what about gr60 and 70? what comps are you guys using? I'm starting to progress through this lvl of GR but i have no keys, so i need to do a 58-59 and then 60, if i want to try a gr60...
I've had a 2.400 dps rimeheart drop, but it's crap over the firebird, i've tested it with winter flurry + frostburn and with light of grace, 2 diferent builds, it's proc is brutal but doesn't happen very often. and doesn't proc on rift guardians from what i saw
eye for solo play until hellfire/immunity amulet, blackthorne for group play (where we go full glass cannon)
unity: i prefer crit chance over dmg, until 50% chance, after that, crit dmg, i would use the one with crit dmg (after you rerolled critdmg to a socket)
soj: cd reduction to crit dmg (if you're using the crit chance unity in the other slot)
you are missing the point, soh procs only if you are already using that element, (that frozen skull for example) so it's redundant, and yes, thunderfury's chain lightning can proc EE and tal rasha
everything can proc from everything, thunderfury/fulminator is a know combo
the build i have in mind plays very obviously, you teleport (or lure them to your slow time) to a pack and short fuse > arc lightning till short fuse comes off cd again, frozen storm is there to both increase your survivability and proc cold meteor, familiar is there to proc a meteor. you can keep your passives, as they are really good for this build
also, reroll your offhand vitality > cdr, and try to get a helm with a slot for a diamond gem
imho thunderfury is bis for every wizard spec, since it can proc up to two elements for elemental exposure(wep damage as cold/fire/arcane + proc as lightning)and the lightning proc can proc tal rashas 4pc.
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nope, IT'S that simple, trust me, i'm a programmer.
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monk still broken, wizard still broken
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the question is: is it viable for high end grifts (group) or tal rasha still reins supreme?
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what about gr60 and 70? what comps are you guys using? I'm starting to progress through this lvl of GR but i have no keys, so i need to do a 58-59 and then 60, if i want to try a gr60...
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DUDE, I ALWAYS SAID THIS, UR LIKE MY BROTHER, actually. theres 50% chance of you being my lost brother, you either is or you don't
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unity: i prefer crit chance over dmg, until 50% chance, after that, crit dmg, i would use the one with crit dmg (after you rerolled critdmg to a socket)
soj: cd reduction to crit dmg (if you're using the crit chance unity in the other slot)
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http://us.battle.net/d3/en/profile/peidinho-1453/hero/46859919
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i just don't want to get rid of either my magefist or tal chest, because they're like my best rolled items since i started back in vanilla =/
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everything can proc from everything, thunderfury/fulminator is a know combo
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thunderfury is another history, 2 stacks of EE (assuming the wep damge is anything other than lightning) and 1 lightning meteor from the proc.
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short fuse
frost armor (frozen storm)
familiar cannoner
magic weapon force weapon
teleport calamity/slow time point of no return
the build i have in mind plays very obviously, you teleport (or lure them to your slow time) to a pack and short fuse > arc lightning till short fuse comes off cd again, frozen storm is there to both increase your survivability and proc cold meteor, familiar is there to proc a meteor. you can keep your passives, as they are really good for this build
also, reroll your offhand vitality > cdr, and try to get a helm with a slot for a diamond gem
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