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    posted a message on Keep the traditional isometric perspective or try something new?

    The ISO view is a standard for the genre, there are way more failed 3rd person diabloesque games than successful. Honestly only 2 come to mind and they are more hybrid fps, Borderlands and The Division.

    Posted in: Diablo III General Discussion
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    posted a message on Future Character Packs

    I'd rather get something new than the rehashing of all the old classes. I'm happy we are getting Necro, I'd be happier if it were Assassin, and this is pretty much everyone right now. Some people are really happy Necro is coming, some people are happy but would prefer Druid, some would prefer something else, etc... They should just give us new, I think they should game break, I honestly like that way of doing expansion and packs. Then they can go back and retool what they broke, it makes a more interesting experience.

    Posted in: Diablo III General Discussion
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    posted a message on So, how do you feel?

    I've been playing POE for the past couple of months, just came back to D3 for the new season after missing a couple but...


    I'm slightly content... the D1 remake does nothing for me, I played D1 when it came out, it's the game that got me into Blizzard. It's the easy choice for a revisit as well, much smaller in scale to D2, which is definitely the most notable game 8 the series.


    The only " exciting" news is the Necro, but that not coming out for the foreseeable future is extremely disappointing. The implication of class packs might be good. I could go for a new class every 3 months or so.


    The current dev meta of releasing sets for builds is disappointing. All the builds have been done...

    Posted in: Diablo III General Discussion
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    posted a message on One Week Later: My Impressions and Frustrations
    The big problem right now isn't sockets or rolling for them its gems. It should be possible for an item to roll the way you want it or close enough that you shouldn't have to re-roll stats on it. But with gems giving you 130% CHD and the way critical hit works at this point you are guarenteed that 130%+ dmg on a critical hit. With a critical chance near 50% which is pretty common of course CHD is as highly desired as it is and with most weapons rolling under 50% CHD, everyone wants that socket.

    The solution here is changing the gems that supply CHD to bring down the overall stat on your character to a reasonable level. Make the CHD rolls better for all weapons, making the low roll 50% on weps and 100% for the best rolls, or rework damage and health pools bringing them all down. The latter would be inline with the lowering CHD on gems.

    I think CHD is way too powerful. CHD should give you a possibility of having a (arguments sake) 500% critical hit but it should range 100-500. It should not be a gaurenteed 500%. With this simple change it will make CHD less attractive overall, it will make a character that stacks CHD peaky. High damage would become unreliable, so dumbly stacking CHD which is common now wouldn't work as well. Also it would make the choice between CHD and higher dmg more interesting.
    Posted in: Diablo III General Discussion
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