Since we know Blizzard is working on a new MMO, there's a high probability that it will be set in the Diablo universe and be the next Diablo game. There's no denying that. However, why does everyone automatically assume it's going to be like WoW or EQ in which the gameplay revolves around grinding and raiding? Remember, Blizzard has described this next MMO as "innovative" and "not another WoW", so who knows what it's going to be like? My guess is it will be balanced completely around skilled PvP (seeing as how popular PvP is in WoW, even though the game wasn't designed around it), with the PvE aspects being like that of the traditional Diablo games: solo hack'n'slash with raid instances consisting of a maximum of just a handful of players and pure damaged-based classes. I think a Diablo MMO would have to be like this, otherwise, the established Diablo fanbase wouldn't buy it, and it would end up competing with WoW.
I think the bottom line is that a PvP-based, Diablo MMO with traditional Diablo style PvE will allow Blizzard to continue their domination of the MMO market which will soon have all sorts of new titles that focus more on PvP, don't follow the grind/raidfest mentality, and have more interesting, non-linear forms of character advancement.
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I think the bottom line is that a PvP-based, Diablo MMO with traditional Diablo style PvE will allow Blizzard to continue their domination of the MMO market which will soon have all sorts of new titles that focus more on PvP, don't follow the grind/raidfest mentality, and have more interesting, non-linear forms of character advancement.