I thought it was an excellent review. On point, and completely accurate. Seriously.
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Jul 25, 2022Posted in: Diablo IV: Return to Darkness
Soon: Copyright pending 2004-2022 Blizzard Entertainment, Inc. All rights reserved. "Soon" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon" shall make no contract or warranty between Blizzard Entertainment and the end user. "Soon" will arrive some day, Blizzard does guarantee that "soon" will be here before the end of time. Maybe. Do not make plans based on "soon" as Blizzard will not be liable for any misuse, use, or even casual glancing at "soon." https://wowwiki-archive.fandom.com/wiki/Soon
Jul 19, 2022Rebjorn posted a message on Glad to see that there is no 'Diablo Immortal' forum here any longerPosted in: Diablo III General Discussion
That game didn't even deserve to be mentioned in a single paragraph around here. I liken it to the way that the Romans rejected the name of a bad emperor, they made sure that his name was erased from history and then they moved on.
Jul 8, 2022Rebjorn posted a message on In-Game Channels should and could be a much better experience.Posted in: Diablo II: Resurrected
The update was good but it didn't address channels at all. Hopefully it's on the radar.
Jul 6, 2022Rebjorn posted a message on Another Victory In The War Against Lootboxes & Other BSPosted in: Diablo: Immortal
We all know what the 'situation' is like with the pandemic. Well, there's another 'situation' that we should deal with once and for all:
Jun 30, 2022Rebjorn posted a message on Time to quit Diablo Immortal - The Full Story (Wudijo)Posted in: Diablo: Immortal
Jun 28, 2022Rebjorn posted a message on The Numbers Are IN: Diablo Immortal Is 25x Worse Than Other Gacha...Posted in: Diablo: Immortal
Anyone claiming that Diablo Immoral's MTX scheme is 'no worse' than other mobile games would do well to watch this one:
Jun 27, 2022Posted in: Diablo: Immortal
It's not a game, it's a slot machine. I suppose what you're really asking sarcastically is, "Don't you have a phone?" .. :-]
They CHOSE to insult their fanbase so profoundly, hopefully now with the (temporary?) China ban they'll have to make some adjustments, because the game was in very large part made for the Chinese market where this kind of monetization scheme is much more accepted and now without that potential revenue stream they'll have to rely on other markets. I actually really hope this game gets outright banned in China, perhaps that'll make them think twice.
Jun 23, 2022Posted in: Diablo: Immortal
Bellular has done a good series on Diablo Immoral on his news channel, and I highly recommend you see them all.
Today's review: https://www.youtube.com/watch?v=qvLgQadgIo0
There's no excuse for being so insanely and over-the-top greedy about it. Yeah, we all understand that they need to make money somehow but the community is reacting to the way that they're doing it, and not the fact that they're monetizing their efforts. I'd happily throw in a few bucks now and then, only fair .. but this .. they could've chosen a more sensible approach but instead they chose to alienate a huge chunk of their fanbase, squeezing the players for as much money as possible in every possible way, not to mention actually ruining the gameplay experience along with it with all their constant reminders to spend real money and by paygating content. This is not a game, it's a slot machine. All praise to the talented artists that did the artwork and all that, but perhaps they should take their talent elsewhere because this monetization scheme is an insult to the artists and to everyone else.
The artists who did all that hard work were USED in a very sinister way, it is not the 'game designers' that's to blame, many good artists were involved, hoping that their labor would yield good fruit, this is about executive decisions, the good artists involved were thoroughly USED by men in suits and this is a complete disgrace. A shameful thing, shame on you for this, Blizzard!
If any young programmer or game designer reads this; - Well, do NOT work for this company if there's any chance that they're liable to do you over in such a way, your life is your own, your heart is yours and you must utilize your power in a productive way.
If you haven't understood it yet; - They want your blood!
Let's just hope that Diablo IV will be an actual game. Meanwhile, there's always D2R or D3.
Jun 21, 2022Rebjorn posted a message on My first legendary! - Sad thing, I do NOT believe it was a 'random drop'.Posted in: Diablo: Immortal
One doesn't purchase Diablo Immoral you know .. besides, I didn't say that I actually think they're actively monitoring these things.
Jun 15, 2022Rebjorn posted a message on My first legendary! - Sad thing, I do NOT believe it was a 'random drop'.Posted in: Diablo: Immortal
Logged on today just for the daily reward stuff and to get a single 'first kill of the day' reward ..
Now, hear me out - Literally the first mob I killed dropped a legendary staff!
The first legendary I've found (I'm lvl 34)! Well .. I ABSOLUTELY BELIEVE THAT THIS WAS NOT 'LUCK' - the game has BUILT IN ALGORITHMS for this stuff - I'm someone that's not really playing the game atm - so they want to HOOK ME back in this way. It's not random at all, your rewards are 'weighed' up against various factors based on your player profile.
It's almost as if a GM was standing right there next to me as he noticed that I ran out into the wilderness .. 'Hm, you haven't been playing much lately, have you? - Here, take this! - Perhaps that'll make you return to the game!'
Sad state of affairs because as much as I'm not someone who subscribe to 'conspiracy theories' or anything like that, It'd really not surprise me if this is exactly what happened. I absolutely wouldn't put it past Blizzard implementing something like this into the game code at this point. We shouldn't accept such tactics to be 'the new normal' guys. Let's just hope that D4 will actually be a real game.
Jun 9, 2022Rebjorn posted a message on Free games are casino in disguise - And they should be regulated accordingly.Posted in: Diablo: Immortal
This is an article from tek.no - a Norwegian website. The translation is via google translate, it's not perfect, but the context is clear:
I have to say that the auto translate does a pretty darn good joob here btw. In the near future it'll be absolutely perfect.
Edit, discussion on /r/diablo:
Jun 9, 2022Rebjorn posted a message on In-Game Channels should and could be a much better experience.Posted in: Diablo II: Resurrected
Better late than never I guess, let's hope they go the extra mile with this:Hello all -
The team has been working on a pretty significant update for the game that will improve the PC lobby experience while also incorporating a major overhaul of the lobby system on the console version of D2R.
We expect this to be in the coming weeks. Once we have more details on the exact date, we will be sharing that here on our forums.
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Jan 20, 2022Rebjorn posted a message on Our Diablo II: Resurrected Build Tool Is Now Live!Posted in: News
Good stuff! But this one's gonna need support for Crafted/Rare/Magic items. Extremely important.
Also, there are many items that aren't really listed correctly. Death's Fathom for example. I think what's happened is that assets are pulled from a database and that's something I've seen in many ways, shapes or forms on various websites. This causes a lot of incorrect item references. Better add a system to directly report discrepancies, this'll make the job much easier.
For example in the case of Death's Fathom - say someone's trying to add it, they notice that there's an error, they can then choose to directly report that particular item with a small description, so that whoever's in charge can do an update. Once something's confirmed to be listed correctly, the possibility for reporting on the item could be removed in order to not get overwhelmed with requests perhaps.
Keep up the good work!
Jan 14, 2022Rebjorn posted a message on Diablo II: Resurrected | 1.12 - PC PTR Patch NotesPosted in: News
Thee can not breaketh yond which is already broken.
Dec 2, 2021Rebjorn posted a message on Diablo II: Resurrected | 12.2 - PC Patch Notes - 2.3 / Build 67314Posted in: News
If they can just continue like this, all's well. Rome was not built in a day but there are still several issues.
Here are two lengthy and important reddit discussions. There's much more not covered there:
Nov 9, 2021Rebjorn posted a message on Diablo II: Resurrected - 11.5 PC/Console Update NotesPosted in: News
This was absolutely necessary. Servers are performing better now overall in addition. Hopefully they'll just keep iterating on things. Even though many of the issues should have been anticipated it's fine if stuff isn't happening overnight as long as it's actually happening.
The big one in my book is that the lobby GUI (in particular the game join/create process) needs an overhaul.
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