Might not be set in stone but do Blizzard do phantom bookings to throw fans off the scent? Why would they do that anyway?
Heck, if I didn't have to stump up for an international air fare I'd be booking accom now so as to save $$$.
And give myself an extra day or two in Vegas to spend some of that hard earned I had otherwise saved
- Lucion
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Member for 16 years and 11 months
Last active Fri, Nov, 4 2016 05:10:28
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Nov 12, 2009Lucion posted a message on The History of DiablofansThe petition thing about the colours in D3, LOL, was a massive polarisation of members here but one thing it sure did was get people active in posting...Posted in: News
Way back when I joined there was not a lot happening but it was a cool place for me to see how others played D2, with their cookie cutter builds or whatever.
The idea of the SICK guild intrigued me and I flirted with the possibility of doing some DII time on bnet. Then I thought better...
Message to self: isn't it about time you chanegd your stupid sig. How about an avvie? -
Nov 5, 2009Lucion posted a message on PvP -- A Way of LifePvP might be a way of life for some. Fine by me.Posted in: News
Just so long as it doesn't pervert the reason we have the Diablo game. It's an epic PvM game with a rich PvM storyline.
Some say that PvM builds suck against PvP builds or whatver. It is irrelevant to the call for PvP exclusive areas in D.
So long as PvP areas are pure battle arenas with nil storyline and nil gear / gold / experience drops then the only reason you'd go to the place would be to pose off your uber PvP build against someone else's lame build.
No PvP player, who honestly just wants a fair fight, would be asking for anything more.
And with PvP in a special arena, the D game will be cleaned up of PKers and most of the potential for griefing in D3.
Yeah, give D its own special PvP arenas so that the PvM players can get on with the job without distraction. -
Nov 5, 2009Lucion posted a message on PvP -- A Way of LifeThere is a built in assumption in several places in this thread that PvP characters are superior to non PvP characters and so should enjoy better rewards.Posted in: News
A PvP player of course would say that.
But it also takes skill to develop a great PvM (aka PvE) character too and most people specialise in building awesome PvM characters.
There are also the MF farmers, the builds for solo play, builds optimised for playing with a certain other player with certain mercenaries and so on.
What it boils down to is this: Every character build has its purpose. There are so many different purposes. Lets not single out one type of purpose (PvP) and label it as superior and then expect better drops / rewards than other people.
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PvP arenas are a must. Players enter the arena under a clear understanding that the only way to exit is when you die or when you vanquish your foe(s). Reward for victory is +1 to your victory stats. No gear / gold drops. Nice pure battle. You fight to win and not because this is the best (exploit) way to get a drop of a certain item.
This is like some other MMOs. You are not restricted to choosing whether to play PvM or PvP when you initially roll your character. You have a clear choice at any time to play PvP against consenting opponents. No scope for griefing what so ever.
Problem with full rejuves? Then the whinging opponent was a fool to fight without full rejuves too. Problem with stamina? Not in a restricted area arena. Still a problem with stamina? Then the whinging opponent is just too slow. Next time fight someone else who is slow. Problem teleporting? Fight someone else who does the same.
You enter the arena with a clear contract to fight the other person(s). Any complaining means you were out of your depth this time. Tackle and easier opponent next time.
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Any solution / idea needs to be really simple or else it will never be implemented. The OP is just trying too hard to be sophisticated. It just ain't necessary. It just came across as a painful attempt to mainstream PvP as though it was the raison d'?tre for D / DII / DIII. Never was never will be. -
Nov 13, 2008Lucion posted a message on The Diablo 3 Rainbow T-Shirt SurveySome douche bag associated with My Little Pony would surely complain.Posted in: News
Can't see the problem really. A level 80 My Little Pony would pwn the Big D. Especially if she used her rainbow aura and had equipped her +2 sparkle radius WoW shoulder pads. -
Nov 12, 2008Lucion posted a message on The Diablo 3 Rainbow T-Shirt SurveyThe ponies should also be wearing WoW / SCII / DIII style shoulder pads.Posted in: News
On the reverse side of the tee I'd like to see a print of Boyarsky, Wilson and Bashiok bent over and mooning us with each allocated attribute points for buttock size, depth of bum crack and so on. But all the attribute points should be the same value. The caption would read: "D3 - now with dumbed down algorithms". Their bum cheeks should be tattooed with the words "casual gamer". -
Nov 3, 2008Lucion posted a message on Environmental Damage vs Players A PossibilityI can't see how environmentally inflicted damage will be any different in D3 than in D2. Sometimes a party member will accidentally trigger it when someone has low life. Happens in D2 with Monster Shrines and similar.Posted in: News
Griefing potential though. But if one of my party members does it to me when I'm badly damaged then I only have myself to blame for choosing lousy friends to party with. -
Sep 24, 2008Lucion posted a message on Top 10 Monsters You'd Hate To See in Diablo IIIAct III fetishes and the leapers too. Very annoying to defeat.Posted in: News
But... my serious hate of something I don't want returning is the multiple immunes of Hell. More than once when soloing I have been hassled by monsters that were unable to be beaten as they were physically immune (stone skin) as well as, say, fire and lightning immune.
Save & Exit, reload character etc in order to hope for a different random roll is not fun. -
Sep 7, 2008Lucion posted a message on Skovos not accessible in Diablo IIIThere are soooo many Bowzon fans from DII I just know we'll be facing a petition if Skovos appears in the DIII expansion and the amazon is no longer the obvious choice for an ultimately powerful character.Posted in: News
Heck, it's been a week already without a petition... -
Sep 7, 2008Lucion posted a message on Diablo 3 Outdoors are not Random GeneratedPosted in: NewsQuote from "Dimebog" »... outside world in Diablo I was absolutely static every time you played? That's because it was a dungeon crawler. Diablo 3 is returning to the spirit of the series by putting the main accent on the actual dungeons, thus they will be completely randomized.
As for the outside worlds, they won't be entirely identical each time but you didn't care to read and understand what was said. Part's of the outside world will still be randomly cut out and replaced with different parts. Sounds better than majority of bland and pointless random squares in D2, where areas which weren't random boasted more detail and vibrance, like Travincal, 5th level of the Forgotten Tower, Andariel's lair, Mephisto's lair... etc.
Exactly. Travincal is a perfect example of what was possible with the graphics at least in DII. I never tire of playing Travincal - even though it is static it. It has frustrating pathways for characters who cannot teleport, a nice placement for the WP, opportunity for the monsters to hide, and slightly tricky if you are needing to retreat in a hurry, the potential to be swamped if you rush the entrance way to the DoH but most of all it has beautiful artwork.
Won't DIII be marvellous if it has detailed above ground landscapes like Travincal (I'm talking about "detail" here) linking the dungeons together.
Quote from "Veltras" »Another thought on static environment. What did people do in most outdoor areas? They skim the edge of the maps until they found that little passage that leads to the next zone (maiinly true for act 1, 2 and 4). As for the other acts, well they all go in straight line anyway. Looks like randomness of graphics never brought that much to Diablo in most outdoor areas after all. Of course for those who still don't get it chests and enemies are still random along with quests and possibly NPCs.
Yes and Act 1 in DII is a real drag. So many of the same tiles slapped together randomly. It LOOKS thrown together because it literally is thrown together!
In a dungeon - man made (dare I say monster made? :D) environment - we don't expect walls and floors and other stuff to be completely different - it just has to be the same as buildings are built in a modular way to conform to a style. So seeing the same tiles repeated doesn't jar the senses.
But above ground we don't want paths of grass and the trees and the stone hedges and so on to be the same as it IS jarring to our real world experience.
Thus it makes a hell of a lot of sense to randomise the dungeons at the penalty of seeing a little repetition and concentrate the "sumptuous" artistic efforts on some real above ground eye candy, detailed like Travincal.
Quote from "Digital-Storm" »You forgot Act 2. The town could either have the entrance near the Mercenary Hiring man, or by Drognan.
Slightly annoying for me as once we had the way points I never had to search for the entrance again. It only took away from the game, it didn't add to the game.
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I never hear anyway saying that the Act III town - Kurast - was boring because it never changed in layout each time played. Same with Harrogath - which I love.
I never spend too much time in town anyway to get bored with them.
But the first few times I played Kurast and Harrogath I recall waking around and feasting on the eye candy. That's one of the good things I like about Diablo. In essence it is HnS of course. But it's great to take a breather and enjoy the great art work. -
Sep 6, 2008Lucion posted a message on Diablo 3 Outdoors are not Random GeneratedLOL MD, you've crawled one dungeon too many. You yourself posted that data quite some time ago.Posted in: News
To be fair, I don't think this has been discussed around here very much.
I found it frustrating when I wanted to rush the Tree of Innifus (sp?) for example but I had to hunt the blessed thing down on the random map. And the randomness of the location of the Wp in the Rogue Encampment was VERY annoying.
If Blizz say that the game will be better without a random map (dungeons excluded) then I'll defer to their judgement - I'm not strongly for or against at this stage.
From a canon/lore point of view I can see how having a constant environment layout will add to a feeling of "reality" in the world. It might help a bit with any recorded speech too.
From a dev point of view it will definitely simplify the art process. More attention can be given to details in walls etc and less care need be put into making elements modular. And no effort needs to be put into making grass or tree elements suitably random. Less data needing to be saved as well as no need to record as much random map detail.
Let's be honest, some of the areas in Act 1 of DII just reeked of modularity. A more constant environment with art unique to that very one grid area would have been nicer.
I'm all for concentrating dev resources on what matters most in the game. -
Sep 3, 2008Lucion posted a message on Diablo TunesPosted in: NewsQuote from "bigtpsychoboy" »http://rapidshare.com/files/142378133/01_Diablo_III_Overture.mp3
I downloaded from Itunes and turned it into an MP3 and uploaded it to rapidshare. enjoy
Thanks for uploading this as it was not available if you lived outside the USA - unless you wanted to pay for it that is. Good work. -
Aug 28, 2008Lucion posted a message on BlizzCast 5 Live - Diablo 3 Q&AI'm all for gore but in my country we have this weird censoring system where an arm getting ripped off with an artery spraying blood at the camera will get you a potential "unclassifiable" category which is the same group as "adult" movies involving kids and animals.Posted in: News
So we can get HC adult movies here but not Fallout 3 - they had to release a special diluted F3 to pass the censors.
Blizzard would be aware of this but they could go a LOT further than anything I've seen in D2 so far. The graphic FX and sounds play into this too. Corpse Explosion in D2 was not sensationalised or gratuitous. It was the necessary "effect" for a body exploding. We didn't see entrails or blood spraying up at our isometric viewpoint camera.
Quote from "Kenzai" »
If someone has problems with the font color, tell me and ill fix it.
No problem. My sunglasses are working just fine. -
Aug 28, 2008Lucion posted a message on Jay Wilson Interview for www.grytv.plPosted in: NewsQuote from "OmgKittensMew" »Dude, thats like rapeing someone and saying it was consensual because they didnt run fast enough, that doesn't even remotely make any sense.
Forcing people to leave a game or avoid you because of a one-way declaration of hostility is not consensual. I agree with you kittens. But the poster who started the argument is your typical PK griefer. Totally arrogant style which is basically: piss off, this is my turf. Shows a level of co-operative player maturity. Not.
Same as the smoking debate. Asking someone to stop blowing smoke in your face and they reply with "I have a right to smoke/exhale the way I want to". -
Aug 26, 2008Lucion posted a message on 2008 Leipzig: Diablo 3 Bosses Dynamic ExplainedHere's a different take:Posted in: News
I don't play Barbs because I just can't handle the "risk" of walking up to a monster and hacking away at it. But DII is a HnS game yet I'm afraid to HnS? WTF?
So I always play a necro or sorceress or a ranged druid (i.e. no fury or rage melee attacks) or a bowzon. I have to think strategy rather than brute force.
So obviously I like the DIII changes - it just formalises the way I play already.
Those of you who play a barb are in for a culture shock and I feel sorry for you. You're now going to have to think. - To post a comment, please login or register a new account.
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"Diablo" is constantly evolving and the forums need to change with time.
Shows that diablofans.com is responsive. A continuous evolution of the site keeps the site up to date and relevant.
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Okay. The Sin War Trilogy is canon. So just a moment while I check against the map, LOL.
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One day I'd like to see a really authoritative account. It's not hard, given the passion with which ex devs and so on express themselves that a LOT happened between the two entities during D2, not just in the lead up to D3.
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Heck, if I didn't have to stump up for an international air fare I'd be booking accom now so as to save $$$.
And give myself an extra day or two in Vegas to spend some of that hard earned I had otherwise saved
0
Way back when I joined there was not a lot happening but it was a cool place for me to see how others played D2, with their cookie cutter builds or whatever.
The idea of the SICK guild intrigued me and I flirted with the possibility of doing some DII time on bnet. Then I thought better...
Message to self: isn't it about time you chanegd your stupid sig. How about an avvie?
0
Just so long as it doesn't pervert the reason we have the Diablo game. It's an epic PvM game with a rich PvM storyline.
Some say that PvM builds suck against PvP builds or whatver. It is irrelevant to the call for PvP exclusive areas in D.
So long as PvP areas are pure battle arenas with nil storyline and nil gear / gold / experience drops then the only reason you'd go to the place would be to pose off your uber PvP build against someone else's lame build.
No PvP player, who honestly just wants a fair fight, would be asking for anything more.
And with PvP in a special arena, the D game will be cleaned up of PKers and most of the potential for griefing in D3.
Yeah, give D its own special PvP arenas so that the PvM players can get on with the job without distraction.
0
A PvP player of course would say that.
But it also takes skill to develop a great PvM (aka PvE) character too and most people specialise in building awesome PvM characters.
There are also the MF farmers, the builds for solo play, builds optimised for playing with a certain other player with certain mercenaries and so on.
What it boils down to is this: Every character build has its purpose. There are so many different purposes. Lets not single out one type of purpose (PvP) and label it as superior and then expect better drops / rewards than other people.
-----------------------
PvP arenas are a must. Players enter the arena under a clear understanding that the only way to exit is when you die or when you vanquish your foe(s). Reward for victory is +1 to your victory stats. No gear / gold drops. Nice pure battle. You fight to win and not because this is the best (exploit) way to get a drop of a certain item.
This is like some other MMOs. You are not restricted to choosing whether to play PvM or PvP when you initially roll your character. You have a clear choice at any time to play PvP against consenting opponents. No scope for griefing what so ever.
Problem with full rejuves? Then the whinging opponent was a fool to fight without full rejuves too. Problem with stamina? Not in a restricted area arena. Still a problem with stamina? Then the whinging opponent is just too slow. Next time fight someone else who is slow. Problem teleporting? Fight someone else who does the same.
You enter the arena with a clear contract to fight the other person(s). Any complaining means you were out of your depth this time. Tackle and easier opponent next time.
---------------
Any solution / idea needs to be really simple or else it will never be implemented. The OP is just trying too hard to be sophisticated. It just ain't necessary. It just came across as a painful attempt to mainstream PvP as though it was the raison d'?tre for D / DII / DIII. Never was never will be.
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I'm struggling to find a positive out of all this.
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I use 10.4.11 and that ain't one of my problems...
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Old Mephs in Act III is the easiest in this respect in that he doesn't really chase you down but it is still advisable to avoid his hits if only to avoid having to TP back to town for more pots. The Big D in Act IV gives you heaps of time between his waves but heaven help you if he manages to scorch you. Any in Act 1 requires that you don't be stingy on healing pots and that you keep moving fast but not towards the staircase, LOL. Baal simply requires patience and that you move around a lot.
But Duriel, the grub, has so little room to move that you really have to be very careful to not get greedy with hitting him and that you score a couple of quick hits only, and then move. With Duriel then timing of when you run is much more important. The big D gives a brief warning and you have a whole Sanctuary to run around. At least Duriel can only run in a straight line and is unable to chase you from one side to the other. And will chase you everywhere while Diablo can't go down the passage ways.
So Duriel requires technique, like the others, but with him the timing of your attacks and retreats is vital due to the limited room to move.
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We've had three classes so far and Bashiok's language leads me to think at least three more. Thus six. But then five have been announced. Bashiok's words were very carefully chosen as he was seeking a definitive clarification of previous loose talk.
He said this about two weeks ago but the most recent class predates that I think. Thus I still think six.
When was five announced? Did it seem definite or was there scope for "movement"?
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in his recent clarification about progress on D3 talked said:
Now, how many classes announced for sure so far? Okay, now what does the above mean?
I'd say that "most of the other classes..." would have to mean three minimum as you can't say "most" if there are only one or two more classes.
So we're guaranteed a minimum of six classes then. Unless anyone has a different take or estimation?
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Um, I already said that I suspect the ads will be banner ads.
If you had read my last post then you wouldn't be accusing me of being clueless. But thanks for your contribution. Please don't flame. Not welcome. Thanks.