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    posted a message on Diablo Movie
    Quote from "dorgeismydog" »
    Lmao sorry no, Cain so isnt black (No racism) I just think an elderly white man looks different than an elderly black man by character.

    Race does not really matter if they can play the character right. Besides... Freeman defiantly has a great voice for the part. But I doubt if it would ever happen...
    Posted in: Other Games
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    posted a message on Family Guy VS. South Park
    The latest episode of southpark was just hilarious :D It also makes fun of Whale Wars and the Japanese :P
    Posted in: General Discussion (non-Diablo)
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    posted a message on Hey
    welcome to the forums. :)
    Posted in: Introduction
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    posted a message on Maphack
    Quote from "emilemil1" »
    I would give gold to anyone that can figure out a great reporting system that won't be abused and doesn't require admins to verify everything.

    All I can think about is if there are consequences if you abuse the system yourself and report a overly false case/cases....
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "emilemil1" »

    Spambots are impossible to block. The only thing they do is post messages and join games. The best way to prevent them is through CD-Key bans for a while. The problem is how to detect them. Rewarding people for reporting them is a good solution. If X amount of people reports a bot, then it gets a temporary ban and the reporters gets a reward. It could also reduce its reputation, making the next ban longer than the previous. The reputation would go up a bit after a day, that way it won't punish you too much if you happen to spam too much once every week. The only problem with that is to stop idiot clans from ganging up and banning people for fun... Blizzard can't have 1K mods checking every report.

    Which is defiantly the problem in such a system. Some players and clans would probably use it just to get rid of people. Some may even do it just for fun. So it might just be better to get rid of the reward system all together and just hope players report other players. If enough people are pissed hopefully they all know to report the spammer and that person will be dealt with. But adding rewards or motivation to the equation just leaves to much room for bias.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Well part of the reason so many turned to map hack besides being 'ungifted or retarded' was because it got increasingly annoying to go through the same area again and again and having to find your play hundreds of times. It simple got unfun after awhile of finding your way through the same, yet slightly different catacombs. I don't really know if thats a area higher screen resolution and a more visible map are meant to solve.
    Posted in: Diablo III General Discussion
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    posted a message on Best Drink?
    Im part of the awesome 1/10 people who voted for drpepper :P
    Posted in: General Discussion (non-Diablo)
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    posted a message on Family Guy VS. South Park
    Quote from name="Lt Venom" »
    The last couple episodes, Kenny survived.

    yeah... they've largely stopped doing that besides the occasional death here and there. I also find it quite disturbing that there is a situation where someone can say that...
    Posted in: General Discussion (non-Diablo)
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    posted a message on Family Guy VS. South Park
    Quote from "emilemil1" »
    "Oh my god! They killed Kenny!"

    "You Basterds!"

    ^^

    Every show has to have a on going gag you can laugh at :P Besides... he always dies in a different way ^_^
    Posted in: General Discussion (non-Diablo)
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    posted a message on Maphack
    Well all I can say is the following. Hopefully the game is fun, scary, and provides a all around good time with a upmost amount of security. I think everyone can agree on this.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "emilemil1" »
    The game was made almost 10 years ago, pretty much all games from back then are hackable today.

    True, and we should expect more than a few improvements with D3 in terms of security.

    Changing the system to not make "the use of hack such a benefit" would severely cripple the creativity. You can of course make a game where players have no "need" for hacks, but what is the point of that? Why would you design a game with the focus of discouraging hacks? All game companies can certainly not do that or games would be way too similar, so why would Blizzard be the company to do it? You can't blame Blizzard for a general problem. So blaming Diablo for this is essentally to blame every other game, because they have the same problems.

    Hmm. I just want to point out that im not saying Blizzard should purposely try and make a game where you don't "need" hacks. That should never be the central point that you design a game on. But there are multiple things Diablo could do to make itself better.

    There are 3 reasons why people use maphack:
    1. Because you level up/MF quicker, usually the same reason why people use bots.
    2. Gives you an advantage over others, also one of the reasons to use a bot.
    3. Because the game is funnier with it, people feel the need to use a bot.

    I agree with those. But Bots can do a lot more than maphack in most cases... which can make a large difference.

    The first problem shouldn't have to be solved because it is not a problem. The game is not intended to be played with a maphack, therefore it should not be designed assuming that the majority is going to use a maphack (because the majority don't). This problem is the reason used by people that prefer character progress over gameplay.

    The second problem is definitely a problem, but it is a problem that can't be solved by changing systems. People that just wants to be better are always going to use hacks is they can.

    The third problem is the one that needs a solution. Diablo 2 is funnier with maphack. I have not heard anyone saying that they like to search through the catacombs for the 18:th time. They enjoy the game more when they don't have to do the searching part. This will no longer be a problem when the searching is actually fun. This is the reason for why D2 has so many
    bots, because runs are not fun.

    You are completely right on problem 2, people will always use hacks. However, for problems 1 and 3, they sometimes go hand in hand. One of the biggest reasons to use maphack is because you get to skip the searching part. Make the searching part fun, make it produce some results, and you may cut down use of maphack.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "emilemil1" »
    Sry for the choice of word, but that is plain bullshit.

    No offense taken.

    Putting restrictions on a games features based on the existing maphacks is idiotic. Tell me one game where a hack or bot wouldn't give you an advantage? I can't come up with any.
    Im sorry, you've completely lost me with your ranting. Looking at what you quoted, All I said was that it's blizzards fault for not making the use of hack less of a benefit. Thus saying that if they want to cut down on people using it, they need to make playing the game more beneficial. At the same time, even I'm not saying using hack won't give a player a advantage, however, it does not suddenly make it impossible for you progress unlike other hacks in other games.

    You are basically saying that all games should have the exact same ways of getting experience, or otherwise they will make hacks useful. And if they do make hacks useful, and people start using hacks, then it is the gaming company's fault.
    We are not talking about games in general, we are talking about Diablo, and in Diablo, you gain experience by killing monsters. Thus why my post is not pointed at the game industry in general, or even all of Blizzard, such as Starcraft, where the maphack does provide you a much more obvious advantage. But yes, Blizzard should at some level looking at themselves in order to make the player less encouraged to hack.

    Is it also Blizzards fault that bots gives you an advantage?
    No, it isnt, because I think Bots are kinda different than a maphack :confused: One allows you to just see what the map is, the other can allow you to see the immunity of a monster and do all other sorts of things that should not be allowed.

    Thats like comparing a simple sneeze and a full blown cold.

    Doing something that isn't in the game by default is always the doers fault. It is not the internets fault that I got a virus, it is the person that made and uploaded the virus to the internet.
    Well.. it could be the fault of the person who decided to look up porn and got a virus while doing it because he stupidly clicked a link that made him download a new video player in order to watch the video. But I do get your comparison, it would in most cases the fault of the person for being stupid. Which is the point, the person who uses the hack, chooses to use the hack. But it's also something to say that it's also Blizzards issue that they made a game that was 1) easy to hack, and 2) made the use of hack such a benefit.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "Sildrugtanni" »
    You're wary of them getting rid of an illegitimate tool that they never intended to have in to begin with? I find that to be a bit humorous. I find it even funnier that you blame the game for your cheating. Any game has any number of hacks that would be a great positive, but that doesn't mean you should use it and say "Well it's the game's fault!" That to me feels like a cheap justification for cheating.

    It may be a illegitimate tool that you were not suppose to have, but its one that many people have at one point or another used in order to get through the game, such as myself from time to time.

    But yes, it is the games fault Because the game did not make it worth it enough to actually play it. Why spend a hour looking for the correct stairway when you could just use a hack instead? Why go through act 3 the correct way when you could just hack your way through? For quite a few players it was just simple easier to use hack rather than go through the game the hardway. That is why I could say it was 'Blizzards fault' because they did not make it beneficial enough to go through the game and kill everything. Now yes, there will be quite a few people who will use map hack anyway, but for the majority of people who may have used it a few times out of convenience, they might have not if there was a real benefit to just not using it, or real benefit to going through the entire game.

    Looking back, normal monsters dropped very little in terms of value, while past a certain point, they became useless in terms of gaining experience. So Im not really surprised people will use the hack.
    Posted in: Diablo III General Discussion
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    posted a message on Maphack
    Quote from "OathofChaos" »
    I am sorry if you misinterpreted my response as a way of twisting "A" to make it equal "B". I, unfortunately, understand both sides of this argument. While on the one hand, the game as we know it is almost ten years old. Players currently are playing the game out of habit and commitment, trying to soak as much fun out the game as possible. While I can argue that 99.9% of players on Battle.net are veteran players, a hack, as defined. is a modification of a program or device to give the user access to features that were otherwise unavailable. That being said, the game was programmed a certain way, and without the use of extraneous programs that not everyone has access to, it can be considered "unfair" to legitimate users who wish to play the game naturally. Let it be known that I fall into the former category, for I do indeed have a Maphack.



    Hacks have been stopped by simple code for their MMO model. Why shouldn't it work here? The only reason why we have hacks in the first place is because of poorly written code on an old coding system (VBasic both ways), and a client side model of server // client communication. The new system uses an XML interface with a C++ compiler. With the security of the aforementioned code, the only type of hacks we'll ever see are single-player trainers.

    Ah. I see both your points, and you are right, to a point it does provide a advantage to the player who knows where to find everything, and who ever he is helping as well. However, though it may be a advantage, the hack is self does not impede on your own progress, but rather just provides advantage to the player using it. It may seem like a twist of words, and may seem like a useless point. But such things are very different in a RPG rather than MMO. I think the differences are obvious, but in a RPG, you are not forced to play with other people in order to level up. In Diablo you could play the entire game without help from a single person.

    This is where me and other people started to use map hack however. When playing a game to finish act 1, map hack was useful. You could quickly go through the catacombs, find the boss and kill it.

    Maybe Im somewhat wary of Blizzard getting rid of something that at moments of frustration Ive chosen to rely on in the game, map hack certainly made leveling much much faster, epically when going on runs or finishing acts. I would certainly like a more hack-free environment however, which looking at the bottom part of your post, does seem possible. However if anything It's probably Diablo's fault for making the use of map hack such a positive.
    Posted in: Diablo III General Discussion
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    posted a message on Family Guy VS. South Park
    Im just wondering why there are two married talking bears living in someones neighborhood with weird accents. It does seem midly random, then again, if it's made by MacFarlane it has to have something thats a creature and talks.
    Posted in: General Discussion (non-Diablo)
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