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    posted a message on Is there a starter build for T6?

    Run mammoth Hydra,

    magic weapon/force weapon if you need damage upped

    blizzard/frozen mist if you need CC, otherwise apocalypse,

    black hole/event horizon to help avoid affix's/projectiles

    teleport/safe passage, calamity if you want to be more aggressive With the APD I'd run calamity :D

    for primary I run arcane torrent /flame ward BUT I have really good arcane regen...really you can run whatever you're comfortable with here.,


    Blur

    unstable anomaly

    evocation

    illusionist,


    sub arcane dynamo again if you need more damage, especially before casting Hydra.

    This can be adjusted upward for damage, or defensively if you're feeling too squishy. But it's a start.

    It isn't all fire BUT you have a CoE right?

    Try and snag some Strongarm wrists...or craft some Reapers Wraps.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Arcane dust - For the love of God Blizzard!

    I don't get the disparity with Kadala? Does anyone or has anyone ever used her to get yellows deliberately? is that an early game thing?


    Why can't they adjust her output to be relatively 50-50 minimally? Wouldn't be a complete fix but it would ease it tremendously.

    Posted in: Diablo III General Discussion
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    posted a message on I'll be WWing with Devs on 4/30 - ask Questions!

    People play solo for a myriad of reasons.

    1. They don't want to have to keep up, like a more relaxed play through.
    2. They don't like public games and their friends aren't on.
    3. They are playing intermittently ( people around, kids etc.) and they are away from keyboard at any moment.
    4. Some people flat just aren't social, seen one or two around here.

    I'm sure there are more. I like the increased exp/drop chance but I don't like to fly through a run. I like to kick every tire and check every loose stone usually.

    Occasionally I'll drop into a friends group and do some runs for the quick exp/drops, but not often.

    Posted in: Diablo III General Discussion
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    posted a message on New Pylon idea - Rune Pylon

    LOL, Sounds like mass chaos. I'd love to see that implemented just to see what happens.

    Posted in: Diablo III General Discussion
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    posted a message on What build would you like to see? [ideas thread]
    Quote from Gorok»

    Quote from Jamoose»

    Change the one rune to all runes on zombie charger, get rid of the poison dmg bonus thing so you won't get limited to one element. Happy?


    Who gives a shit about Helltooth and the fact that it's already using wall of zombie, it's just an example i gave. It could come in the form of a totally new set anyway...


    I don't design games for a living and i don't intend to do so at least not in the near future but that shouldn't stop me or anyone here from bringing up ideas (the purpose of this thread).


    Buffing the damage of wall of zombies acid could be a quick fix but it would require me typing exactly one line which is pretty much all you did in the scope of contributing to this thread - "The whole acid spewing idea is ok, you just have to make sure it does some sort of actual damage.".

    Nobody is stopping you to brainstorm, I just pointed out, that in spite of the work put in writing that post, it's complete shit.

    And I do realize and admit that my contribution to this thread had nothing to do with contributing to it, but rather to point out flaws in the things others said.


    Also, you just said that a good fix for the set would be to buff up the damage, and that would take you a few seconds to type, then you gone to all the trouble of making one that has a lot of ideas, yet none of them good. So what you are ultimately saying is that rather than giving good ideas you prefer the long bad ones, "hey, at least they are long".


    And I can assure you you will never design games with that attitude and lack of vision and creativity!

    First rule of "brainstorming" is to not criticize ideas offered up. Essentially you violated rule number one, on many levels, and with nothing offered to help the situation. Congratulations. This begs the "who died and made you boss" line from back in, I dunno, third grade?

    I would love to see a Barb set that does direct weapon damage, pure hack n slash like a Barb was meant to do. None of the current builds appeal to me at all. In fact it's the one class I avoid. Pleasse make it better.

    Posted in: Diablo III General Discussion
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    posted a message on Torment 7 & 8

    Harder levels without a timer pushing you forward.

    The ability to actually play as a team, pull, kite, etc instead of forced to zerg.

    How would that ever be desirable?

    Posted in: Diablo III General Discussion
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    posted a message on for those complaining about Blizzard seemingly forcing WOW on D3 players.

    I came here to avoid all the little timmies that still ride the bus to school, or at least wish they were.

    As for Blizzard wanting your money, the house you live in costs money, hell, that food in the fridge, yep, costs money too...

    Things like the server control, D2 still online and plugging along.

    I don't get this, is it a medication thing, a plea for attention, or maybe just some teen angst and railing against the man?


    Big waste of time reading this thread, should be locked and tossed.

    Posted in: Diablo III General Discussion
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    posted a message on players beware
    Guys, most times these things are deliberately written in this way to, how do I say it, "catch the low hanging fruit" as it were. Same with the stuff that comes out of Nigeria (Somalia?), they want people less apt to catch on. Its a weeding out process of sorts.
    Posted in: Diablo III General Discussion
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    posted a message on Ancient Legs Only For Higher Torment Levels
    I keep hearing that only full time hardcore (not HC vs SC) gamers will be able to craft ancients. It's just not true. Again, I crafted gloves and the second ones made were ancients, so RNG prevailed.

    This on a new lvl 70 HC charatcer, the only one I have, certainly NOT set up like all my SC characters, not material/cash rich by any stretch..

    Certainly agree generally that crafted ancients will be less powerful, but some classes, especially when combining crafted sets, can do quite well, again especially from the casual time restricted player point of view.



    This really does sound more like people feel that unless 100's of hours have been invested, the player isn't worthy of having ancient items. That's really sad.And again, doesn't seem to be the desire of the developers.
    Posted in: Diablo III General Discussion
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