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    posted a message on DiabloFans.com Forum Consolidation!
    Personally, I like forum consolidation and a general evolution to things.

    "Diablo" is constantly evolving and the forums need to change with time.

    Shows that diablofans.com is responsive. A continuous evolution of the site keeps the site up to date and relevant.
    Posted in: News & Announcements
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    posted a message on Map of Sanctuary (Complete)
    I know. Another "Thank you" post. But hey, I don't do this all the time! And Atru's effort is well worth it!

    Okay. The Sin War Trilogy is canon. So just a moment while I check against the map, LOL.
    Posted in: Lore & Storyline
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    posted a message on Diablo - What Could Have Been
    Well there's a lot of too and fro about Blizzard North Versus Blizzard. Heck as a fan waiting a looong time for D3 I've been a pawn in the political mire too.

    One day I'd like to see a really authoritative account. It's not hard, given the passion with which ex devs and so on express themselves that a LOT happened between the two entities during D2, not just in the lead up to D3.
    Posted in: News & Announcements
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    posted a message on What happens in Vegas, stays in Vegas!
    Might not be set in stone but do Blizzard do phantom bookings to throw fans off the scent? Why would they do that anyway?

    Heck, if I didn't have to stump up for an international air fare I'd be booking accom now so as to save $$$.

    And give myself an extra day or two in Vegas to spend some of that hard earned I had otherwise saved :P
    Posted in: News & Announcements
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    posted a message on The History of Diablofans
    The petition thing about the colours in D3, LOL, was a massive polarisation of members here but one thing it sure did was get people active in posting...

    Way back when I joined there was not a lot happening but it was a cool place for me to see how others played D2, with their cookie cutter builds or whatever.

    The idea of the SICK guild intrigued me and I flirted with the possibility of doing some DII time on bnet. Then I thought better...

    Message to self: isn't it about time you chanegd your stupid sig. How about an avvie?
    Posted in: News & Announcements
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    posted a message on PvP -- A Way of Life
    PvP might be a way of life for some. Fine by me.

    Just so long as it doesn't pervert the reason we have the Diablo game. It's an epic PvM game with a rich PvM storyline.

    Some say that PvM builds suck against PvP builds or whatver. It is irrelevant to the call for PvP exclusive areas in D.

    So long as PvP areas are pure battle arenas with nil storyline and nil gear / gold / experience drops then the only reason you'd go to the place would be to pose off your uber PvP build against someone else's lame build.

    No PvP player, who honestly just wants a fair fight, would be asking for anything more.

    And with PvP in a special arena, the D game will be cleaned up of PKers and most of the potential for griefing in D3.

    Yeah, give D its own special PvP arenas so that the PvM players can get on with the job without distraction.
    Posted in: News & Announcements
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    posted a message on PvP -- A Way of Life
    There is a built in assumption in several places in this thread that PvP characters are superior to non PvP characters and so should enjoy better rewards.

    A PvP player of course would say that.

    But it also takes skill to develop a great PvM (aka PvE) character too and most people specialise in building awesome PvM characters.

    There are also the MF farmers, the builds for solo play, builds optimised for playing with a certain other player with certain mercenaries and so on.

    What it boils down to is this: Every character build has its purpose. There are so many different purposes. Lets not single out one type of purpose (PvP) and label it as superior and then expect better drops / rewards than other people.

    -----------------------

    PvP arenas are a must. Players enter the arena under a clear understanding that the only way to exit is when you die or when you vanquish your foe(s). Reward for victory is +1 to your victory stats. No gear / gold drops. Nice pure battle. You fight to win and not because this is the best (exploit) way to get a drop of a certain item.

    This is like some other MMOs. You are not restricted to choosing whether to play PvM or PvP when you initially roll your character. You have a clear choice at any time to play PvP against consenting opponents. No scope for griefing what so ever.

    Problem with full rejuves? Then the whinging opponent was a fool to fight without full rejuves too. Problem with stamina? Not in a restricted area arena. Still a problem with stamina? Then the whinging opponent is just too slow. Next time fight someone else who is slow. Problem teleporting? Fight someone else who does the same.

    You enter the arena with a clear contract to fight the other person(s). Any complaining means you were out of your depth this time. Tackle and easier opponent next time.

    ---------------

    Any solution / idea needs to be really simple or else it will never be implemented. The OP is just trying too hard to be sophisticated. It just ain't necessary. It just came across as a painful attempt to mainstream PvP as though it was the raison d'?tre for D / DII / DIII. Never was never will be.
    Posted in: News & Announcements
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    posted a message on Diablo 3 not till 2011 or beyond.
    Just realised I joined here back in May of 2007. That will be about 4 years since then to the release of D3. An unbelievable wait. Of course I've been waiting even longer than that already. I guess SC fans also have a lot to complain about too.

    I'm struggling to find a positive out of all this.
    Posted in: Diablo III General Discussion
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    posted a message on OverKill and Simple Question for Mac Users
    Is "Spaces" a 10.5 thing?

    I use 10.4.11 and that ain't one of my problems...
    Posted in: Diablo II
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    posted a message on Why is the hardest boss in Act 2?
    Yep, getting from Kurast to Travincal (or at least Lower Kurast IMO) is a real grind. And for no real gain. But fighting the Council in SP in normal with your new character is the first real skill test IMO. You get pwned quick smart if you just run right to the end of the path in a big rush. With a small amount of skill though the outcome is very different.
    Posted in: Diablo II
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    posted a message on Why is the hardest boss in Act 2?
    Each boss needs to be fought in a special way but a general characteristic is that you can safely go up close, whack the boss a bit and then quickly retreat. A slow but safe way of getting the job done. Even if you are using a ranged attack you must constantly move.

    Old Mephs in Act III is the easiest in this respect in that he doesn't really chase you down but it is still advisable to avoid his hits if only to avoid having to TP back to town for more pots. The Big D in Act IV gives you heaps of time between his waves but heaven help you if he manages to scorch you. Any in Act 1 requires that you don't be stingy on healing pots and that you keep moving fast but not towards the staircase, LOL. Baal simply requires patience and that you move around a lot.

    But Duriel, the grub, has so little room to move that you really have to be very careful to not get greedy with hitting him and that you score a couple of quick hits only, and then move. With Duriel then timing of when you run is much more important. The big D gives a brief warning and you have a whole Sanctuary to run around. At least Duriel can only run in a straight line and is unable to chase you from one side to the other. And will chase you everywhere while Diablo can't go down the passage ways.

    So Duriel requires technique, like the others, but with him the timing of your attacks and retreats is vital due to the limited room to move.
    Posted in: Diablo II
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    posted a message on Exactly How Many Classes Then?
    Five it is then! Thanks
    Posted in: Diablo III General Discussion
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    posted a message on Exactly How Many Classes Then?
    Not so sure about all the expansions but it would seem strange that any classes slated for expansions are even playable at this stage.

    We've had three classes so far and Bashiok's language leads me to think at least three more. Thus six. But then five have been announced. Bashiok's words were very carefully chosen as he was seeking a definitive clarification of previous loose talk.

    He said this about two weeks ago but the most recent class predates that I think. Thus I still think six.

    When was five announced? Did it seem definite or was there scope for "movement"?
    Posted in: Diablo III General Discussion
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    posted a message on Exactly How Many Classes Then?
    Bashiok here http://forums.battle.net/thread.html?topicId=13129908563&sid=3000

    in his recent clarification about progress on D3 talked said:

    I think most of the other classes are actually playable...

    Now, how many classes announced for sure so far? Okay, now what does the above mean?

    I'd say that "most of the other classes..." would have to mean three minimum as you can't say "most" if there are only one or two more classes.

    So we're guaranteed a minimum of six classes then. Unless anyone has a different take or estimation?
    Posted in: Diablo III General Discussion
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    posted a message on Massive & Blizzard Advertising Alliance
    Quote from "goodguy8705" »
    You guys are clueless.

    Massive is paying Blizzard to advertise on Battle.Net, not vice versa. This has nothing to do with in game advertising. All ads will be in the form of text/banner ads in the Battle.Net interface. This keeps Battle.Net free and doesn't make it more likely to have a fee.


    Um, I already said that I suspect the ads will be banner ads.

    If you had read my last post then you wouldn't be accusing me of being clueless. But thanks for your contribution. Please don't flame. Not welcome. Thanks.
    Posted in: General Discussion (non-Diablo)
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