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    posted a message on Why is Dodge terrible?
    Dodge is good as a monk, as anyone else probably not. You aren't supposed to sit in molten / plagued / poison enchanted / desecration / poison clouds.

    FYI you can dodge the molten explosion, soul siphon from ghosts (so long as you dodge the first hit), knockbacks (so long as you dodge the hit that does the knockback), and frozen. It might not be useful for demon hunters but I'm sitting at 57% dodge on my monk and as a result I'm pretty damn tanky. While you're not able to block, you get the 15% IAS bonus from dual wielding + another weapon socket for another 130% crit damage; it's a pretty good tradeoff if you can manage to not stand in the lava like a moron. Also they changed the dodge formula; there are no longer diminishing returns as far as I can tell. Each point of dodge gives around .00467% dodge which probably doesn't sound like a lot but considering end-game players are hovering around 8500 dex that's 39.7% dodge without using any passives or buffs. Additionally, you can stack dodge without sacrificing armor or AR since there's actually no stat that gives +dodge that you won't already be stacking.
    Posted in: Monk: The Inner Sanctuary
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