Having some RSS concerns. See the new news post for the patch details. Sorry for all the confusion, everyone!
http://www.diablofans.com/topic/31620-diablo-iii-beta-patch-5-complete-notes/
- Magistrate
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Member for 16 years, 9 months, and 27 days
Last active Wed, Oct, 5 2022 13:28:23
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Nov 4, 2011Magistrate posted a message on Patch Imminent, Test Server Reset in ProgressPosted in: News
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Nov 4, 2011Magistrate posted a message on Patch Imminent, Test Server Reset in ProgressYeah, just noticed it in the beta client. Updating--Posted in: News
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Nov 3, 2011Magistrate posted a message on Patch Imminent, Test Server Reset in ProgressSorry about that. Had a little technical hiccup.Posted in: News
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Nov 3, 2011Magistrate posted a message on Beta Patch and Character WipesPosted in: NewsQuote from Non_Inertial_Frame
Another update.
http://us.battle.net/d3/en/forum/topic/3424470536
Tomorrow afternoon again.. why do I have a feeling this may go on for a few days.
I believe that's the old update from yesterday. -
Nov 3, 2011Magistrate posted a message on Diablo III for Most Anticipated Game of 2012Posted in: News
Yeah, well, we go with the information we have, and they said it will be tonight. But if Blizzard is known for anything, it's delays -
Nov 3, 2011Magistrate posted a message on Diablo III for Most Anticipated Game of 2012If it got delayed for another whole year, I would honestly be shockedPosted in: News
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Nov 3, 2011Magistrate posted a message on Diablo III for Most Anticipated Game of 2012Posted in: NewsQuote from diablohusky
D3 Forever!! but i am thinking that diablo will not win because rest of the games are also on consoles
Wish i will be wrong.
With luck, Diablo III will, too -
Nov 3, 2011Magistrate posted a message on Beta Patch and Character WipesPosted in: NewsQuote from Sinke
Update on EU forums as well:
http://eu.battle.net/d3/en/forum/topic/2868714367
Official Blizzard Quote:
We're currently in the process of preparing the next beta patch for release. As part of this patch, we'll be wiping all characters and items (including those placed on the auction house).
While a specific ETA is unavailable at this time, please note that Beta Patch 5 may go live as early as tonight.
Thanks, Sinke! Updated the OP. -
Oct 31, 2011Magistrate posted a message on To Pillar or Not to PillarWhat...did I just watch? Agh! It can't be unseen!Posted in: News
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Oct 28, 2011Magistrate posted a message on To Pillar or Not to PillarPosted in: NewsQuote from Grimbear13
I like the idea of the pillar. I didn't get to see it at Blizzcon if they showed it (:( if they did) but it's honest to god one of the spells I'm most excited for. I love the idea of dropping a pillar and then exploding it causing MASSIVE damage. It seems they've toned down the damage it dealt but originally it did 800% weapon damage, now it's down to 500% which is still big. I hope I don't stand on a...PILLAR of my own here and I hope it stays in the game. Besides it's a single rune of a skill (Wave of Light Obsidian Rune) so if you don't like the spell don't use it. But I hope it stays in!
The video in the OP is from the live stream of the convention, so yes, it was at BlizzCon. -
Oct 27, 2011Magistrate posted a message on Diablo 2 Patch 1.13dThese updates make Seth very, very happy. Features we've been asking for for years.Posted in: News
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Oct 26, 2011Magistrate posted a message on Beta Key Contest #4Also, keep in mind that just because you may write a book does not mean you'll win. More words is more labor, but that doesn't mean more heart or whit or creative word choice or originality. Character count does not entitle anyone to anything.Posted in: News
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Oct 25, 2011Magistrate posted a message on Great Monsters Aren't Born, They're SpawnedFrench is fancy I want to learn French, but it would be impractical where I live, since 70% of the population speaks Spanish.Posted in: News
I'm glad you enjoyed it and happy to see it gave you an even more insatiable appetite for the beta There's more waves coming out now that we're past the BlizzCon, so keep your eyes peeled on your Battle.net account. And release is probably only three or so months off.
Although I guess any wait is a pain in the buttocks for a true fan -
Oct 24, 2011Magistrate posted a message on Beta Key Contest #4Posted in: NewsQuote from BuffaloBillyBob
Yeah I kinda have to agree. I mean everyone has their own sense of humor, but there are way better submissions with a lot more creativity then the ones that won the contest. Oh well though, congratulations to the ones that won you lucky sons of binkles. I did read that more beta invites are going out after blizzcon and the new patch for the beta though, so hopefully more people will get into the beta soon.
This response is entirely my own and does not necessarily reflect the attitudes or sentiments of any other staff members.
The problem that we face is that we can't pick anyone that uses any references (memes, pop culture, movies, etc.) from outside the series (everyone's first complaint), so that eliminates 95% of them. Then we got in trouble for picking one that focused on image usage and didn't include a caption, so we had to be sure entries had literal captions.
The problem is that people would find issues with anything we picked. If we picked one of the excellent ones that were like comic books, we would be slammed for picking one that didn't have a caption format. If we picked one that was an animated GIF, we'd get in trouble because it wasn't a strict image. If we picked one that was nearly entirely hand drawn we'd get in trouble because it used too little of the original image.
Now we picked one that was strictly and literally a caption in every sense of the word. It contained one caption and used only wit to compose its message. It didn't edit the real image at all. So, in lieu of any real counterargument, we're slammed with "it's fixed!" arguments.
Because we clearly couldn't just hand out a beta key to all our friends (or better yet, the staff that didn't even get a key and they've been here in many cases for years) and not go through all the trouble of this contest and all the negative energy its creating.
In short, no matter what we do, we're screwed, because someone won't get what they want and won't be happy.
I'm not saying everyone's feelings are unjustified. For the first round, I can personally see why there was so much e-rage, although now it's clear what we're expecting and still we get the ass in our faces. But because so many people registered just to get into the beta, or crawled out of the woodwork (we still love you!) for this contest, many people were bound to be disappointed because they didn't win and blame their luck on a communal "they," in this case, the judges who waded through thousands and thousands of entries to discern posts that conformed to the complaints you guys are posting the most while still being comical.
It just happens. We accept that and move on. If we had a thousand thousand keys to give out to a thousand thousand posts, we would gladly do so. Because we love our members is the reason that we want to do this. You guys all deserve beta keys for loving the series so much. But we only have so many, so we decided it would be best to hand them out in a way that lets people have fun at the same time and enjoy the franchise we've been writing and reading about (not to mention playing!) for over a decade.
All that said, I'm really excited about this contest and can't wait to read what you guys come up with. I hope we can all come to an understanding some day -
Oct 24, 2011Magistrate posted a message on Diablo III Lore PanelYeah. I got the impression that he was using the term in a more general sense; IE, that the things on the thrones are merely less powerful than Azmodan. (Maybe they're representations of his lieutenants? I believe Leonard said there's seven of those, although we'll only fight two in the game.)Posted in: News
I believe it was hinted at either during the lore panel or during the short Q&A after the lore panel that while we did "kill" the lesser evils, we "shouldn't be so sure they're dead." I may have mixed that up with something else in my memory, but I believe it's correct. - To post a comment, please login or register a new account.
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I mean you could technically use d2jsp and trade your stuff for site currency, and then trade that for items. Or you could post like...I'm sure there's Facebook groups/reddits. I'd say post here but it's sort of slow.
When I'm trading I'm sort of lazy and just keep making games until I get a hit unless it's something gucci.
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It doesn't load for me
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I think in general going more conservative on inventory streamlining than people are now asking for was a good idea. 100% there would have been unyielding angst. This can be easily justified by arguing that the tetris system is part of the original's gameplay and changing it too much changes how we play the game.
All of this is hard to argue for when they already have our money and this isn't a subscription-based service. I want to say Blizzard wants to earn back a lot of faith after the last couple years, and they don't want the brand to sour as we approach D4, but I struggle believing in them actually supporting this game much more.
Also, honestly the server stability, login queue, and random shadow banning all need to be fixed before anything else.
However, I am definitely for everything in the thread re:storage now that I've had some time to play and stew in the revisited gameplay:
1. Infinite or drastically increased storage tabs (total space and/or number of tabs), and also nameable.
2. Allow gems and runes to be stackable.
3. An inventory search bar that searches across all your shared and personal tabs and highlights the ones that have the thing and highlights the thing once the tab is opened.
Honestly, I think stackable gems/runes would help resolve much of the storage space issue. Gems and runes are consumed like bulk craftables and are completely fungible/interchangable. Definitely still add more tabs/space, but this one change would probably make a huge difference. It would likely require a PTR as the underlying code would have to mask over how the game engine actually handles storage unless they actually hard coded the change to the engine.
It is also incredibly weird how broken the lobby UI/functionality is while still missing parts of the functionality of the original. We absolutely need:
1. game filters with a diverse array of options for creator/joiner
2. Refresh button to work ???
3. Option to disable auto-refresh
4. Refresh to not wipe what you have in the game name box
5. Options to condense parts of the lobby UI that were cool in 1999 but are now just nonfunctional screen hogs
6. working block option??? I think this worked for me like twice
7. option to block chat based on keywords
8. autocomplete game names when you leave to 1) refill box with last game name you joined (and persist this for if you log off/disconnect) AND auto increment it if it ends in a series number (002, x2, etc.)--this was an incredible feature of maphack back in the day
9. i honestly cannot figure out how to create or join personal channels--if these currently exist, they need to be more visible and would help avoid bots; also, tbh add functionality that works like chatbots of old to moderate and run channels--remember sitting in trivia and stuff back then between games, or using them to help keep channels not a mess?
10. why do we not have clan options in 2021?
In an ideal world, I'd like 1 ladder season to pass like the original, and for them to then
1. add new sets, runewords, items, etc., seasonally to change ladder meta going forward so it's not all enigma/infinity builds with a few others scattered about
2. Add vanity in-game profile pics/avatars or frames earned by getting to x level by end of ladder season, and/or special visuals for your character while in chat lobby for ladder progress
3. create new events that double down on farmability and GROUP play, as the more I play this i'm reminded how much of a single player game it is
4. approach it with a modder's mindset and add systems for new areas, either modifying/reusing assets for randomized maps with new farming goals or adding new content to existing zones (new caves, etc. with new farmables or new overworld spawns/event locations)
I don't THINK new content restricted to new ladder seasons is too out of the realm of possibility, especially since industry standard for remasters is trending toward this kind of idea (age of empires has done this and continues to, there are others).
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A lot of the longevity of the game for many was mods, and I wonder how this will impact that. I played almost exclusively on retail, but I know there are many people that are passionate about modding it.
I think they could have made everyone happy by just saying if you want TCP/IP, your character cannot use Battle.net. Keep them separate like the old days, locally stored, anything you do to screw with your game and cheat is on you. This would also mean no crossplay, I believe, which is one of their selling points.
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I heard if you press it a hundred times andy drops a soj 100%
Kk ty fren. Felt like I was too old to figure it out or something. Now I know I'm just old.
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The message log (M) just shows everyone entering/leaving whether I choose "all" or "world" chat. I remember the original showing chat right on the game screen?
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Have D3 seasons always started on a Friday? I feel like most games this kind of thing happens on a Tuesday.
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Man do you remember like 10 years ago when they said D3 would be only only I think the term they used was DRM people went NUTS. I think part of it was intellectual property security since forcing online connection would mean continuous validations of copies, so markets like China where software (Windows among them) are typically jailbroken and mass redistributed would be slightly less troublesome.
Regardless my feeling is that D2R won't go this route since I think they said modding should be possible--someone brought it up in some other thread. With release being as near as it is I doubt that stance could change before launch, but I've been wrong about a lot of things.
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You get them really fast at first I think because they're all the high drop chance ones. I think after you get most of those high drop chance ones they get rarer.
It's kind of jarring because the game vomits them at you early on.
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Based on the response, it doesn't look like Blizzard's reaction was really about modding, it was about (using this term for simplicity) hacking and redistributing their product.
I remember years ago before D3 came out I ran a thing interviewing a bunch of preeminent D2 modders and they all expressed the sincere hope D3 would allow modding with full support, akin to a worldbuilder/map maker like recently released SC2 did. The conversation was very different back then, though. DRM was what big corporate game makers thought was the future, Blizzard was still very much in its heyday, etc. I think we even reached out to the D3 team a couple times for confirmation of modding support. This was back when Bashiok was still with Blizzard, I think we reached out to him and some others.
I was never personally into mods, myself. I tried MedianXL and some others but I just liked the structure of the official game more. I know for many people they added replayability and enjoyment--I was content to farm until I had perfect gear on the base game, which was literally years.
Zhuge spent a lot of time fleshing out our wiki at the time for mod content--sadly, it looks like the wiki has since been split from Dfans. It still has our old logo on it, though, if you go to it.
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A Galaxy S9 should probably be fine. The S10s only came out in 2019 and Netease said it was basically ready for release that year. The S9 came out only a year before that. I doubt they would design it for technology that wouldn't be relatively common to the avg consumer by release.
Imo third-party controller support is inevitable. Blizzard was kind of dodgy about it recently, but honestly esp on an Android phone people make stuff third-party for situations like this all the time.
That's not uncommon. Most people were expecting a D4 or a D2 remaster announcement in 2018 and instead DI headlined it to some tone-deaf (if well-intentioned) rhetoric. I was put-off by it--it felt like a company I had always loved as being one of the most in-touch with its fans really dropped the ball.
That DI was primarily worked on by Netease added to it, although there is some complexity to be discussed here. China is the world's largest consumer of mobile games by more than double the US in a 2019 stat and the IP will have to do much better than it currently is there to capitalize on this largest market. Also, some things are complicated by their state-owned privately-run sector.
Definitely washing the Netease logo across the mainstage screens did not help, nor did Wyatt's now-infamous comment. I cannot back the follow opinion up with stats, but I strongly feel that the mass layoffs of support staff and the consolidation of PR/HR/marketing with greater Activision-Blizzard over the two-ish years prior to the 2018 announcement likely contributed to this. These positions were staffed with people whose specific jobs would have been to sell this game to a demographic they would have known intimately and likely avoided this blunder.
I played it a bit with the demo in 2019 but I never feel demos are a good representation of a game like this where there's a certain high level of cohesion needed to sell it on the actual market. But I know some people who play it right now and have put a number of hours into it--people who have streamed D3 since it came out and grew up with the franchise like us as kids, and they basically say it plays much better than D3, although there's concerns about itemization impacting PvP over time. Idk, take that how you will.
Personally? I might play this a little, but I cannot for the life of me get into mobile games, and not for lack of trying. I just don't get attached to them--the way I like to experience games is not consuming them in quick, digestible spurts. I'm also not a big fan of an IP which has a large selling point of aesthetic and immersion being experienced like this--it felt to me very unattached.
But that's just me. For anyone that enjoys it, more power to them. I'm much more excited about D2R and D4.
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I went through a D3 phase hard for 2 weeks, got over that, and now I'm on a Civ6 kick.
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Yup! The informal, moody, ambient soundtrack really solidified the type of game and tone Diablo became known for. The tracks in Act 5 went a very different turn, which I think made sense since it was the climax of the story and a pretty epic conclusion, but woof--I completely agree. Esp in Act 2, I've always felt swept away on an adventure as grand as it was unassuming, and still rife with danger.
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Well, good to see ya again. o/
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XD
I actually went through a D3 phase really hard over the last week, but I get to the endgame and do that for a few days and then...meh.
What happened to your post count?