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    posted a message on Question about Arcane Dynamo
    Quote from inkcheese
    True for both. Arcane Dynamo also applies to hydra.
    Are you sure about that? When I checked Hydra hits and crits the same for me with/without the Arcane Dynamo buff even though the buff is consumed after casting Hydra. Can anyone else confirm this, might be a bug
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Legendary Drop Rate Modifiers Analysis - Rifting versus Non-Rifting, Equation Basis, and Magic Find Implications
    Captain obvious states that It all comes down to your gear folks, the fact of the matter is, it is always better to run rifts at the torment lvl it takes you the smallest relative possible time. Lets assume that your starting point is the gear only suited for comfortably breezing through T1. Since mob hp and difficulty increases exponentially you are better of staying at your current torment lvl as it will take you exponentially more time to complete harder torment lvls, and that is if you can actually do it. To give you an example, if you stick to torment 1 and play an x amount of time, playing twice (2x) that amount will yield twice the legendary drops( in average). If you spend a time of 2x but this time in torment 2 with the same T1 gear it will most definitely not yield twice the legendary drops but can potentially do worse than spending x time in Torment 1 . As you gear up that exponential curve of difficulty becomes more and more linear up to the ultimate point where the difficulty curve becomes a vertical line parallel to your x-axis, that is no matter what torment lvl you are playing it will require the same amount of time to complete a farming routine. Lets start with the 100% baseline at current difficulty, If you are playing say the next lvl of difficulty with a 115% legendary drop rate but it also takes 115% of the time of the previous difficulty respectively you are not really gaining anything. The optimal strategy is the following:



    Play a few times in torment 1 and find the average time t1 it takes to complete your farming routine. Take note of that time, once you get better gear increase the difficulty and check how much time the same routine takes you. If it takes you 1.15 the time or moreto clear the same content it means you should go back to the previous difficulty. If takes you less than 1.15 the time then you can keep playing the increased difficulty and repeat the same process when you get even better gear. You can probably use a formula like this.

    For each unit of time legendaries = (1*content cleared)x (drop rate). = 1*c*d at current baseline difficulty,
    For next level of difficulty: legendaries = ( X*content cleared)x( 1.15 *drop rate) = X*c*d

    where you clear less content per unit time for increased difficulty with the same gear. X = t1/t2 where t1 is the time taken to clear a farming routine at current difficulty and t2 is the time taken to clear the exact same routine at the new difficulty lvl with exactly the same gear. E.g if it takes 1.15 the time the ratio is X = 1/1.15 = 0.87. Compare the two drop rates and see which one is better for you.
    Posted in: Theorycrafting and Analysis
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    posted a message on 2 one handers VS 1 two hander? The eternal question.
    The main problem of 2H is that they cannot compete with dual wielding even if you are only spamming spirit spender abilities due to a missing socket and the less stats that you get from it. Plus 2 legendary one-handers can potentially offer you 2 distinct legendary abilities which can be game changing. The only possible way to go 2H is by getting the two set bonus from the monkey king set so that you get the 20% dmg boost when equipping a battle staff to make up for the missing crit dmg. Am not sure if Daibos count as battle staff, would be stupid if not, but once i get the set i would love to try it out. A dps meter would be amazing but I have the suspicion Blizzard doesn't want us to get one, it would mean that people obtain a very effective way to measure their dps and therefore compare with other classes...which would make people whine and demand class balancing with actual proof to back up their claims. To be fair it might be ok even without the 20% bonus, I ll give it a try.
    Posted in: Monk: The Inner Sanctuary
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