well, seems it could be ok for cookie builds, with better gear the wind should do like 10-15m dmg on max stacks i think. maybe stacking CDR and using Epiph-DS, Serenity and Innas.
ptr nirvana build is my favourite atm, after they nerfed madstone + swk
Since it doesn't crit, it can hit around 6-9m max damage per second, which sucks. It should be 15-20m xD
it could be interesting if the stacks would actually double or triple the rune effects
ex : inner storm gives you 8 sps for 3 stacks > 24 sps if you have 9 stacks etc
It would be awesome too if the stacks were visually represented. On 10 stacks the animation could look awesome....although it seems like allot of dev time which could be better used on the new patch.
This option sucks... Urshi should upgrade your Keystone and also let you upgrade your legendary gem... You need rank200 to unlock second ability, which means around 130 hours of gameplay (read somewhere else, a guy calculed it and I believe it xD).
Agree, as it was being discussed on other threads we are OK till tier 24-25 but after it we are missing more survivality and more damage which can't be sinergiced since it is a trade-off between damage or thoughness.
Still missing a viable build for higher torments where don't need to face mobs to skip their damage.
I think that generators still need a DPS boost and also our spenders that deals damage, need a boost too.
True story, we are in a good way compared to live Monks, but still missing damage on ours generators/spenders compared to other classes like I discussed above with Suriel.
By now I think we are OK in survivality, but still missing the DPS boost and a change to our sets.
So just got off the ptr, after seeing this thread.....with Jawbreaker this has zero effect on the build....actually with new passives the build work better and is not so squishy....not sure i see a nerf. the timer and cdr dont matter if you dont miss
On higher tiers sometimes you need to DS onto safe area where are no monsters to dont get killed and this really matters if the CD is increased.
We did get a lot of decent buffs overall, still havent played around enough to figure out how great it is. Looks decent for now, but I doubt it will match a M6 DH or a Shotgun Sader.
Totally agreed. But compared Monk from live to PTR, they are 4 times better in survivality and damage (not vs zdps + rimeheart).
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Would be really nice!
Cool too!
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Still missing a viable build for higher torments where don't need to face mobs to skip their damage.
I think that generators still need a DPS boost and also our spenders that deals damage, need a boost too.
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By now I think we are OK in survivality, but still missing the DPS boost and a change to our sets.
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