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    posted a message on 100m crits monk cold build 2.1 testing
    You are right =(
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 100m crits monk cold build 2.1 testing
    It is way to hard to continue do that damage since you need mob. I would say it is a good party build since it doesn't require so good items, they can roll bad affix and may this build work. Still SWK+Inna+Flying Dragon is a better build, which each decoy can do 90-120m plus your 4m DPS on paper shet per second (which sucks anyways).

    Posted in: Monk: The Inner Sanctuary
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    posted a message on 4.30 APS - 4.1m DPS
    Quote from gurg0

    0% elite damage. 19% holy = equivalent of having 1.5m dps
    I prefer SWK + Inna rather than a few % of holy or elite damage. The buff from those sets are better than elemental/elite damage.

    Quote from Taktics_Andrew
    The fun part is on my barb I reach even 9 mil DPS without power buff but It's still not that impressive compared to my 20 hours played and 800 000 dps shotgun crusader .
    True story, same the Monk...
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 4.30 APS - 4.1m DPS

    Now 4.45m dps :) solo
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 4.30 APS - 4.1m DPS


    Really easy to go around solo a t6 with a full party.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on 100m crits monk cold build 2.1 testing
    Change your off for a Fist of Azturrasq and you will see crits of 200m... Btw this is hard for killing RG.

    Edit: Tried this build and works really good on lesser monsters, it is like zdps but with dps if you know what I mean xD btw if you don't have a good mob, then you will never kill elites.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on MonkRifters - Newly created community to share loot.
    Cool idea, maybe if Monks receive the proper buff on dmg at the last PTR Build (4) I would participate on this community.

    If don't Im rolling a Crusader :P
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Discussion: Are the devs out of touch?
    The answer is yes...

    Why is this answer? Becuase they don't play...

    They do interviews streaming at Torment I and it seems hard for them... lol!

    They ask for our Feedback at forums, but they read one of every 500 posts!
    Posted in: Diablo III General Discussion
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    posted a message on [Video] Shenlong's Combination Strike Monk (buffed Shenlong build and discussion)
    Combination Strike with 2 generators = 20% extra damage.

    It could be likely the same by changing that passive for Determination (20% extra damage when having 5 monsters around you). Change your LMB to Mystic Ally/Fire Ally (10% extra damage) and then you will get more extra damage. That way you get 10% extra damage that means more damage than 15% attack per second.

    Just a suggestion :P
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    Monks are the best follower ever... Monk are the worst class ever...

    Just compared between all classes and we are OK in survivality but on DMG we are doing around 10%-15% of the damage that other classes are doing...

    PS: The only viable build is SWK+Inna+Holy setup :(
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    The boots doubles Mystic Ally buffs!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Trascendence nerf?
    Agreed!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Trascendence nerf?
    All people think the same on dfans and d3 forum but Blizzard doesnt read forums... 0.4% is to lpow... having 100k health globes increase 400 points trascendence heal :(
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    Quote from Deatherian

    You got the Guardian Path change backwards, it's a nerf from 35% to 15%.
    You are right =(
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Datamined @ Monk PTR 4
    Transcendence: Life per Spirit gained reduced to 429 (downfrom 1568). Bonus gained from Health Globe Healing Bonus reduced to 0.4% (downfrom 2%).


    Im ok with this change since it was really OP, all your heal came from one passive, but now seems to be really low the bonus from health globes... so 0.4% means every 1,000 health globes extra you receive 4 points! So to increase this number considerably you need 100,000 health globes to increase this value in 400 points! Still really low and forcing us on 3 pieces to have health globes.



    The Guardian's Path: Spirit generation while using a two-handed weapon increased to 35% (upfrom 15%).


    Interesting, so maybe now 2H builds would be more viables.

    Harmony: 40% (upfrom 30%) ofyour single elemental resistances from items instead increases your resistance to all elements.

    Great! It tells you to use Mantra of Salvation or this Passive, which rocks!

    Breath of Heaven: Healing increased to 69735 - 91192 (upfrom 53642 - 70147).


      • Circle of Life: Healing increasedt o 139469 - 182383 (upfrom 107284 - 140295).

    Still healing around 1/4 of your total life which sucks... This value should be reworked and optimiced to work with % value of your maxium life, like 60% or maybe 70%.

    Cyclone Strike

    This used to work with zdps... Really, who uses this rune?

    Serenity

    • Peaceful Repose: Healing increased to 93874 - 120695 Life (upfrom 56943 - 62101).
    • Tranquility: Damage redirected increased to 120158 (upfrom 92430).
    Same as breath of heaven... Rework this value with % value... And also the redirected damage really sucks, it should redirect a % of your maxium life or something like that to deal more damage.

    Mantra of Healing: Shield strenght increased to 62064 (upfrom 47742). Life regeneration bonus increased to 10728 (upfrom 4126).

    • Sustenance: Life regeneration increased to 21457 (upfrom 8253).
    • Boon of Inspiration: Life on Hit bonus from Mantra of Healing increased to 3576 (upfrom 2751).
    A few days ago tried to use a Mantra build with SWK using this shield, maybe it would work better now. Also this life regen bonus may be considerable, but stills seems to be low on high tiers. About Boon of Inspiration it seems to be a shitty bonus... It should be around 11k LoH or maybe more to make it usefull.



    Dashing Strike: Damage increased to 370% weapon damage (upfrom 305%).

    • Barrage: Damage increased to 975% weapon damage over 2 seconds (upfrom 750%).
    • Way of the Falling Star: Movement speed gain duration increased to 4 seconds (upfrom 3).
    • Blinding Speed: Chance to Dodge increased to 40% (upfrom 29%). Duration increased to 4 seconds (upfrom 3).
    • Radiance: Attack speed bonus duration increased to 4 seconds (upfrom 3).
    This skill should deal a lot of damage since it requires a lot of seconds to cast... It would be great a huge hit from once... But 370% weapon damage? Come on, my generators deal more damage... Add a cero over there! Barrage is trying to increase this damage, but it is still something poor. Way of the Falling Star can compensate the increased cd that it had from the last patch allowing you to move one second more at a higher speed. Blinding speed seems to work good, but 4 seconds really sucks, it should have a higher timer since on higher tiers 4 seconds means nothing, same as Radiance.

    Inner Sanctuary

    • Intervene: Shield strenght increased to 107284 (upfrom 68332).
    • Safe Haven: Healing inside Inner Sanctuary increased to 35779 Life per second (upfrom 11389).
    This shiueld really sucks... It means nothing damage and also it is unamovible... Like I said a few times before: Inner Sanctuary should follow you. The bonus from Safe Haven seems to be really good!

    Sweeping Wind: Damage increased to 105% weapon damage (upfrom 60%). Damage at 3 stacks increased to 315% weapon damage (upfrom 180%).

    • Blade Storm: Damage per stack increased to 145% weapon damage (upfrom 85%). Damage at 3 stacks increased to 435% weapon damage (upfrom 255%).
    • Cyclone: Lightning tornado damage increased to 95% weapon damage (upfrom 35%).
    Nice bonus! Using alabastar gloves or the new fist at season allows us to deal more damage! Good update! The other two runes that buffs seems good too, can't wait to test it!

    Wave of Light

    • Shattering Light: Bonus weapon damage as Cold in a line increased to 820% (upfrom 165%).
    Making Cold now viable? Seems like the moved one rune buff to another one... Can't get this spender to work as it should be.... Still sucking considering 75 spirit waste.

    Mystic Ally

    • Enduring Ally: Life per Second increased to 10728 (upfrom 4126).
    Still low healing since we are choosing between one or two of those healing skills in our builds, since we still need to consider others buffs that makes us invulnerable (SSS/Serenity) cause higher tiers won't let us heal.

    Blinding Flash

    Same as above, considering a benefit during 3 seconds, which means around 90k heal in 3 seconds... SUCKS!

    Epiphany

    • Soothing Mist: Healing from using abilities increased to 40232 Life (upfrom 20632).
    This seems to be fairly good :P



    • Shenlong's Spirit 2 piece Bonus: Increases Spirit Regeneration by4per Second (upfrom 1).
    • Inna's Mantra 2 piece Bonus:Gain200Life per Spirit Spent (upfrom 124).
    • Monkey King's Garb 4 piece Bonus:Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for3500%(upfrom 1600%) weapon damage as Holy.
    Shenlong more spirit per second? What a sucky buff...

    Inna set 200 life per spirit? Come on.... this sucks too, is too low!

    Monkey King's seems to be really good so now everyone have to build a SWK CDR Holy build since it is the only viable.
    Posted in: Monk: The Inner Sanctuary
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