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    posted a message on D4 is just D3 reskinned. Cmon.

    Quote from Magistrate»


    Quote from undefined »



    *snip*






    Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.



    So you’re saying that when blizz said ‘towns’ will have hundreds of players in them.... you won’t see the other players in that specific town? Because they won’t “phase” them together? What? Where did blizzard explain this?


    I think you're talking about something separate. The quote I cited talked about a hundred players descending into hell--ie, the playable overworld where you do all the content, so not the town centers. Most of the content you won't have "hundreds" of players on screen. Like the demo showed and they said in the panels, most of that open world is tuned for like a couple people max.


    Like I said, walking around in the overworld is pretty solitary.

    And, honestly, even in a town I can't imagine them putting hundreds of players on screen at once. They don't even do that in WoW unless you're really trying to game the system.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on D4 is just D3 reskinned. Cmon.

    Quote from undefined »

    *snip*



    Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Ultimate Random Chat Thread [URT] v4
    Quote from VegasRage2»

    Where is everyone?


    /wave 10char

    Forums kind of faded out of vogue when social media and disc and stuff all became much more universal. I still like that it's separate.

    Posted in: Off-Topic
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    posted a message on D4 is just D3 reskinned. Cmon.
    Quote from Gaxuxa»

    My initial reaction was same as OP. I was looking forward to something a little more new and courageous with the gameplay...theyre playing it safe and sticking with the same basic formula. Fine.

    i like the open world idea as a fun factor - but at what cost to the immersion and story. D1 was intense because it was you, alone (or 1 to 2 max) descending into hell. Hows the story line going to play with 100 heroes running around - will they ignore it or will the world set that context? The trailor gave me home for a good story again, I just hope the gameplay can hold up even tho its unoriginal.

    They said (and the demo I played showed) that the overwhelming majority of the time the, phasing, I don't know what they're calling it, limits it to one or two people on a screen when not in a party. I didn't start seeing other players until I got near an event, where I saw maybe 1-2 others, or the world boss, when there was a total of like 12 or so. Most of the time it felt very isolated.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Reason for Disliking of Open World

    I haven't really been on reddit or here since I got back, but I'm trying to understand why players are against the idea of an open world for the game. I have my reasons for liking it, but I'm trying to understand the insta hate for it.


    What does it prevent you from experiencing?

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Ooops...microtransactions in D4 on top of expansions.

    Microtransactions can go a long way with only a small offering of services/cosmetics. WoW makes a huge chunk of revenue off microtransactions and they basically just put two pets and a mount out per year for it. They made like $6 mil just off a store toy and those funds went to support...I want to say the arena championship winnings? Maybe MDI.


    It's a big return for really limited stress on the team for WoW, at least. The mount is about a month of art work for one artist and the pets probably less. They get money, the rest of the team can focus on developing the actual game and future content. The payment gating for things like race changes and server changes also has the added benefit of slowing down knee-jerk reactions to nerfs/buffs and the like.


    These are only going to be cosmetic or similar. I can't think of a current Blizzard game where someone pays for gear or some endgame-ruining benefit.


    My only hope is that any cosmetics won't be too crazy, over-the-top, but honestly as it plays out in WoW most players get these things and don't use them much after the initial purchase. My assumption was just because everyone knew they were purchased, not won from gameplay, so that kind of watered down the prestige of using them.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on #notmyrunewords?
    Quote from user-7766378»

    Runewords should go more in D2 direction.

    Runewords should span across legendary and ancient legendary in power scale. Low easy runewords for mid-game is great aswell, like for exemple a stealth or ral ort tal shield i believe it was. Spirit was a bit too powerful in regards to which runes it needed.


    2. Very important. As u said. It makes white and eth items and sockets interesting. Not just salvage or crap u dont pickup. Runewords was great although some were too overpowered. So runewords should be similar to legendaries its just a different and enjoyable Journey and crafting experience..


    And finally, dont give us the exakt list. Let the players find small Clues to try and figure out what runewords exist. Will make launch more interesting :)


    If they went with the D2 runeword system:


    1. All runewords would be datamined shortly after alpha/beta started, or at the least by the time the game launches. There would be zero mystery. The idea that players ever "discover" them is wishful thinking. They'd all be a google away just like the old ones.


    2. Runewords in D2 were a cool system at the time, but are unintuitive and really don't add to gearing choices--they're just uniques in every functional way except that you can choose which blank piece of gear they go in, and this didn't really add much practical difference beyond bleeding edge/rich players min-maxing.


    My sorc, pally, etc., all wore the same runewords every time. I didn't have to make choices.


    I think instead of offering a system that's functionally an echo of uniques, they should continue developing runewords as they are in D4 into more complex chains to let players build runewords themselves. Much more interesting.

    Posted in: Diablo IV: Return to Darkness
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    posted a message on The Pale Summoner IS Rathma! Blizzard's LEAK!

    Makes me wonder what exactly his motives are. Rathma would be obsessed with preserving balance, I would assume. Trying to see how Lillith would play into his modus operondi. There's admiration there, for sure, but I doubt he would have waited this long to do this unless he had a particular reason to do it now. I mean, it only took three random adventurers.

    Posted in: Diablo III General Discussion
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    posted a message on Today's the DAAAAY
    Quote from Elusion»

    Diablo 4 incoming , much artworks diablo IV check https://www.facebook.com/marco.rufini.9 or https://twitter.com/Marcazzo81

    I'm scREAMING

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Today's the DAAAAY
    Quote from Aerisot»

    Quote from Magistrate»

    It is BlizzCon my dudes :D



    You are technically not wrong.

    It is the tournaments all day, but they are still apart of Blizzcon.

    My man there we go :P

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Today's the DAAAAY

    Ok but now for real xD

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Today's the DAAAAY
    Quote from OSW_Zenkiki»

    Quote from Magistrate»

    It is BlizzCon my dudes :D


    It's Thursday in the US. BlizzCon begins on Friday, so technically tomorrow is the day ;)

    It is in spirit ok!

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Today's the DAAAAY

    It is BlizzCon my dudes :D

    Posted in: Diablo IV: Return to Darkness
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    posted a message on Diablo 4 Loot 3.0 Theorycrafting

    Crafting is neat, but maybe placing too much reliance on it as a gameplay system using mats from broken-down high quality gear is what really contributed to this. It required making sets/legendaries even more abysmally accessible, and not even to use them. It's like lots of gear was created not to be used as gear.


    It's almost like they should just have made it so the mats we break them down for are instead what the loot table would drop.

    Posted in: Theorycrafting and Analysis
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    posted a message on ‘Diablo 2 Remaster and Diablo 4 will be announced at Blizzcon’
    Quote from Aerisot»

    Quote from Elusion»

    Quote from Aerisot»

    Quote from LTR»

    Quote from Aerisot»

    I expect no less than 5 game reveals.







    I assume that includes expansions, yeah?


    WoW's next expansion, Overwatch 2, Diablo 4, D2 Remastered... and what else? A Hearthstone expansion?


    Quote from OdZoo»

    Also Blizzard has explicitly said they do not have any plans to remaster or -make Diablo 2.






    When did they say that? Do you have an actual source that quotes them somewhere? Because the only major quotes I've seen are from David Brevik:


    "I can say from a technical standpoint that it's going to be extremely difficult. That you will not be able to capture it exactly the way it was," original Diablo creator David Brevik said in a 2018 IGN interview. "The number one reason is because of the shape of the screen. Because the screens back then were 800x600 and largely square, and now they're not, they're 16:9 and 16:10, we did a lot of tricks."


    Even in this years Activision earnings call Bobby "give me your money" Kotick said:


    "At Activision we have seen great results from remastering some of these beloved games over the last couple of years. They are obviously having a big impact on our bottom line and a real impact there, but I'd say what's really important is that it's reaffirming the enduring nature of these franchises for us. We think there's a lot of IP in there the fans are going to want to experience again. So now what I'd say stay tuned for some future announcements."





    Naw, you're right, it will only be 4, unless they reveal Wc4 which would be freaking amazing.


    I was hoping for the SC FPS, but they split that team for OW2 and D4.




    Blizzard has just declared last blizzcon 2018 warcraft IV is not in project actually.



    Things change, after Blizzcon 2018, they now know that people want it, so it is probably one of the unannounced projects that was hired for this year.


    They are updating all the graphics for a reason.

    If that were the case, I doubt they would have anything to announce or reveal with a year's worth (at most) of work on it. They pulled D4's announcement last year for who-know's-what and it's been in development hell for like half a decade. I'm not saying it won't happen, but I'm cautious about thinking it would be announced this year.

    Posted in: Diablo IV: Return to Darkness
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