Yes, Asia first, then EU and then us.
- Magistrate
- Registered User
-
Member for 16 years, 9 months, and 26 days
Last active Wed, Oct, 5 2022 13:28:23
- 55 Followers
- 14,646 Total Posts
- 354 Thanks
-
1
Dropz posted a message on What time does Season 24 Launch for europeans?Posted in: Diablo III General Discussion -
2
Holyknight3000 posted a message on Fiery Runes: Resurrected
On this day 13 years ago a certain wallpaper started a journey for some yellow and red colored runes.
I believe its time. With Diablo II getting a full HD update/remake I thought it was time to do the same with my original Fiery Runes that used Diablo II's 33 runes.
I give you a throwback updated with the new and improved and updated runes.
It's time for a Resurrection!
Fiery Runes: Resurrected
HK
Diablo II & Resurrected (C) Blizzard
Original Diablo II Runes & Art (C) Blizzard
Fiery Runes: Resurrected art by Me
2008 Fiery Runes Dug up with Corel Photopaint 10
Recreated & Made with Adobe Photoshop CS3 -
1
krystalliquide posted a message on Diablo 1 floor 8 (issues; need help)Posted in: Diablo I & HellfireI'm really sorry to come that late, your character is probably deleted since but i will answer in case another player find himself into this situation... it happened to me once, the only solution i found was to get as close to the desired zone as possible with a phasing scroll from Adria, save, and cast the phasing spell hoping to land in the good spot or load the game to retry.
-
1
Niven posted a message on my channel on youtubePosted in: Streams and Youtube ChannelsYes!!! 136 gr monk sunwoko 30 rank - https://youtu.be/Bjt2N4BpcKk
-
1
Rebjorn posted a message on Mods for Diablo 2: Resurrected may be 'fully supported'Posted in: Diablo III General DiscussionJust came across this article, may be old news for some but here you go:
https://screenrant.com/diablo-2-resurrected-alpha-mods-cease-desist-blizzard/
I think that one concern for many D2 players have been whether or not Blizzard will encrypt the game files and deny the community the opportunity to make modifications to the game. Looks like we might actually be able to enjoy those awesome D2 mods after all - and who knows, perhaps they'll even take it one step further and provide the community with some real tools for the job (modding D2 can be very cumbersome and what one can actually do is limited because many bits and pieces of the game code can't be accessed).
“We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well .."
According to reports, Blizzard Entertainment sent cease-and-desist orders were sent to creators who build mods based on Diablo II: Resurrected's recent alpha. Blizzard hosted a closed technical alpha for the Diablo II remaster in early April, allowing only a select number of players to try out the title's first two Acts.
Many members of the modding community got their hands on the alpha build despite not receiving an invite. Some modders gained access thanks to a Belgian programmer named Ferib Hellscream, who managed to invite himself into the technical alpha by bypassing Diablo II's anti-cheat parameters. Upon successfully manipulating the system, Ferib shared his tool, D2ROffline, with friends and other modders. Trouble arose when someone leaked the tool, opening the door to people charging money for access. To combat this, Ferib open-sourced his work; naturally, more players and modders poured in. Blizzard has now made a few moves of its own.
Speaking with Kotaku, Ferib and another modder said they received cease-and-desist letters from Blizzard, effectively putting the kibosh on their Diablo II: Resurrected mods. One person who goes by Shalzuth claimed a private investigator delivered their warning. In compliance with Blizzard's request, both creators deleted Diablo II: Resurrected projects from their respective websites. Ferib additionally removed YouTube videos related to his work; meanwhile, Shalzuth shuttered his Diablo II-centric Discord server. When reached for comment, a Blizzard spokesperson shared the following statement with Kotaku.
“We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well. That said, some mods are atypical and pose security threats to our games. Security has always been a top priority for us and programs that could pose major security issues will not be tolerated."
Blizzard's response to the ordeal is expected and understandable given the circumstances. After all, some of these mods were based on a hacked version of Diablo II: Resurrected's alpha build. At the very least, it seems as though Blizzard plans on fully supporting the modding community whenever the full game actually goes live later in the year.
-
1
hoodedwanderer posted a message on Diablo 2 Rune Words calculatorPosted in: Diablo IIHey guys,
I know there are plenty of rune word calculators out there but I wanted to make one for our diablo fan site and after it turned out pretty decently, I decided to translate it and share it with more people on the internet. You will find it on this address: https://d3bg.org/runewords-calculator/
There are two key features that make it kind of unique and different from other calculators:
- It remembers the runes you select so that if you close the window, you won't have to click on every rune next time you open it up.
- There is an option to filter rune words by item bases. Let's say you find a normal item with many sockets but are unsure if it's worth keeping. You can easily filter all rune words that require X amount of sockets for a given item and see if you can use it for a rune word.
I am open to suggestions
-
2
Paukstis posted a message on Diablo 2 resurrected skill calculator appPosted in: Off-TopicAlready added to Play store v1.0: Skill Calculator - Diablo 2 (package name: id=eif.viko.lt.shortguidediablo2)
At a moment there is options to:
- Add points to skill tree.
- Save builds to favorites.
- Share base64 code for other app users (No need to sign in at all).Basically you able to decode and encode to base64 online and enter random numbers to import from copy clipboard.
For example :
Decoded Text:
Paladin
101
0 6 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Custom
vv
> 1 line class
> 2 line points left
> 3 line skill tree 30 skills from tab1 to tab 3 each tab has 10 skills for each class moving from left to right in each row.
for e.g. first is JAB skill next one is power strike and so on
> 4 line must to include
> 5 line is name of build
Encoded Text:
UGFsYWRpbgoxMDEKMCA2IDMgMCAwIDAgMCAwIDAgMCAwIDAgMCAwIDAgMCAwIDAgMCAwIDAgMCAw
IDAgMCAwIDAgMCAwIDAgCkN1c3RvbQp2dg==
- Import base64 copy clipboard codes.
- It oriented to offline users.
Need some feedback: about app and which functionality is missing because I see a lot of similar web apps already exists and decide create skill calc only not sure what to add more will be great because I believe that developers will create Like runewords in game or something
Also was Idea to create web and save all builds to database to view in browser or mobile app, but not sure is it needed or not.
-
1
VegasRage2 posted a message on Ultimate Random Chat Thread [URT] v4Posted in: Off-TopicIt's good to see you too Magistrate!
-
1
BillyMaysed posted a message on D2R releasing "2nd half of the year" according to Investors Call.Posted in: Diablo II: Resurrectedhttps://www.youtube.com/watch?v=UsD6qyTpvuI
At 28:53 you can clearly hear him say:"We are looking forward to releasing Diablo 2: Resurrected and the latest premium release of Call of Duty in the second half of the year"
RIP June Anniversary release.
On the bright side:
"Diablo® II: Resurrected saw very positive feedback during early testing in April and online viewership of the alpha test was the highest ever for a Blizzard game test. " -
1
Niven posted a message on my channel on youtubePosted in: Streams and Youtube ChannelsGR 150 4 Players (Necromancer, Deamon Hunter, Crusader, Barbarian) - (Patch 2.7.0.)
- To post a comment, please login or register a new account.
2
It is in spirit ok!
1
It is BlizzCon my dudes
1
More people use reddit and social media afaik. That's probably not the case. Fan sites don't really get the support like they used to--a lot of them have to claw for it. I'm glad it reopened, though.
1
For anyone that keeps up with the supplementary lore materials, the Book of Adria, which follows its predecessors like the Book of Cain and Book of Tyrael, has been delayed for the masses, but they did some sketchy stuff and are bringing some to the con ahead of schedule. The actual release date of the book will come sometime after the con, hopefully "soon" after.
1
I remember that post! And so does Pepperidge Farms(TM). Grats on all your stuffs and here's to another 10 years.
1
1
It's a good point. But as long as you find enjoyment in something, eh. Play it. I played 2 every day after school for years and mostly all I did was mf farm. I think a big part of it is just having people you like being around and doing stuff with them. Many times even great games feel meh without friends.
I think part of the issue too is "special" gear gets thrown at you from even the lowest difficulty almost immediately, so nothing feels special and everything after has to be even more exponentially out-of-control power-wise to feel like a reward. Some of it is, I think, also failures of aesthetics.
1
Initially, I was really excited about the AH and what it meant--for all the reasons that it was pitched when it was announced. I'll agree that it made gear more accessible, that it saved time and rewarded casual players, that it gave us another mini-game to fool with, and all that other stuff. But for all these little things that it did, it just ripped out the soul of what I found fun for over a decade in 2 and to some degree in 1.
It simply removed the need for any form of communication. You don't need to ask anyone what optimal stats are--overall or for a given goal--because you could just look up the best-selling gear and glean the information from that. You didn't need to barter with anyone, which was a big part of the trading experience in the older games (it has its downs, yes, but it also has its ups).
Because of the brevity of the endgame (which there is basically none of) in this one and the others, trade and PvP became the only real reasons to talk in channels--you know, those things that are basically empty 24/7 on D3. With hardly any PvP to speak of--despite the tantalizing features we glimpsed for a BlizzCon or two before launch--trade is the only real dialog that even has a chance in this game, and that's gone, too.
Yes, this will mean a lot of spamming if no alternative trade route is created. But I don't really look at that as a bad thing, now. No one talks, anyway, so it's not like anything important would be spammed out.
Part of the fun is figuring out what you need, doing everything you can to find a buyer or seller, haggling the price, figuring out the market, and learning the street language. Doing all of this also encourages making friends and actually talking with them regularly. We don't even need to talk to friends, anymore--the game tells us exactly what they're doing and lets us hop in without a thought. Questing and killing is so streamlined, so linear, that nothing needs to be said. It's easy to forget you're playing with people. There's a lot of players that hate that this game is online-only--I can barely tell the difference.
I miss all of that. If it weren't for the bots, I'd probably still be playing Diablo 2. (Arguably, the gameplay is much better in 3, too, but gameplay isn't the only selling point in a game for me.)
2
Earlier today, Bashiok had tweeted an image of the new followers/hirelings section from the official Diablo III community site, as of then unpublished. The change has since become official: followers now have their own legitimate section on the official site!
This means that information about the other two followers in the game--those not usable in the beta--are officially up for study. In addition to the fresh lore and media available on each follower's individual page, all of their skills can be observed at large on the latest addition to the official Diablo III tools: the followers' section in the calculator!
Cleave Revamped
(Source) Some clarification on the damage mechanics of the Barbarian's Cleave skill were prompted on the official Diablo III community forums today. The skill's tooltip seems to lack some vital information regarding its damage application across multiple enemies.
Official Blizzard Quote:
I would like to know if this results in all targets receiving 90% damage and if all abilities like this have been overlooked by the developers. If not, I think there should be information about this in-game.
We want as much information available in the game as possible, within reason, and a reasonable amount of information is really fairly basic to keep tooltips from becoming small novels.
Cleave is an ability we're looking at right now. We may actually make it so that there is no damage disparity between your target and collateral hits. In any case, the way it's intended to work, if you're holding shift and not targeting anything, is that the first creature you hit takes the 120%. I'm not sure if it's actually implemented that way right now, and as I said could change anyway. Our intent is not to make shift+hitting/casting anything act in a way that is less effective than if you were clicking directly on enemies, so I don't see any need to call anything out when the net result is the same (enemies die).
[...] As an update Wyatt just changed it to be a flat 115% to all targets caught in the swing. We'll see how that works out.
IGN Interview
(Source) For its part, the interview on IGN with Jay Wilson was not particularly shocking, but it did cover several topics that beta testers and Diablo III followers at large may find interesting.
The beta test, which started several months ago, has been going strong. Even in the beginning, Bashiok and others stated multiple times that the primary purpose of the beta is to test infrastructure, but some other useful insights have been gleaned from the testing, too:
Official Blizzard Quote:
How is the project coming along? Mainly, how is the beta been treating you guys and what have you been learning from it?
It's been really good. Most of the learning from the beta for us was more technical: standing up the hardware, stress testing it, and optimizing for online play -- things like that. We get a lot of good data just watching players play and we get a lot of good feedback as well. We did restrict the content so it's only the first half of the first act. Which is basically the tutorial.
You were saying that you got some good stress tests. Are they all things that you anticipated and you're prepared for come launch?
Yeah, no matter how good your automation programs and software are, you can't emulate having the game out in the real world and that's the only way you can see what the hardware can take, how well the networking works, and optimize and tune to those things. There's just nothing like the real environment for that.
Official Blizzard Quote:
[A] lot of it goes back to the core Blizzard class design philosophy where we look at each class and [ask]: what makes this class special? Why do I want to play it in the first place? What's the fantasy? This is something we ask a lot. And then when we target the key signature [fantasies], we don't let the other classes have those things -- we'd even go so far as to not choose a particular class just based on the fact that its fantasy steps on the fantasy of an existing class.
[...]
For example, the monk is the only class that gets passive movement increases. Other classes can have travel powers but the monk is the only one because he's the fastest. That's his thing: he's fast, he's agile, and he needs things that make him faster and more agile. Each class has rules that we put in; they're loose, but they're strong enough that they make the classes stand apart from one another.
Official Blizzard Quote:
Basically what we're talking about is [the monk] needed a damage bomb. He needs the occasional ability to just AOE around him effectively. We used to have an ability that we called Circle of Wrath -- that was like Holy Nova in World of Warcraft -- where it does damage and it heals, but for Diablo we felt like that was a confusing skill so we changed it to just a pure healing skill. We took the wrath out of it. But then we found we missed what wrath used to do.
And so we decided to separate them. So we'll have two different [abilities], but then we're also talking about a bunch of ideas to make it more interesting than just a way to AOE.
Official Blizzard Quote:
Diablo III design pillars. There were seven of them and one of them was replayability and so we really focused on [replayability] over randomness, because randomness is a tool but replayability is the point.
We used a lot of different systems for replayability: the difficulties, continuing loot past past normal difficulties, random layouts, random monster distribution, adventures. We don't call them "adventures" anymore, I'm the only one who still does. Events -- we have random events that occur in the world so when you go through an area you'll likely see an event that you haven't seen before.
We encourage you to check out the rest of the interview here for all the bits and bobs we couldn't fit in this article.
Fan Creations
He hinted only that "the Skyrim shall tremble," a tricky play on the caption accompanying much of the Diablo III merchandise and advertisements, including both this year's and last year's calendars.
The full comic is coming this Thursday (tomorrow), so keep your eyes peeled!
1