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    posted a message on What happened to the armory and the new crafting material storage?
    Quote from Kamui1770»

    Quote from Tagger»

    Quote from Kamui1770»

    Quote from Metropolis_Man»

    Yeah, thanks, Bagstone. That makes total sense now that I think about it. The Armory is just a QOL thing that all players should enjoy whereas a new class should obviously be paid content.






    it's actually not a QOL change at all. In fact it diminishes it. I already had this discussion with another person on Dfans post Blizzcon.

    What the armory does in terms of coding language is point an array towards your inventory. Its like using vlookup in excel. It looks up the info in your stash and uses that info for the armory.

    So yes, you can have multiple builds per character slots. However, it WILL NOT free up any inventory in your stash. This is what people actually wanted, a way to free up stash space. Because what eats it up the most is multiple variations of the same set item due to RNG.




    I think you're looking at it from a 'wrong' point of view.

    It is a QoL-change in the sense that it frees up the need to make several characters, just to make build-swapping easier. It pretty much makes any kind of gear-swapping easy.

    It changes nothing in regards to how you store your loot - it's not supposed to do anything in that regard - simply just make it easier to manage builds.



    You are still looking at it wrong.90% - the majority of players don't even uses there alt for a different build. Since D3 Vanilla they've always used this formula = 1 main per class + a crap ton of mules. What are Mules? a bunch of Level70 characters that never get used for gameplay. Only used as extrensions of stash space. Don't believe me. Go ahead, run pole and go into D3 and ask people.

    I guarantee you this will change nothing. People will be very disappointed with what they are receiving this coming 2nd or 3rd quarter.


    You really shouldn't use percents in a already failed arguement. I have 1 of each character and 4 crusaders. I have a hammerdin', a lon bomb, a Roland's I hope that gets fixed, and an invoker. This excludes season characters. So yes armory would allow me to delete 3 crusaders and use those 3 as mules for odd ball gear I don't use thus freeing stash space.

    Posted in: Diablo III General Discussion
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    posted a message on Just Salvaged My Nemesis Bracers...
    Quote from Thornagol»

    Quote from nitrosnwbdr»

    I was online when you did that Thorn :(


    But you didn't see all of the tears that soaked my desk chair when that happened...
    I'm sure it took a few Shamwows to soak it all up
    Posted in: Diablo III General Discussion
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    posted a message on Just Salvaged My Nemesis Bracers...

    I was online when you did that Thorn :(

    Posted in: Diablo III General Discussion
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    posted a message on Open letter to Blizzard

    I just have one question, why did you create a new forum account to post this?

    Posted in: Diablo III General Discussion
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    posted a message on Questions from an inactive about season 5

    XP gains solo have been normalized to the point where you aren't nearly as negatively impacted for going solo.


    Now your other issue will always be an issue, blizzard has no intentions of giving the info Turbo TurboHud gives. Now will they ever be able to make it so it can't be used? That's still up in the air.

    Posted in: Diablo III General Discussion
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    posted a message on Extra stash tab after season ends

    The tab is instantly available once earned during season. No need for waiting on roll over. Just incase the previous poster didn't make it clear

    Posted in: Diablo III General Discussion
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    posted a message on Anyone else have trouble playing a class?

    Mine was monk. Until last season I never had one. Due to the state of Crusaders and how OP SC Monks were. I knew I'd get GR60 easy

    Posted in: Diablo III General Discussion
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    posted a message on <dfans> recruiting
    Quote from ZydrateVials»

    Do you guys endorse powerleveling? Generally I like getting my Season characters to 70 ASAP, wherein I do play the game like a normal person.

    Or is that too much of an exploit? I'm really not familiar with D3's communities consensus on these kinds of matters.

    We don't shun power leveling. I wouldn't recommend joining the clan day one and start spamming for PLs. But if someone offers one try and get on that. I highly recommend Dfans as a clan. Even towards the end of a season when membership drops still has people online.
    Posted in: Diablo III General Discussion
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    posted a message on Nonseason disappearing

    Just wait til people unlock the stash tab.

    Posted in: Diablo III General Discussion
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    posted a message on ramaladni's gift

    Paragon 380 something and I've had 5 so far. It's rng

    Posted in: Diablo III General Discussion
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    posted a message on Density in 2.4

    I heard that mobs also don't follow as far as they use to. So rounding up large groups doesn't work as well.

    Posted in: Diablo III General Discussion
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    posted a message on Whatever the last patch did, It messed up my game somehow.

    You need to ping blizzards server. The problem could be in a router in route to Blizzards servers. If you go into Google search Diablo 3 ip address.

    Posted in: Technical Support
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    posted a message on Patch 2.4 Retroactive sets?

    Set *BONUSES* are the only thing that are retro active (except for the new Thorns modifier)


    If a set item is given a dmg bonuse or a change to skill weight that item needs to be either found again or rerolled in cube.

    Posted in: Diablo III General Discussion
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    posted a message on Are the new set bonuses too OP?
    Quote from Altreg01»

    Quote from nitrosnwbdr»

    They reduced single, two and threw player monster health by a lot. Which is making people feel more powerful than in 2.3 with the same gear sets.


    Have you seen the new bonuses? 250% more damage with Ancients and WotB active and its easy to have 100% uptime with both
    50% more damage with each Mystic Ally with a possible 7 total Allies active.
    Massively reduced monster HP as well?
    Well top build was GR78 or so and looks like top builds on PTR are around low GR80s. So I mean if anything they just brought more builds in line with a bit of power creep. Not nearly as much as people make it out to be.
    Posted in: Diablo III General Discussion
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    posted a message on Are the new set bonuses too OP?

    They reduced single, two and threw player monster health by a lot. Which is making people feel more powerful than in 2.3 with the same gear sets.

    Posted in: Diablo III General Discussion
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