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    posted a message on Next DIablo Project Leaked on Blizzard Store
    Quote from Ali725»

    Ya when i seen Diablo:World i thought that would be the game name but i ill just wait to see. We are almost there.

    That just means that "world" is what's being discussed, I'm pretty sure. Otherwise, it could easily also be "Diablo: Q&A" due to how it's written. They're probably discussing it in the context of its game universe--where we're going, what players can see/travel to, old locations revisited, etc.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 4 - Possibly leaked on Reddit

    If this was true, I'd feel really bad for the Torchlight MMO in the works. They said at one point they weren't actively working on one after 2 because Diablo 3 was really nailing that gaming niche and they didn't think they could compete. It would be the same thing all over again.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Cross-Platform Play Inc

    Link on Business Insider:



    Though there’s nothing official to announce just yet, the folks behind “Diablo 3” are actively working with partners at Sony and Microsoft to enable cross-console play with “Diablo 3” on Switch.


    Posted in: Diablo III General Discussion
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    posted a message on Nic's Introduction

    Welcome to the forums :D

    Posted in: Introduction
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    posted a message on Nostalic people and the horror aspects of CHARMS
    Quote from pokandrond»

    Sorry to write this here but i dont know where else :D

    This is D2 related so off topic, sorry again


    In almost every video I've seen everyone has an inventory full of perfect charms (45 life skillers or 3/20/20 x39) that look exactly the same. I think its almost impossible to have that many charms and have them in the same model with same perfect stats. If the charms are duplicated is that ok in d2 community ? If they are acquired by bots is that cheating ? Can someone explain what is considered bm regarding charms ?

    Torches weren't hard to get once you were semi-geared. Annis required either a smite or hammer pally or some kind of javazon or barb build I forget. I think I beat uber diablo and uber trist a couple times on my fury druid with a shit ton of life steal but I can't be certain.


    As for charms, yeah. The ones you're talking about were rare, but you didn't need a bot to get them. Just save up perfect gems and reroll charms as much as you want. I did this all the time. In fact, the way I built up my wealth each season to get gear (I played nonstop from about 2002-2010):


    1. Build a basic blizzard sorc build. Rush people through nightmare mode over and over charging their hephastos forge rune award for the run. (Most times they'd leave or steal the payment, so you had to do this a lot, and the best you could hope for was an Um, which wasn't a HR/high rune but slightly valuable).

    2. Trade my Ums for either sets of 40 pgems or upgrade my gear to full Tal Rasha for the MF/skill boost. I'd burn the pgems rolling grand charms until I got skill charms and for pallies/sorces they'd always trade for an HR like Ber/Lo/etc. (Ist was on the lower end and you'd try to avoid trading for it unless you needed it for a runeword--it was only slightly above Um, which was just a high-end MR).

    3. From here, I'd simultaneously farm for uber keys from hell Countess/Summoner/Nihlithak (which is doable in tal rasha set in hell solo), pgems > reroll until I got skill grand charms, and MF run hell Andariel/Mephisto (both easily soloable with tals) for SoJ/unique gear chances--Countess also sometimes dropped a good rune but it was pretty rare.

    4. The combined progress from 3 pretty much always led me to build up for making an Infinity, then I'd make a new sorc to make a lit sorc since Infinity meant you could break almost all creatures with lit resist in hell mode (and it was my favorite build besides). From there I would work on transitioning to CoH/shako (harlequin) for my sorc and a good Fort chest for my merc and then I'd either run complete hell mf runs from the minute I got home from middle/high school classes to 1 am, or if I was feeling ballsy or my gear was built up enough charge hell rushes for hellforge rewards--usually they'd run off without paying their hellforge which sucked since it could sometimes drop an HR on hell mode but it was ok sometimes since the added carry in hell mode meant higher MF chance and I'd keep all the drops. If they were good and paid I'd go back and do den/izual/ancients for them for the skill rewards for them as well.


    Overall with playtime and a good system 20 lifer scs and skill charms and anni/torch are completely doable. I did it all the time.

    Posted in: Diablo III General Discussion
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    posted a message on Nostalic people and the horror aspects of CHARMS

    Part of Diablo 2's charm (hehe) was it's openness to create what you want. Some features didn't really play well into this--synergies forced you to use cookie cutter builds for the most part. But some Runewords and uniques gave you abilities you wouldn't otherwise have, and Runewords in particular really changed the landscape in LoD--the costliness of charged gear didn't really let you use them like you might have enjoyed.


    But what this inevitably led to was thousands of Enigmas, Infinities, etc.


    The security to have a stable and balanced gameplay experience will always be at odds with the freedom to enjoy it the way you want to, vs. the way dictated by developers. Did charms really add to customization or gameplay? Not really. They were just a passive power boost and a UI nightmare. Don't get me wrong--I stacked my lit sorc with a p 5/5 die faceted griffs, CoH, p monarch spirit, p lit eschuta w/ 5/5 lit die, sojs, anni, torch, and as many lightning skill runes as I could fit--which was my entire inventory besides.


    One could argue that the *choice* to stack runes was the freedom to play how you wanted. But I would argue that they didn't effectively add any meaningful game choices besides "can I pick up loot." It was brainless passive stacking.


    I think what we need to ask ourselves is what would we really gain from having charms in a new game? Could we have charms in a limited fashion, maybe with a separate bar to equip like, 5 of our favorites? Yes, we could. But what would make them *functionally* different from any other piece of gear? They would just be passive, non-visual stat sticks. I don't know if that's compelling, or just a more boring version of armor.

    Posted in: Diablo III General Discussion
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    posted a message on I've escaped.

    Welcome :D I've been on and off with 3, but before that I put in a good decade on 1 + 2. My older brother left me his copy of 1 when he left, so that's pretty much why I started.

    Posted in: Introduction
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    posted a message on Hi guys, Glad to be here!
    Quote from olyly94»

    I'm Ly, from Singapore. Nice to meet you all. Hope to get more help, exchange information from you.

    Heya! Welcome to the board :P

    Posted in: Introduction
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    posted a message on D4 classes
    Quote from scorp969»

    well we always fight as nephilim but what about angels and daemons wonder how will gampley looks like

    and to make it fit in the story line player heroes were some long forgotten prime evils/archangels sealed away by malthael becouse they were too strong and when he died seals broke :) (they need to be powerfull to stand against nephilim or with them whatever)

    this will also make possible faction as angels(to cleanse evrything) deamons(to destroy everything) and nephilim faction(to protect sanctary) pvp

    I think they need to return to the franchise's roots and get away from making everything needlessly overly epic. If everything is epic, nothing is. Things like this need to return to being backburner things or subtly implied things.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Celebrating 10 Years of Wallpapers

    I remember that post! And so does Pepperidge Farms(TM). Grats on all your stuffs and here's to another 10 years.

    Posted in: Diablo Wallpaper and OS Art
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    posted a message on D3 Maintenance Mode

    If nothing else, they really need to trim back legendary and set drops across the board. It should be nearly impossible to get these things until well into Torment V+. Difficulty should be retuned around this, and lower difficulties need to be actually tested with fresh chars so that there is some level of challenge even for normal.


    Getting legendaries and sets should not feel like gaining a currency. They're so commonplace that they don't feel special.

    Posted in: Diablo III General Discussion
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    posted a message on New Content?
    Quote from head0r»

    Quote from Magistrate»

    Quote from BlackcurseLT»

    rumors are fake news, nothing going on really. lets hope for blizzcon, 2 years of no news are enough, we just need someone on blizzcon to come out and say we are working on something, even if they have nothing to actually show us.




    I think this will be the case with everything that has been happening hiring-wise and with how they phrased stuff at last year's con. Announce something with maybe a teaser.


    yes, but diablo did get the shaft at blizzcon last year. it was anniversary year. they should have announced the follow-up, be it successor, expansion or 3.0 for example. their behaviour against their own top franchise really hurt me as someone who got hooked with D1.

    Well, 1) Diablo isn't Blizzard's top franchise--in playerbase, age, or revenue. 2) 2017 wasn't the anniversary year--Diablo I came out in 1996, so it would be 2016. And 3) we did get some pretty cool anniversary attention--we got the entire original game redone in D3, which I don't think was done for any other franchise.


    And, meh. I mean, this is literally nothing new for Diablo. We went years with literally, absolutely nothing--not even words. Not even a character pack, anniversary event, new maps, game modes, expansion, etc. Hell, not even panels at any of the events.


    They said at the community panel that something was in the works, that's good enough for me. More would have been nice, but Diablo has one of the smaller teams and had changes in leadership since 3 came out. Honestly, the fact that they went out of their way to say, "sorry guys we won't have any big news this year," was 100% way more respectful to their players than saying nothing, letting players hype themselves up over nothing, and getting nothing.


    I'm cautiously optimistic about this year. And, again, based on context, it seems like we're more likely to see something this year than last.

    Posted in: Diablo III General Discussion
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    posted a message on New Content?
    Quote from BlackcurseLT»

    rumors are fake news, nothing going on really. lets hope for blizzcon, 2 years of no news are enough, we just need someone on blizzcon to come out and say we are working on something, even if they have nothing to actually show us.

    I think this will be the case with everything that has been happening hiring-wise and with how they phrased stuff at last year's con. Announce something with maybe a teaser.
    Posted in: Diablo III General Discussion
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    posted a message on Happy anniversary!
    Quote from head0r»

    today, diablo 3 turns 5.


    i hope that blizzard has some festivities in store for us, might even bring me to log in once more.

    I just started playing seasonal again and have been on every day so far. Usually for only like an hour, but it's not bad. Got burned out on WoW and wanted something different. Could definitely see how just redoing seasonal every changeover would get old after a while, but I was always excited when the D2 ladder reset (you know once like every 4 years :P).
    Posted in: Diablo III General Discussion
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