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May 26, 2014Qrakn posted a message on 1500 Free Blood Shards/Hr - RIF Community Optimization (Video)I like what the RiF commun does but i see this as a how to leech vid.. along the lines . although i mostly run all my rifts with 3 members and you are forced to open for me (or i spam your btag in chat for all to seeeeee.... )Posted in: Diablo III General Discussion
May 25, 2014AeneasBK posted a message on "Whi will open the rift?" - Public games and the waiting game >.>So yeah, I know there are communities you can join, and I have a clan and they're great and my friends and I don't want to change that and I'm sure there are others in the same situation; the fact is joining public games is "in theory" the fastest way to gather a group of people who have the same intention as you in game.Posted in: Diablo III General Discussion
Currently there seems to be this mentality of waiting around for "someone else" to open the rift. I don't know how many people use the public game feature who post here; but I'm going to assume theres a fair number of you - have you noticed this as well? I had a suggestion; and wondered what people thought:
As with boss fights, when someone attempts to open the rift, it should bring up the pop up window confirming peoples intent to complete a rift. Clicking accept should cost you 1 rift fragment. That way, each player pays 1 rift fragment to open the rift, rather than 1 player paying 5. I suggest lowering the cost of opening rifts to 4 so this could be more easily balanced.
If people refuse the "boss request" it should give the usual second window alerting the rift opener that players X Y or Z have declined to "join" as it were. It will then be up to that player to decide whether to split the cost with the other people who accepted, with the opener paying the "greater share" as it were. HOWEVER, it should hopefully quickly become apparent that by far the easiest and most efficient manner of rifitng is simply to join the game and accept the rift opening, so with any luck the community will be quick to adopt the new method.
This will just speed up the efficiency of public game rifting. Currently spending 20-30% of the time sitting about because people don't want to spend rift fragments they don't have to is wasting everyones time and it is too much to just expect people to solve this alone when they are grouped with different people every game they join.
What do you guys think? Any adjustments, is it not really a problem for you, is this over thinking it?
Please don't just say "use the community tools" while they are great for finding people, Diablo 3 is very much a pick up and play game for the majority; so finding 3 other people who want to spam rifts for a couple of hours uninterrupted can take too long, especially if you play and irregular times (or ten times more than your friends :p)
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