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    posted a message on The real problem on D3?
    I think the same as you, just you specified some problems... But generally it just the items... The best classes are those who has better items bonifications.
    Posted in: Diablo III General Discussion
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    posted a message on The real problem on D3?
    What do you think is the real problem on D3 and why people just get bored in about 2-3 months after expansions or patchs?

    The answer for me is the low amount of items to farm. It is just like 1-2 good items per slot at each class... This should be increased to 5-10 items, and also adding the rune system of D2 adding new secundaries to your items and trying new things.

    Why this is a problem? Cause everyone is looking for the same items and it is annoying... Just see clones and clones everywhere... The mechanic gameplay of Diablo is totally messed up.
    Posted in: Diablo III General Discussion
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    posted a message on Expected Date for Patch 2.1
    So much time :(
    Posted in: Diablo III General Discussion
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    posted a message on Expected Date for Patch 2.1
    Im a Monk, and they will be "buffed" at 2.1... Meanwhile afk till this upgrade?
    Posted in: Diablo III General Discussion
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    posted a message on Expected Date for Patch 2.1
    I read somewhere else that it will be after RoS Console... It sucks!

    Wouldn't be nice if RoS Console came out with the first main content after expansion? What stupid decisions Blizzard are taking in that case...
    Posted in: Diablo III General Discussion
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    posted a message on Expected Date for Patch 2.1
    Anyone has an idea of when it is going to be?
    Posted in: Diablo III General Discussion
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    posted a message on 2.0.5 New Monk Bell Build (Fire Monk & Movement Speed)
    How do u do this DMG:

    Posted in: Monk: The Inner Sanctuary
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    posted a message on The Fusion Monk - A Lightning / Fire Monk Guide
    Kind nice to try something new... I already tried it too a few weeks ago and still not doing so much dps as a pure fire build.



    Since spirit generators sucks when no having primary I just added reaper wraps, air ally, cost reduction and a lot of cooldown reduction. I can still solo t6 without perfect rolls, can you with this build? I dont think so.



    Anyways good job.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on There might be some hope after all - The leaked monk changes of 2.0.5
    Let's say that monks need a fix... I haven't seen a pro monk yet using primaries... attack speed nerfed? What about just fire build just the one more viable besides lighting, I think I do around 300percent more dps than a lighting build... What about our sets, all mantras? That's a LAME, since they are just a little buff, it sucks! What about sunkowo? Daibo? You kidding me...? With primaries attack speed really reduced u hope us to use sunkowo sets with a staff/daibo without having a good spirit generator working? Actually my build counts of a reaper's wrap, air mystic ally and a lot of cdr to keep spamming epiphany... and what about LTK, proc with attack speed? Needed to reduce my IAS since it lamed all my spirit out if have a lot of attack speed... Finding a balance....

    Worst upgrade for monks, and they will keep nerfing us and two-handed weapons for monks will always be a lame.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Cyclone not affected by lighting damage?
    You are wrong... The 23% lighting damage works additive... So it is 23 + 85 damage.

    Tgdo's doesn't get affected due to extra lighting damage.

    Note: I was talking about tornados.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Cyclone not affected by lighting damage?
    Hey guys,

    I have read that damage of secondary items doesn't get affected to the extra lighting damage that you have... Just testing thundergod vigor which does 120% lighting damage when hited or dodged and it gives damage like 3 times around 300-500k each and able to hit crits for around 1.5-1.7m (around 500% crit damage).

    So Cyclone which does 23% lighting with around 85% lighting damage steel keep damaing crits of around 200-400k... it should be doing the same damage as the belt, each tornado hiting around 1.5-1.7m, but nO!!!

    It has been nerfed or never worked? Cause im willing to change that skill for another one.... =(
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Last Patch no upgrade for us, the monks... I suggest (support this idea)
    Maybe the attack speed wouldn't hurt on 2-h if the spirit regeneration is highly increased.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Last Patch no upgrade for us, the monks... I suggest (support this idea)
    Hey all, come and see my propose for us, the monks at diablo3 blizzard forum.

    http://us.battle.net/d3/en/forum/topic/12504710481

    I will post a copy here of what I said:

    I have tried a lot of builds and them all are awesome. I just have some suggestions:

    - Need to raise damage at the dodge mantra (the green one), the last rune which allows you too deal weapon damage when evading a missile. Increase it from de 80 or 90%, which is now, to something near 200-250% (wont replace the reflect damage mantra, cause it is only when dodging missiles). This will allow us to choose a cool mantra working for us.
    - A lot of the new items have awesome crit dmg and chance but missing attack speed, so probably one passive which gives dodges should be changed. I builded 70% dodge chance (the max obtenaible, then every 15% adds around 2 or 3 percent due the logarithmic math scale up) which gave around 30 m thoghness but still one passive was storbing there (you may choose dual one handed = dodge or 42% or your crit chance is added to dodge). So one of this runes should be changed for something that great increase attack speed (maybe 30 or 35%) while dual handed (ye... we all noted that primaries base attack speed was really decreased... come on we are monks we dream attacking fast!) and when using 2-handed it increase your spirit regeneration x3 on each spirit generator when attacking. Cause no ones uses a 2-handed and we are ment to use daibo too but due to the slow spirit regeneration no one uses them.
    - Increase primaries base attack speed.
    - When casting any skills, it shouldn't stop our basic attacks... I mean it would be cool attacking while casting cyclone without breaking our spirit generator.
    - Change spirit per second to spirit per crit or maybe per dodge realized.
    - Add a passive which adds diferents status to our elemental attacks... Maybe something that heals when doing holy attacks, adding more dodge when doing lighting damage, or maybe increase attack speed while doing fire damage, or raise crit chance when using cold skills.
    - Increase the inner sanctuary radius to the entire screen, it would be cool using it as a healer to all our party or maybe slowing entire screen monsters or buffering damage to all our party members.
    - Change the formula of healing scaling it a lot on instant healing skills alowing us to be the healers of the parties. And change cooldowns so we will be able to heal our parties more constantly.

    We all know that we doesn't do huge damage. This upgrade would help us a lot and would give us a new roll on parties, instead of buferring and concentring dps we would be able to play as healers too.

    I personally love the monk. I have tried all other classes and monks really need these updates.

    Posted in: Monk: The Inner Sanctuary
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