I get that they need to make money somehow, but I really hope that they'll stay true to their word and NOT introduce any kind of MTX that allows for faster progression, increased drops, better access to key aspects of the gameplay, etc. There's a fine line. In my opinion they're balancing well with that in a game like World of Warcraft and they always have. I've played WoW (and the Diablo series) since forever and I've never felt that I 'need' to spend extra money on 'pay to win elements' in WoW. There's a right way of doing things and there's a wrong way of doing things.
Let's hope that we don't see another Diablo Immoral disaster - the greediest game ever made. - And it saddens me to think that some actually 'enjoy' that sorry excuse for a game and 'don't mind' that kind of monetization scheme - that stuff must NOT be allowed to be 'the new normal'. Those who speak well of that game have, to put it frankly, been brainwashed. Anyway, have a nice day.
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Another cross post:
https://www.reddit.com/r/Diablo/comments/qib19a/unpopular_opinion_completely_remake_the_lobby_gui/
If there was more activity here nowadays, discussing here would be better. But there ya go.
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Magistrate I didn't really reply earlier cause I simply agree. I'll quote you on this now though:
"9. i honestly cannot figure out how to create or join personal channels--if these currently exist, they need to be more visible and would help avoid bots; also, tbh add functionality that works like chatbots of old to moderate and run channels--remember sitting in trivia and stuff back then between games, or using them to help keep channels not a mess?"
You can actually create/join a channel. Type '/channel join MyChannel'. But it's very lacking. Once you're there you're OK but if you enter a game you will be sent back to lobby and you have to manually select the channel again from the drop down menu. And if you exit the game and restart D2R you have to manually type '/channel join MyChannel' again.
"10. why do we not have clan options in 2021?"
Amazingly ridiculous that this isn't a thing.
---
It's 2021. Updated graphics and all, very good. But with regards to the Lobby GUI it's like they went half way into the forest and turned back again. The lobby GUI should and could be AMAZING but yeah they simply just skipped that part and in fact made it worse. Unbelievable. It's not like an amazing lobby GUI would be game breaking or anything. Instead, and I repeat, they somehow managed to make it WORSE. /slowclap.
Edit: This is NOT on Vicarious Visions, who did an amazing job. This is 100% on Activision Blizzard.
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Thanks for your reply. You should mirror it in places where it's more visible. On reddit, official forums.
Care though if you post it on official forums because it might get removed for some ridiculous reason.
That's why you would want to mirror it in several places.
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This:
https://www.reddit.com/r/Diablo/comments/qgzmha/seriously_if_were_going_to_have_to_contend_with/
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This'll be a crosspost. Big discussion in this thread:
https://www.reddit.com/r/Diablo/comments/qeqjlw/d2r_is_not_ready_for_the_first_ladder_season_yet/
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I'm hopeful that they'll enable it again in the future for everyone. Cause yeah they did promise. And being able to play TCP/IP is a great thing. Hopefully the case is simply that they just wanted to get the game launched on schedule and enabling TCP/IP at this time actually WAS complicating things for them so they just postponed it. But again yeah they did promise. And people WILL use hacks to circumvent it. And in the end, why couldn't they simply postpone the launch alltogether in the name of 'living up to the standards our players expect from us' just like they did with Shadowlands?
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Not sure if you can ask about that around here. Asking about regular mods is probably ok.
But fact is, Blizzard themselves should just make this happen - they promised that it'd be in there for D2R.
Then, later, they went like 'nah not gonna happen cuz reasons'.
Those reasons being that it'd be 'a safer experience for everyone'.
Not that it helped at all. Bots, hacked items, spam everywhere. They just didn't wanna spend the resources.
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Title, this is something that's been in use for the best mods for a long time. Falls in line with the 'Don't change the original gameplay too much, but improve on certain technicalities' policy (which I love). Basically when you're in the lobby there should be a third input box where you can choose to enter specific keywords to narrow down the public games list to suit your preference. For example if I'm looking for 'Tristram Runs' I enter 'Trist' or 'Tristram' in the search box and all available public games containing that syntax is listed.
Also, please, auto-filling of game name numbers. That's another thing that good mods have been using for a long time. For example if you're making Baalruns, say your game name is 'Baal-Run-3', when you exit the game, and you create a new one (or you're joining for a new run), the 'create game' or 'join game' input box auto increments so that it's 'Baal-Run-4' et cetera. Proper copy/pasting should also work.
Also, you select a game that you're interested in, it auto disappears and doesn't even auto fill into the input box, what's that? Not great, please fix that. And arrow keys won't work in the input box when you wanna make adjustments? Rly, what is this, some Java version from 2007? Come on, do it better.
There is more, much more. Don't leave this 'as is' and do a small patch every few years.
Thanks and keep up the good work!
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Many reasons but when a massive new title is released and many wants to get on at the same time, the server infrastructure usually isn't prepared for it. Another recent example was the Amazon game New World; their server capacity was around 466,000 however over 700,000 were trying to log on at the same time. All of those servers cost money and even if they could predict such an inflow they might not even even want to set up all those extra servers because of the costs involved. What happens if that massive interest really is only a one-off, as it often is with new titles, what'll they do with the rest of the servers? Sure, they could likely sell them off later but that's a potentially big monetary loss. Setting it all up costs money too. As long as they iron things out in reasonable time, players will usually forgive them for some initial hickups.
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If you wouldn't mind showing your support (that is, assuming you DO support full modding for D2R), please sign!
True Mod Support in Diablo 2 Resurrected. (Including Private Realm + Hardcoding Support)
5000+ signatures in a few days. I wouldn't be surprised if this number goes WAY higher, and soon.
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And by now they've surely found a way to ensure that duped items from local gameplay won't make it into the online game anyway - this coupled with the fact that there WILL be hacks and bots online again just makes me think that there's no good reason for them to go back on their promise.
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https://wccftech.com/diablo-ii-resurrected-tcp-ip-removed/
Ridiculous. What's next? Online play only and Shakos in an in-game store?
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Not sure about that but you could type /dance in game and record zoomed in to get a nice effect of a dancing character at least. See the intro here for an example.
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I think a lot of players would want that. These disconnects are likely on your ISP or local setup btw, so you may have to look into that. But btw NICE necro of an 8 year old thread ;-D -- Anyway if they for some ridiculous reason all of a sudden decide to make Diablo II: Resurrected 'Online Only' then I think I might sue them for aggravated assault.
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Just came across this article, may be old news for some but here you go:
https://screenrant.com/diablo-2-resurrected-alpha-mods-cease-desist-blizzard/
I think that one concern for many D2 players have been whether or not Blizzard will encrypt the game files and deny the community the opportunity to make modifications to the game. Looks like we might actually be able to enjoy those awesome D2 mods after all - and who knows, perhaps they'll even take it one step further and provide the community with some real tools for the job (modding D2 can be very cumbersome and what one can actually do is limited because many bits and pieces of the game code can't be accessed).
“We acknowledge that a big part of Diablo II’s longevity is the modding community and we appreciate their enthusiasm for the game. Classic Diablo II and its mods will continue to exist and we’re going to do our best to continue to support the mods for Diablo II: Resurrected as well .."
According to reports, Blizzard Entertainment sent cease-and-desist orders were sent to creators who build mods based on Diablo II: Resurrected's recent alpha. Blizzard hosted a closed technical alpha for the Diablo II remaster in early April, allowing only a select number of players to try out the title's first two Acts.
Many members of the modding community got their hands on the alpha build despite not receiving an invite. Some modders gained access thanks to a Belgian programmer named Ferib Hellscream, who managed to invite himself into the technical alpha by bypassing Diablo II's anti-cheat parameters. Upon successfully manipulating the system, Ferib shared his tool, D2ROffline, with friends and other modders. Trouble arose when someone leaked the tool, opening the door to people charging money for access. To combat this, Ferib open-sourced his work; naturally, more players and modders poured in. Blizzard has now made a few moves of its own.
Speaking with Kotaku, Ferib and another modder said they received cease-and-desist letters from Blizzard, effectively putting the kibosh on their Diablo II: Resurrected mods. One person who goes by Shalzuth claimed a private investigator delivered their warning. In compliance with Blizzard's request, both creators deleted Diablo II: Resurrected projects from their respective websites. Ferib additionally removed YouTube videos related to his work; meanwhile, Shalzuth shuttered his Diablo II-centric Discord server. When reached for comment, a Blizzard spokesperson shared the following statement with Kotaku.
Blizzard's response to the ordeal is expected and understandable given the circumstances. After all, some of these mods were based on a hacked version of Diablo II: Resurrected's alpha build. At the very least, it seems as though Blizzard plans on fully supporting the modding community whenever the full game actually goes live later in the year.