothing has changed

    so i just want to point this out, is that you are stating that you want there to be diverse comps, and fun group comps, but bash on anyone who wants to play as a tank or a support.
    Posted in: Diablo III General Discussion
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    posted a message on The new Torment levels.
    Quote from BlacKcuD»

    Quote from Private_Smiley»

    the new Torment levels, will, ultimately, be influenced the most by however the cube plays out.

    Until the PTR goes up, and we get to play that, there isn't really a reason to speculate IMO about the difficulty. if i were to, i would say it depends the most on if we get to nuke current items we have in the cube or not.


    if we do, then my 6WW4IK barb gets to access 50% more damage to elites from Furnace, swap his unity ring out for a unity passive and wear a CoE, and swap into Fire WW to have a Cindercoat Passive.



    Has been said multiple times that this will probably be not the case.

    there has not been a SINGLE blue post stating that it will be items only after 2.3 drops.

    Posted in: Diablo III General Discussion
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    posted a message on Kanai's Cube - Which affixes will you copy?
    Quote from phuzi0n»

    Quote from Raka80»

    may be THIS helps a bit clearing out about DHs and Furnace. I know my paint skillz are awesome :)



    The pic doesn't really tell anything other than that you have a furnace in your inventory but I just went and tried it and DH's can't wear melee 2h's but can wear melee 1h's. DH will have to settle for Sunkeeper instead of Furnace or go for other effects.

    well, first off, that picture clearly shows thats DH cant equip a furnace, if you look at the text of the furnace.

    secondly, Sunkeeper doesn't have a legendary power, so im pretty sure you wont be able to Cube it.

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...
    Quote from DomonKassui»

    Lol thanks. I've had it for a while. I'm DomonKassui#1611 in main forums. Gundam fan?

    Only G, becuase all the other ones (except a couple i cant remember off hand,) are all too serious. G Gundam doesnt take itself serious, and thats what makes it amazing.

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...
    Quote from DomonKassui»

    I can't find a blue quote anywhere that says we can only cube new items.

    I'm still hoping I can cube all the "cool but not enough item slots for it" items in my stash.

    same. i have 4 bank alts and a completly full stash just waiting to be nuked to hell.


    Offtopic: Best fourm pic and Avatar name EVER!

    Posted in: Diablo III General Discussion
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    posted a message on RoRG, Normal vs. T2+, I don't think even Blizzard knows anymore...
    i took that last blue post to mean that yes, there is an increase chance for a leg to drop in a t2+ cache.

    that doesn't mean it specifically buffs the chance of RoRg, just that legs drop more in t2+ caches.
    Posted in: Diablo III General Discussion
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