- Magistrate
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Member for 16 years, 9 months, and 26 days
Last active Wed, Oct, 5 2022 13:28:23
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May 9, 2011Magistrate posted a message on May 9th Conference CallAnd Ihave to work, so I guess I'll miss out on the celebration The live diablocast sounds like it'll be a blast; can't wait to check that out later tonight! It's nice that we know they'll be discussing beta. Usually, Diablo stuff is so ambiguous we never know what to make of Blizzard statements.Posted in: News
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Apr 28, 2011Magistrate posted a message on Diablo III in the New York TimesPosted in: NewsQuote from DolaiimBugs should not and, in my opinion, will not determine how long the beta lasts.
After all, what are patches for? -
Apr 28, 2011Magistrate posted a message on Diablo III in the New York TimesI guess we'll find outPosted in: News
He might simply mean that it will be tailored to an ARPG, as opposed to an MMORPG. -
Apr 27, 2011Magistrate posted a message on Mercenaries, Hirelings, Followers...If done right, anything works.Posted in: News
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Apr 18, 2011Magistrate posted a message on AtomicGamer Interviews Kevin MartensThe thing about the hidden rooms was that I always knew where they were. That's probably because there was only two types of hidden room blocks in the level templates for the prison in act one.Posted in: News
They should make them harder to find and have the rewards inside more worth your time -
Apr 18, 2011Magistrate posted a message on AtomicGamer Interviews Kevin MartensPosted in: NewsQuote from AzrielI wouldn't take it with a grain of salt either.
But that's essentially what you did:
What happens 8 months down the road is hard to predict, so they might say that they want to release it this year, but that might not happen.
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Apr 18, 2011Magistrate posted a message on AtomicGamer Interviews Kevin MartensRelease, but I doubt it's going to happen at this point. I'm betting on first quarter 2012 and beta this year some time. They've said late 2011 and I think some financial schedule showed last quarter 2011.Posted in: News
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Apr 17, 2011Magistrate posted a message on PvP Globes ExpoundedPosted in: NewsQuote from SFJakeI don't understand how anyone can think this is fun.
The arena, itself, is more fun. Specifically rounds. I won't say that I'm entirely happy about orbs--for the reasons you and others pointed out, so I won't bother rehashing those same arguments--but it does make it more challenging for whomever does win, and, at the very least, there's one more factor that can lead to a win besides gear and who has the most baddass mouse.
I'm not sure which of you have played the arena demo, but it isn't quite a deciding factor as far as I experienced it, and I played it for a few hours both days. It can get you out of sticky situations, but for the most part you're on your own. It's usually impossible to get to an orb before someone hits you since there's so many ranged attack possibilities. One of the few exceptions for this is with teleport, but that can't be spammed, anymore. It would essentially have to be reserved for getting to orbs (and not evading attacks) for it to help at all, and since you can't teleport through obstacles, if you're on the outskirts of the arena, you're still screwed. Opponents can easily place hydras or traps in front (or meteor, or blizzard, or any point-location spell) of you while you're running for an orb and--if you're so close to death, which is the only circumstance in which concern would be valid--you'll be dead, anyway.
Even though orbs are on timers, your chances of getting one just when you need it are very low. It's more odd if you do get one. Usually whoever has the health to spare and isn't being raped will just grab all of them so opponents won't be able to use them, regardless of whether or not the player needs them.
And don't we want more elements of surprise and chance in the game? Or are we being selective--we only want it in PvM, but we want strict control of PvP?
But, like most game options, I agree that they should (and most likely will) be toggleable. We shouldn't be forced to use them if we don't want to. There are plenty of duelers who will want more strict dueling environments where they don't have to think about another variable, and there will be duelers--plenty of them--who will master orb retrieval and learn to turn duels on that basis. And then we'll be back to potters in D2. >.>
Turn them on, turn them off. I feel the same way about time limits, points, everything else regarding the arena. They're fun features. They add flavor to every battle. But they have their place. Sometimes we just want to screw around with our friends, and so we don't want timers or points or round limits and we don't want to have to waste all our potions to restore health so we can keep playing in a duel game. Sometimes we want to value our wins, and so points, rounds, etc., help us quantify those results. Taking out orbs, especially in the latter, will obviously mean a more realistic outcome.
Additionally, I think some interesting features for arenas could be sudden death, or something like the timed escaped dungeon we saw a few years ago but with PvP elements thrown in. Perhaps one with no resource limitations. An option that only allows pet combat to show off who has the best minions. *shrug* -
Apr 16, 2011Magistrate posted a message on PvP Globes ExpoundedPosted in: NewsQuote from Jackzor
Well that would be a pretty obvious choice for another PvP mode, and I doubt that the Arena will be the only PvP mode for all that long after release, if they don't have multiple modes at first.Quote from Magistrate
If you're doing 1v1, there's no teams, but other than that, yes, there's no free-for-all
Well, I think this came up with Bashiok last year and he said that what we have with the arena currently is what's going to be in the release, and basically rejected free-for-all. And then there was a lot of discontent. But I can't remember exactly where/when.
I mean, I can agree that a mode like that would be pointless with anything over four players in an arena game. Can you imagine trying to see with six players concurrently spamming screen-flashing effects everywhere? It would be pointless to even move. You'd be dead instantly just from skill fallout since no one would be on teams. Especially with the arena map that we've seen being so small (although we haven't seen any others they have planned, I don't think). -
Apr 16, 2011Magistrate posted a message on PvP Globes ExpoundedIf you're doing 1v1, there's no teams, but other than that, yes, there's no free-for-allPosted in: News
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Apr 16, 2011Magistrate posted a message on Eleventh Batch of Screenshots and ArtPosted in: NewsQuote from Thander
Quote from Jackzor
As much as I want to see another dungeon, even just a different one that we've seen before, that screenshot does remind me that 3D environments are going to be awesome. That Iron Maiden looks pretty damn sweet as well, I wonder what kind of uses it'll have. Hopefully something like 'Hit a monster into it!'
That would be really fun. Hopefully it's at least destructible.
Some elements of levels are destructible, but it's nothing like Red Alert. -
Apr 16, 2011Magistrate posted a message on PvP Globes ExpoundedA memory of a memory :whistling:Posted in: News
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I think you're talking about something separate. The quote I cited talked about a hundred players descending into hell--ie, the playable overworld where you do all the content, so not the town centers. Most of the content you won't have "hundreds" of players on screen. Like the demo showed and they said in the panels, most of that open world is tuned for like a couple people max.
Like I said, walking around in the overworld is pretty solitary.
And, honestly, even in a town I can't imagine them putting hundreds of players on screen at once. They don't even do that in WoW unless you're really trying to game the system.
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Like, that's literally how it will work. The game won't phase a hundred players on top of each other. It's how phasing works. Probably a couple hundred peeps in the demo.
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/wave 10char
Forums kind of faded out of vogue when social media and disc and stuff all became much more universal. I still like that it's separate.
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They said (and the demo I played showed) that the overwhelming majority of the time the, phasing, I don't know what they're calling it, limits it to one or two people on a screen when not in a party. I didn't start seeing other players until I got near an event, where I saw maybe 1-2 others, or the world boss, when there was a total of like 12 or so. Most of the time it felt very isolated.
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I haven't really been on reddit or here since I got back, but I'm trying to understand why players are against the idea of an open world for the game. I have my reasons for liking it, but I'm trying to understand the insta hate for it.
What does it prevent you from experiencing?
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Microtransactions can go a long way with only a small offering of services/cosmetics. WoW makes a huge chunk of revenue off microtransactions and they basically just put two pets and a mount out per year for it. They made like $6 mil just off a store toy and those funds went to support...I want to say the arena championship winnings? Maybe MDI.
It's a big return for really limited stress on the team for WoW, at least. The mount is about a month of art work for one artist and the pets probably less. They get money, the rest of the team can focus on developing the actual game and future content. The payment gating for things like race changes and server changes also has the added benefit of slowing down knee-jerk reactions to nerfs/buffs and the like.
These are only going to be cosmetic or similar. I can't think of a current Blizzard game where someone pays for gear or some endgame-ruining benefit.
My only hope is that any cosmetics won't be too crazy, over-the-top, but honestly as it plays out in WoW most players get these things and don't use them much after the initial purchase. My assumption was just because everyone knew they were purchased, not won from gameplay, so that kind of watered down the prestige of using them.
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If they went with the D2 runeword system:
1. All runewords would be datamined shortly after alpha/beta started, or at the least by the time the game launches. There would be zero mystery. The idea that players ever "discover" them is wishful thinking. They'd all be a google away just like the old ones.
2. Runewords in D2 were a cool system at the time, but are unintuitive and really don't add to gearing choices--they're just uniques in every functional way except that you can choose which blank piece of gear they go in, and this didn't really add much practical difference beyond bleeding edge/rich players min-maxing.
My sorc, pally, etc., all wore the same runewords every time. I didn't have to make choices.
I think instead of offering a system that's functionally an echo of uniques, they should continue developing runewords as they are in D4 into more complex chains to let players build runewords themselves. Much more interesting.
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Makes me wonder what exactly his motives are. Rathma would be obsessed with preserving balance, I would assume. Trying to see how Lillith would play into his modus operondi. There's admiration there, for sure, but I doubt he would have waited this long to do this unless he had a particular reason to do it now. I mean, it only took three random adventurers.
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I'm scREAMING
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My man there we go
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Ok but now for real xD
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It is in spirit ok!
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It is BlizzCon my dudes
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Crafting is neat, but maybe placing too much reliance on it as a gameplay system using mats from broken-down high quality gear is what really contributed to this. It required making sets/legendaries even more abysmally accessible, and not even to use them. It's like lots of gear was created not to be used as gear.
It's almost like they should just have made it so the mats we break them down for are instead what the loot table would drop.
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If that were the case, I doubt they would have anything to announce or reveal with a year's worth (at most) of work on it. They pulled D4's announcement last year for who-know's-what and it's been in development hell for like half a decade. I'm not saying it won't happen, but I'm cautious about thinking it would be announced this year.