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    posted a message on skill ideas
    Oh one more thing:

    Definitely make items have more attribute requirements and that wearing that item will reduce the attribute while wearing it (even dropping it to negatives which would penalize user).

    If you still use charms, allow only the most powerful bonus of each bonus type (adds skill levels to all skills, adds skills to druid skills, adds skills to fire skills, adds skills to elementla skills, attack, damage, increased attack speed, resistance, reduce damage, adds attributes, etc.) to be applied - not all of the same bonuses (having 10 gcs with +1 elemental skills should only give only +1 to elemental skills, not +10).

    Lastly any bonus given (the bonuses able to get from attributes or skills) cannot exceed the amount you get from said attribute or skill.
    Posted in: Diablo III General Discussion
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    posted a message on skill ideas
    Oh want to add that the one skill tab all characters would get (see previous post) would have all the same base skills:

    Dodge - Raises defense from attacks while running/walking (triples if not attacking). PASSIVE

    Evade - Raises defense from attacks while standing still (doubles if not attacking) PASSIVE

    Parry - Raises defense from attacks while wielding a weapon (1% chance per skill level to reduce durability of weapon being "parried" by 1). Maximum defense would be equal to durability of weapon (Polearms would have the most, making them great for combat). PASSIVE

    Shield Block - Replaces shield block in Diablo2 with Raising defense from attacks. Only active while wearing a shield. Maximum defense would be equal to shield wielding. PASSIVE

    Two Weapon Usage - Reduces attack speed by 75%, but allows two single handed weapons to be used, or 1 two handed weapon with shield to be used. Each skill point grants increase of attack speed by 5%. PASSIVE

    <Weapon> - One weapon type, randomly determined, would be a part of the tab. The skill point gives +1% attack speed, +5 Attack Rating, +1 Damage. Reduces weapon requirements by 1 attribute point in all attribute points in requirement. PASSIVE

    Endurance - Increases Walk/Run speed by 1%, reduces stamina loss by 1%, Increases Faster Hit Recovery by 1%, and reduces damage (all) by 1 point per skill point. PASSIVE

    <Body Armor> - One body armor type, randomly determined, will be selected and it will reduce the attribute requirements of all attributes in requirements, and gives 1% faster hit recovery by 1 point per skill level when wearing that type of armor.
    Posted in: Diablo III General Discussion
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    posted a message on skill ideas
    I think you should just remove characters classes. Replace character classes with one skill tab being the same for all characters and that all characters have that tab. Add an Good/Evil alignment rating that would determine if you have access to a skill tab. Allow the players to choose the 2nd and 3rd skill tab by completing an "almost impossible" mission.

    I would then make diablo3 like a never ending set of quests that would create a new world from the start. Having one town initially then as quests are completed adding new towns/areas or renewing previously added towns/areas as new quests are generated. Players should pay Gold (like 100 Gold per Character Level) to move between using Way Points (no more free way points).

    I would then balance all the skill for a skill tab making them "make sense" and "be balanced" when compared to other skill tabs. Use synergies, but limit synergies to skills required to get the skill as well as maximum synergy level equal to the skill level of the skill benefiting from the synergies and how soon a skill can be obtained (like a skill obtained at Character Level 6 in Diablo2 would benefit from a maximum of 4 synergy skill levels, where a skill obtained at skill level 12 would benefit from a maximum of 8 synergy skill levels, etc.)
    Posted in: Diablo III General Discussion
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    posted a message on Adding a Hardcore dueling checkbox option
    I think if Player kills Player that no gold should be lost and no body be created, rather body goes to town automatically.
    Posted in: General Discussion (non-Diablo)
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