It is way to hard to continue do that damage since you need mob. I would say it is a good party build since it doesn't require so good items, they can roll bad affix and may this build work. Still SWK+Inna+Flying Dragon is a better build, which each decoy can do 90-120m plus your 4m DPS on paper shet per second (which sucks anyways).
The fun part is on my barb I reach even 9 mil DPS without power buff but It's still not that impressive compared to my 20 hours played and 800 000 dps shotgun crusader .
Change your off for a Fist of Azturrasq and you will see crits of 200m... Btw this is hard for killing RG.
Edit: Tried this build and works really good on lesser monsters, it is like zdps but with dps if you know what I mean xD btw if you don't have a good mob, then you will never kill elites.
Combination Strike with 2 generators = 20% extra damage.
It could be likely the same by changing that passive for Determination (20% extra damage when having 5 monsters around you). Change your LMB to Mystic Ally/Fire Ally (10% extra damage) and then you will get more extra damage. That way you get 10% extra damage that means more damage than 15% attack per second.
All people think the same on dfans and d3 forum but Blizzard doesnt read forums... 0.4% is to lpow... having 100k health globes increase 400 points trascendence heal
Transcendence: Life per Spirit gained reduced to 429 (downfrom 1568). Bonus gained from Health Globe Healing Bonus reduced to 0.4% (downfrom 2%).
Im ok with this change since it was really OP, all your heal came from one passive, but now seems to be really low the bonus from health globes... so 0.4% means every 1,000 health globes extra you receive 4 points! So to increase this number considerably you need 100,000 health globes to increase this value in 400 points! Still really low and forcing us on 3 pieces to have health globes.
The Guardian's Path: Spirit generation while using a two-handed weapon increased to 35% (upfrom 15%).
Interesting, so maybe now 2H builds would be more viables.
Harmony: 40% (upfrom 30%) ofyour single elemental resistances from items instead increases your resistance to all elements.
Great! It tells you to use Mantra of Salvation or this Passive, which rocks!
Breath of Heaven: Healing increased to 69735 - 91192 (upfrom 53642 - 70147).
Circle of Life: Healing increasedt o 139469 - 182383 (upfrom 107284 - 140295).
Still healing around 1/4 of your total life which sucks... This value should be reworked and optimiced to work with % value of your maxium life, like 60% or maybe 70%.
Peaceful Repose: Healing increased to 93874 - 120695 Life (upfrom 56943 - 62101).
Tranquility: Damage redirected increased to 120158 (upfrom 92430).
Same as breath of heaven... Rework this value with % value... And also the redirected damage really sucks, it should redirect a % of your maxium life or something like that to deal more damage.
Mantra of Healing: Shield strenght increased to 62064 (upfrom 47742). Life regeneration bonus increased to 10728 (upfrom 4126).
Sustenance: Life regeneration increased to 21457 (upfrom 8253).
Boon of Inspiration: Life on Hit bonus from Mantra of Healing increased to 3576 (upfrom 2751).
A few days ago tried to use a Mantra build with SWK using this shield, maybe it would work better now. Also this life regen bonus may be considerable, but stills seems to be low on high tiers. About Boon of Inspiration it seems to be a shitty bonus... It should be around 11k LoH or maybe more to make it usefull.
Dashing Strike: Damage increased to 370% weapon damage (upfrom 305%).
Barrage: Damage increased to 975% weapon damage over 2 seconds (upfrom 750%).
This skill should deal a lot of damage since it requires a lot of seconds to cast... It would be great a huge hit from once... But 370% weapon damage? Come on, my generators deal more damage... Add a cero over there! Barrage is trying to increase this damage, but it is still something poor. Way of the Falling Star can compensate the increased cd that it had from the last patch allowing you to move one second more at a higher speed. Blinding speed seems to work good, but 4 seconds really sucks, it should have a higher timer since on higher tiers 4 seconds means nothing, same as Radiance.
Intervene: Shield strenght increased to 107284 (upfrom 68332).
Safe Haven: Healing inside Inner Sanctuary increased to 35779 Life per second (upfrom 11389).
This shiueld really sucks... It means nothing damage and also it is unamovible... Like I said a few times before: Inner Sanctuary should follow you. The bonus from Safe Haven seems to be really good!
Sweeping Wind: Damage increased to 105% weapon damage (upfrom 60%). Damage at 3 stacks increased to 315% weapon damage (upfrom 180%).
Blade Storm: Damage per stack increased to 145% weapon damage (upfrom 85%). Damage at 3 stacks increased to 435% weapon damage (upfrom 255%).
Nice bonus! Using alabastar gloves or the new fist at season allows us to deal more damage! Good update! The other two runes that buffs seems good too, can't wait to test it!
Shattering Light: Bonus weapon damage as Cold in a line increased to 820% (upfrom 165%).
Making Cold now viable? Seems like the moved one rune buff to another one... Can't get this spender to work as it should be.... Still sucking considering 75 spirit waste.
Enduring Ally: Life per Second increased to 10728 (upfrom 4126).
Still low healing since we are choosing between one or two of those healing skills in our builds, since we still need to consider others buffs that makes us invulnerable (SSS/Serenity) cause higher tiers won't let us heal.
Inna's Mantra 2 piece Bonus:Gain200Life per Spirit Spent (upfrom 124).
Monkey King's Garb 4 piece Bonus:Spending 75 Spirit causes a decoy to spawn that taunts nearby enemies and then explodes for3500%(upfrom 1600%) weapon damage as Holy.
Shenlong more spirit per second? What a sucky buff...
Inna set 200 life per spirit? Come on.... this sucks too, is too low!
Monkey King's seems to be really good so now everyone have to build a SWK CDR Holy build since it is the only viable.
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True story, same the Monk...
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Now 4.45m dps solo
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Really easy to go around solo a t6 with a full party.
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Edit: Tried this build and works really good on lesser monsters, it is like zdps but with dps if you know what I mean xD btw if you don't have a good mob, then you will never kill elites.
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If don't Im rolling a Crusader
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Why is this answer? Becuase they don't play...
They do interviews streaming at Torment I and it seems hard for them... lol!
They ask for our Feedback at forums, but they read one of every 500 posts!
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It could be likely the same by changing that passive for Determination (20% extra damage when having 5 monsters around you). Change your LMB to Mystic Ally/Fire Ally (10% extra damage) and then you will get more extra damage. That way you get 10% extra damage that means more damage than 15% attack per second.
Just a suggestion
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Just compared between all classes and we are OK in survivality but on DMG we are doing around 10%-15% of the damage that other classes are doing...
PS: The only viable build is SWK+Inna+Holy setup
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Im ok with this change since it was really OP, all your heal came from one passive, but now seems to be really low the bonus from health globes... so 0.4% means every 1,000 health globes extra you receive 4 points! So to increase this number considerably you need 100,000 health globes to increase this value in 400 points! Still really low and forcing us on 3 pieces to have health globes.
Interesting, so maybe now 2H builds would be more viables.
Great! It tells you to use Mantra of Salvation or this Passive, which rocks!
Still healing around 1/4 of your total life which sucks... This value should be reworked and optimiced to work with % value of your maxium life, like 60% or maybe 70%.
This used to work with zdps... Really, who uses this rune?
Same as breath of heaven... Rework this value with % value... And also the redirected damage really sucks, it should redirect a % of your maxium life or something like that to deal more damage.
A few days ago tried to use a Mantra build with SWK using this shield, maybe it would work better now. Also this life regen bonus may be considerable, but stills seems to be low on high tiers. About Boon of Inspiration it seems to be a shitty bonus... It should be around 11k LoH or maybe more to make it usefull.
This skill should deal a lot of damage since it requires a lot of seconds to cast... It would be great a huge hit from once... But 370% weapon damage? Come on, my generators deal more damage... Add a cero over there! Barrage is trying to increase this damage, but it is still something poor. Way of the Falling Star can compensate the increased cd that it had from the last patch allowing you to move one second more at a higher speed. Blinding speed seems to work good, but 4 seconds really sucks, it should have a higher timer since on higher tiers 4 seconds means nothing, same as Radiance.
This shiueld really sucks... It means nothing damage and also it is unamovible... Like I said a few times before: Inner Sanctuary should follow you. The bonus from Safe Haven seems to be really good!
Nice bonus! Using alabastar gloves or the new fist at season allows us to deal more damage! Good update! The other two runes that buffs seems good too, can't wait to test it!
Making Cold now viable? Seems like the moved one rune buff to another one... Can't get this spender to work as it should be.... Still sucking considering 75 spirit waste.
Still low healing since we are choosing between one or two of those healing skills in our builds, since we still need to consider others buffs that makes us invulnerable (SSS/Serenity) cause higher tiers won't let us heal.
Same as above, considering a benefit during 3 seconds, which means around 90k heal in 3 seconds... SUCKS!
This seems to be fairly good
Shenlong more spirit per second? What a sucky buff...
Inna set 200 life per spirit? Come on.... this sucks too, is too low!
Monkey King's seems to be really good so now everyone have to build a SWK CDR Holy build since it is the only viable.