Hi Diablofans comunity, I made this for the devs/mods of this forum <3 hope you like it.
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Member for 16 years, 9 months, and 27 days
Last active Wed, Oct, 5 2022 13:28:23
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Mob Dylan posted a message on Ooops...microtransactions in D4 on top of expansions.Posted in: Diablo IV: Return to DarknessGaming is moving to a "service" platform. This will be the new standard, even indie developers are adopting this model. It's not inherently bad, just that certain companies take it to the extreme and that has left a bad taste in many peoples mouths. I actually don't want the expansion model because that means very long periods of no new content, then a massive dump of it, followed by another drought. Microtransactions allow for constant updates that keep a game fresh; POE, Fortnite, etc.
Just look at how D3 was handled. They basically spent years "fixing" the game and when they felt it was in a good place it was essentially abandoned. Why? because they had no reoccurring revenue stream to justify dropping substantial content updates. The biggest thing we got was the Necro. Remember that game developers get paid on average $100k a year and there are often dozens or so maintaining a game. Just imagine the cost. It's not a smart or a sustaining business model to put millions in a game that generates no money for you.
I do think that D4 could go FTP and be successful but remember they have to answer to shareholders and they don't want to hear about the long road to profitability. They want sales numbers. Sad but look at what happened to HotS. Hearthstone was a side project, with a tiny team that blew up like the Hindenburg. D4 is massive in comparison; probably end up costing the company 100's of millions to produce and market.
As long as the game you love is being supported does it matter that they have cosmetic items for sale? Not to me.
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Bisso posted a message on Why Diablo 4 demo is not getting the “dark” feel of Diablo 1 and 2Posted in: Diablo IV: Return to DarknessIt's somewhat as dark or darker than D2, it's clearly isn't as dark as D1, not looking at the stream at least.
It might be important to point out we've also only seen like 5% of the overall map and dungeons. If you would only see the Caves in Diablo 1 which is grey but clearly not dark, or Act2 or Act5 of Diablo 2, you would also say, meh, not really dark.
TBH, Diablo 1 Cathedral is the darkest place, it's dark, it's grey.
Diablo 2 dark places also are things like Cathedral, Flayer's Dungeon, things like that, it's dark, gloomy, but again.
Diablo 4
So value-wise, it's really not that far off, colors are much tamer than D3, values are pretty good. A little note here for people who watch Twitch streamers play. The blacks are totally lost, either from compression or I dont know, so yeah, it's a bit weird they didn't try to get the brightness right. If you inspect the values from what you get in twitch, the pixels who should be pure black (outside the walls in a dungeon say) are floored at like a value of 20 grey, which is a bid deal, you lose about 10% of your dynamic range, so game looks a bit milky on stream.
When it comes to the theme. The game looks wayyyy more gory than any other games we've had so far. I mean, there are camps where tents are basically bloody, fleshy, flapping around. There's ALOT of blood, and it looks great, your character gets blood on him when you swing. The drowned zombies are pretty frkin ugly gory too, did you see that sea witch or whatever that fat bloated zombie lady when she dies? She burst, and bile and blood is spewing out as her bloated intestines cover the floor.
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Elusion posted a message on Today's the DAAAAYPosted in: Diablo IV: Return to DarknessDiablo 4 incoming , much artworks diablo IV check https://www.facebook.com/marco.rufini.9 or https://twitter.com/Marcazzo81
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Elusion posted a message on Today's the DAAAAYPosted in: Diablo IV: Return to DarknessQuote from OSW_Zenkiki»
It's Thursday in the US. BlizzCon begins on Friday, so technically tomorrow is the day
Big surprise here for Diablo IV go to check . New images the art of diablo ( diablo 4 images ) no in the web net https://www.facebook.com/marco.rufini.9 or https://twitter.com/Marcazzo81
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FEIF posted a message on Rhykkers new massive D4 leak videoPosted in: Streams and Youtube Channels -
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Sinclair posted a message on Today's the DAAAAYPosted in: Diablo IV: Return to DarknessJudging by the fact there are 6 "mystery" clothing/accessories/prints of Diablo merch that will be revealed after the opening ceremony they must have something big in the works... but I thought that last year too....
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Aerisot posted a message on Today's the DAAAAYPosted in: Diablo IV: Return to Darkness
You are technically not wrong.
It is the tournaments all day, but they are still apart of Blizzcon.
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Aerisot posted a message on Wait i'm confused thought diablofans shut down like 6 months or more ago?Posted in: Diablo III General Discussion
Quote from OSW_Zenkiki»
Curse was moving in a different direction and wanted to close all of their community sites, but Magic Find came in and purchased MMO-Champion, HearthPwn, and DiabloFans. When the transition happened, DiabloFans was reopened and myself & Neinball were brought on to run the site!
And many ppl are glad that the site is up and running.
Myself included, after 12 years, I didn't know what to do.
I was even in the process of making my own website, I already purchased the domain name, all the social media outlets, and just began constructing when I found out Magic Find purchased us.
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OSW_Zenkiki posted a message on Wait i'm confused thought diablofans shut down like 6 months or more ago?Posted in: Diablo III General DiscussionCurse was moving in a different direction and wanted to close all of their community sites, but Magic Find came in and purchased MMO-Champion, HearthPwn, and DiabloFans. When the transition happened, DiabloFans was reopened and myself & Neinball were brought on to run the site!
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The bad news is that everything "news" about the beta was covered during the Friends and Family testing period, before we were even allowed in. The good news is that I finally had the time to sit down and write about my experiences playing with the Wizard, the casting archetype of Diablo III. Along the way, we'll explore some interesting aspects of this decade's iteration of the series, up to the epic battle with the Skeleton King and including skills ranging from the powerful to the mundane.
Disclaimer: If you decide to read further than this line, you accept that I may divulge certain bits of information that some may view as spoilers. Beyond this line, I will make no effort, whatsoever, to hide this information, since that is counterproductive to the intent of an informative article.
New Tristram
Not much has changed in that regard except, perhaps, that our characters now have motives. Yes, my friends, our heroes have reasons to be where they are! Hoping to find the Fallen Star that landed in the ruins of Old Tristram, my male Wizard strode boldly down the path towards New Tristram, with nothing but Magic Missile and Frost Nova (Diablo III) at his disposal, ready to take on the hordes of the Undead and the legions of the Burning Hells. How very bold of him.
Here I would like to note something of ghastly interest: Frequently enough, the Risen, as their name implies, rise again after they are slaughtered. Crawling forward with bloodthirsty intent, they drag their abdomens through the earth as their severed spines leak out vital fluids, nearing the unaware adventurer handhold by handhold. Moral of the story: When you kill a zombie, make sure it's dead.
News of the dead rising from their graves has not made every denizen of Sanctuary hop out of bed in the middle of the night and sprint out the door with an axe at the ready. Entering the village of Old Tristram, another neat new feature of Diablo III comes to light: Brother Malachi the Healer, a pious, fire-and-brimstone preaching ex-zealot of the Zakarum faith, is already screaming damnation for the world before I even had the presence of mind to click on him.
sky is falling!
convenient!
The waypoint interface is also more useful, if somewhat cluttered. Collapsible menus now offer categorized destinations, as well as recent destinations. And, if you for some reason can't read your location off your mini-map in the upper right-hand corner of your screen, it even tells you where you are! Nifty.
Sanctuary stands outside all
day waiting to dish out quests.
Nearly all of the NPC's in New Tristram share one trait that makes them an improvement over the previous games: they don't just stand there all day waiting to give out a quest to whatever lucky adventurer wanders along the road. One can only wonder how much smithing Griswold actually did.
Despite all the cool things there are to take in when visiting the barely-hanging-on village of New Tristram, I was sent on my way nearly the instant I walked into the Slaughtered Calf Inn. Zombie syndrome seemed to spread like a disease, even among those in the village, and one impromptu battle later I was on my way from the inn and down the eerie Old Tristram Road. Murders of crows flapping dramatically off into the night? Check. Creaking wagon wheels moving all on their own? Check. Ruined homes with a murderous history? Check.
And some of them have nice little dungeons underneath. Oh, and Blizzard wasn't kidding when they said their random dungeons would be cool.
I must have been through ten random dungeons (sorry folks, I have other time commitments, too) in my various play-throughs of the beta, and each time they feel new and exciting. Entering one Musty Cellar below the ghostly ruins of an old farm home, I see a Quill Fiend poking around near the steps. Approaching it, and readying my Wizard to blast it to Hells with my l33t Adventuring Oak Wand of the Oracle, the little critters scuttled off into the darkness. I ran after him, spamming all kinds of flashy stuff, wondering where the rest of the monsters were, until the little guy scurried under a pile of debris in the center of a room down a hall.
The junk exploded and out poured the entire mob of the dungeon in one instant. Quill Fiends ran everywhere, doing that thing they do (shooting quills, if you haven't figured that part out yet.) One Frost Nova and a quick recovery later, I realized that the @#$%er had tricked me into following him to a whole nest of ravenous, twitchy little scoundrels.
Of course, there are other variations of the dungeon. Several times, my Wizard entered one such cellar, openly wondering where all the loot was. Rounding a corner, I saw that the Quill Fiends--those fiends!--had already broken open my chest and sacked the place. However, killing their leader dropped the loot that would have generated in the chest. And it gave me a sense of accomplishment. Two birds with one stone.
their vomitus!
The journey from here on out is something of a trip down memory lane.
(Note: The Wizard likes to point out the obvious.)
Ah, the Cathedral, how I've missed thee! Kael Rills is long gone, of course, and I do miss the blood-red light knifing through the dark. But maybe the deceptive serenity surrounding the Cathedral is what makes it most unsettling. Its depths are anything but serene.
The Fallen Star finally makes its reappearance. In its wake, it's left a tell-tale trail of otherwordly blue flames and a crater big enough to stuff over nine thousand McDonald's regulars. The journey down the old Horadrim bastion is crawling with the Undead. Ravenous Dead prowl the halls, often in groups. Carrion Bats stalk in clouds, swarming my Wizard with their annoying little zaps (reminiscent of Diablo II's Bat Demon (Diablo II)s.) And, of course, the Grotesque (Diablo III).
While not particularly the most dangerous of enemies, the Grotesque sported a few elements that might prove tricky, especially in later difficulties: a reasonably large amount of health, a corpse explosion guaranteed on death, and a mobile army inside its stomach. Okay, a handful of killer Lampreys (eels) wasn't really that dangerous, either, but it was just freakin' weird. Later in the game, the Grotesque was more likely to expel a number of Imps, though these, for the most part, ran off in random directions until I sniped them down with Electrocute.
Oh, the ceiling caves in just in time to kill Cain's pursuers! How convenient for him.
Eventually--inevitably--Cain popped up. Uncle Deckard had decided to go dumpster diving in the Cathedral for some esoteric lore in his never-ending battle against the forces of the Burning Hells. What a harmless idea.
Cain's addition to the mix brings another cool feature with Diablo III's take on story-telling: NPC's that talk with each other. Back in town, Cain and Leah catch up on old times: doomsday prophecy, demonic lore, the usual. Their interaction occasionally mixed in the haughty attitude of the Wizard. Were any other character to be the hero in the discussion, he, too, would add his character's flavor to the discussion.
But Diablo III isn't all idle chatter and zombie pounding. The climax of the beta culminates in the battle with the Skeleton King, a point which Bashiok has specified as a third of the way through the first act.
While the battle was not really that difficult (this is, basically, "easy" mode for testing purposes), King Leoric's ghostly remains had a few tricks up its sleeves.
The battle is initiated by clicking on the King. I started every battle by popping a few Diablo III Potions to boost my resistances, attack, and defense. The buffs are minimal and last only several minutes, but every little bit helped.
Leoric has three primary modes: a whirlwind attack similar to the Barbarian crossed with a I-don't-know-how-to-swing-my-weapon frenzy mode, a teleportation spell, and a simple swing attack with his massive mace. Periodically, he disappears from the fray, leaving a rabble of Undead minions in his wake. Of particular use during the skeleton waves was the Wizard's Wave of Force.
From a safe distance, I could then spam them with Electrocute, which works exactly like Diablo II's Chain Lightning, or Energy Twister. (Oh, clever hint: Energy Twister is perfect for kiting. Cast and run, baby!)
And that about wraps things up. If any of you were fortunate enough to have played the beta yet, we'd love to hear about your experiences playing with the Wizard--any crafty spell tips, survival scenarios, or witty lines the Wizard is so prone to imparting.
And, if you still can't get enough Wizard (*cough sign of addict cough*), we prescribe Force Gaming Strategy's excellent Wizard playthrough videos on YouTube. Here's one to get you started:
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Buuuut... A great idea, nonetheless
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What a strange coincidence:
Edit: misspelled tetanus. Figures.
I want to make some offhand joke about the inevitability of any marriage breaking up over Diablo III-addiction, but I guess this isn't the time for that. I hope everything goes as smoothly as possible for both of you, and don't worry, it looks like Winged has things under control, anyway
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Noooooo! Adria, my love--why?
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I know. I write such applications all the time. But the site should no longer use the cookies. It should store your IP address and do a lookup whenever a non-logged in user accesses a page, then auto-log you in based on a correlated boolean value assuming a match.
No need for the rofl :/ I certainly didn't laugh in your face.
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Regardless of whether or not this is the case, this was discussed several years ago--a little bit after the ownership switch. This happened back when we still had vBulletin, but I guess the change didn't get carried over to the (more recent and what you'd be used to) IPBoard.
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While this won't necessarily provide awesome new news, it will be a nice extension to the community, it will answer some more pointed questions, and it can serve as filler.
Thoughts?
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Please leave your sanity at the door and hang your dignity in the closet down the hall. If you would like a better position, simply deposit your soul in the trash bin on floor three and notice of your lack of life will earn you a near instant promotion.
Note to staff members with intact sanity: Please talk to zhuge on MSN for approximately two hours to minimize the effects of your mental well-being. If the problem persists, contact Sixen or your respective manager for more redundant and meaninglessly time-consuming tasks. If these suggestions still prove insufficient, we keep an emergency stock of crazy pills in the medical kit on floor three.
We look forward to your team effort, creativity, and good judgment. We hope that the self-image that you build here will be a positive learning experience.
-Seff
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Moreover, there is a difference between legacy and Battle.net 2.0 games. Currently, WoW, SC2, and Diablo (Beta) are the only games set up for Battle.net 2.0. It's only logical that only 2.0 game keys will work with a Battle.net 2.0 website.
And for the love of god, Blizzard is a singular noun. Has*. Its*. You don't say Magistrate are a hamster.
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