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    posted a message on Sash of knives

    Sash of Knives

    With every attack, you throw a dagger at a nearby enemy for 622% weapon damage as Physical. [500 - 650]%


    Does it take pet attacks into account, such as skeleton mages ?

    Posted in: Necromancer
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    posted a message on Trag's vs. Pest Lancer Builds

    Can you pls recommend a Trag'Oul's guide, video or text?

    Posted in: Necromancer
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    posted a message on Necro Bounties Farming

    Generally, I use Lord Fluffy's Blightspear build.

    For a few bosses, it's not that easy / rng with this build, such as Belial where you'll probably don't have Land of the dead on cooldown when needed.


    For those, I'm using a rathma build with bone spikes/sudden impact, Skeletal mage/singularity, Land of the dead/frozen land, Blood rush/potency, bone armor/dislocation, devour/cannibalize

    And I use the same stuff as ratrun dps.

    Posted in: Necromancer
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    posted a message on Enjoy This S13 HC Death Montage

    I would never play Necro in Hardcore, but I guess Crusader wasn't hardcore enough for you ;-)


    How many hours did you need to level a Necro in Hardcore to almost 800 paragons?

    Posted in: Diablo III General Discussion
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    posted a message on Help choosing between 2 rings

    Thanks, but can you please point me to the equation/formula that makes your statement valid?

    Posted in: Theorycrafting and Analysis
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    posted a message on Help choosing between 2 rings

    Hello,


    For a pestilence boss killer I have 2 rings:

    Convention of the elements, non modifiable

    650 int

    6 % crit change

    50 % crit damage

    200 % increased damage to single element for 4 seconds


    And I just looted a primal

    Stone of Jordan

    650 int

    20 % poison skill

    Increase dmg against elite

    +18 maximal essence


    It seems to me SOJ modified to +20 % cold damage would be better than COE, with flat 30 % bonus on elites and +9 % damage though cubed Reilena's Shadowhook.

    But I don"t know what's additive and what's multiplicative, or priority order.


    Is my analysis right or wrong?

    Posted in: Theorycrafting and Analysis
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    posted a message on cant clear 90+ because my necro is dying to easily

    - Always have the maximum of mages

    - Stay behind your mages at all times

    - If you need to move prefer left & right to up and down in order to stay behind your mages

    - Clean everything

    - If need be esoteric + potion of the leech. If not working switch for Molten Wildebeet's Gizzard + potion of amplification

    - You may also want to sacrifice a little dps and use Traveler's pledge combo and sacrificing convention of the elements.


    Hope this helps.

    If not, look for videos on YouTube, there are plenty dating from a few months and most of it should still be valid for 2.6.1.

    Posted in: Necromancer
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    posted a message on Struggling with 65+ solo
    Quote from Doomedq»

    I had no problem pushing past 80 with this build http://www.diablofans.com/builds/95791-rathma-scythe-of-the-cycle-singularity-gr120, I have made a few modifications to it for it to be a bit faster

    Can you please share your modifications to make it faster ?
    Posted in: Necromancer
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    posted a message on Struggling with 65+ solo

    You may want to try Lord Fluffy's Blight Spear build, the variant with Traveler's pledge combo.


    http://www.diablofans.com/builds/94596-2-6-1-blight-spear-speedfarm-gr85


    https://youtu.be/DHbTO1peF4w



    Can't remember but I think I did either 80 or 85 with about your level of paragons and a little better stuff.

    You should at least be able to reach 70-75 once your gems are leveled.


    The build is incredibly fun to play, except of course when you have downtime with land of the dead and you need to kit.

    It's a speed build, but it can be hardened.


    I feel you are too defensive, you may want to try without health gems and such and go offensive for monsters to get destroyed faster.

    Posted in: Necromancer
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