To be perfectly honest, I have never played WoW, but I have played WC3. In WC3, the most flashy spells were noticeable, but you could still see what was going on. Frozen Orb, flashy, noticeable, but you can still see what's going on. If they go flashy, but not so over the top it's ridiculous, I'm fine. As soon as I can't tell what's going on due to blood and fireballs, I'm turning off some graphics options.
I mean you can allow barbs to leap huge distances but not have weapons come back to them, no...
Well, correct me if I'm wrong, but the idea was made by the same person who had problems with barbs using magic in the first place...
And if you'll notice, I did say "most certainly will not come back, unless you use some sort of ancestral spirit to guide it or some such thing." when I said that, I was saying it could work, but not in the original premise of the idea.
Well, if you're running around sporting full plate, it would be kinda tough to see rings and ammys, especially as you would likely have them inside the armour, as ammys would get in the way, and if the rings were properly sized to wear on top of armour, what happens when you put on leather gloves?
Oh, I'm aware that boomerangs are good in video games, I've used such things before, it's just the same greatsword that's optimized for the separating of head and neck will not fly very far when thrown (except maybe by someone with the physical prowess of the Barbarian) and most certainly will not come back, unless you use some sort of ancestral spirit to guide it or some such thing.
He has that shockwave thingy, and besides, you throw weapon, enemies get chopped, you look around in terror as you realize you killed all the enemies in front, but the ones at the side now are attacking your defenseless self. In the words of Mai'q the Liar:
"Some people wish to throw their weapons. That seems foolish to M'aiq. If you hold your weapon, you only need one."
Oh, and if you throw an axe like a boomerang, it will fly, then fall... Aerodynamics are a powerful thing, young grasshopper.
You know, you shouldn't use the enter key after every three words, but w/e...
Anyway, any front line hack-and-slash character will still need some sort of area move, otherwise they get stuck with a disadvantage i.e. not killing as many things per attack. Whirlwind was good, but compared to Frozen Orb, well...
The new Barb looks great, he can still go melee pwnage, but when completely mobbed, he just leaps out and bust out a shockwave.
And who can argue with that?
Edit: Holy crap, in the time it took me to write that, you guys just took it away, didn't you?
Well, apart from needing to give you another type of potion, all it is is giving it a different name. It would work the exact same as mana, or else there might have been balancing issues. Maybe mana isn't magic energy, maybe it's a representation of the force of will necessary to execute a difficult combat maneuver, or call upon your inner magical power.
The reason going through all three trees sucks, is that you have these things called synergies. When you level up Fire Ball, for example, it gives a bonus to Meteor (and vice versa) whereas Lightning, well, it doesn't help the fire spells now does it? That's why most Sorcs go for one tree, it maximizes damage.
Also, the Meteorb sorceress uses the fire trees and Frozen Orb. Frozen Orb has one, somewhat useless synergy, but it does fairly good damage without it. As has been said, you can use it for Fire Immunes. the beauty of Frozen Orb is it only uses 20 skill points to be powerful, versus Lightning that maxes out needing all your skill points.
All this is, of course, assuming you have the latest Blizzard patches.
When they are really old, and are done, someone posts a completely useless post that only serves to ressurect (hence necro) a useless thread. Known other places as a 'bump'.
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Well, correct me if I'm wrong, but the idea was made by the same person who had problems with barbs using magic in the first place...
And if you'll notice, I did say "most certainly will not come back, unless you use some sort of ancestral spirit to guide it or some such thing." when I said that, I was saying it could work, but not in the original premise of the idea.
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But I digress. Howdy, pard!
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"Some people wish to throw their weapons. That seems foolish to M'aiq. If you hold your weapon, you only need one."
Oh, and if you throw an axe like a boomerang, it will fly, then fall... Aerodynamics are a powerful thing, young grasshopper.
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Oh, and why is Bartuc summoned by Baal, isn't he dead by then?
Anyway, I'm gonna go with the mage-clan style theory.
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Well, howdy!
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You know, when he said "without the colour" he didn't mean make it black and white...
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Anyway, any front line hack-and-slash character will still need some sort of area move, otherwise they get stuck with a disadvantage i.e. not killing as many things per attack. Whirlwind was good, but compared to Frozen Orb, well...
The new Barb looks great, he can still go melee pwnage, but when completely mobbed, he just leaps out and bust out a shockwave.
And who can argue with that?
Edit: Holy crap, in the time it took me to write that, you guys just took it away, didn't you?
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Anyway, so...
The reason going through all three trees sucks, is that you have these things called synergies. When you level up Fire Ball, for example, it gives a bonus to Meteor (and vice versa) whereas Lightning, well, it doesn't help the fire spells now does it? That's why most Sorcs go for one tree, it maximizes damage.
Also, the Meteorb sorceress uses the fire trees and Frozen Orb. Frozen Orb has one, somewhat useless synergy, but it does fairly good damage without it. As has been said, you can use it for Fire Immunes. the beauty of Frozen Orb is it only uses 20 skill points to be powerful, versus Lightning that maxes out needing all your skill points.
All this is, of course, assuming you have the latest Blizzard patches.
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I'm trying again today, starting earlier.