Best part is that he's got her running a T6 Rift so she dies instead of a T1 where she would at least survive. Bravo! Dang funny...
You realize that if women could kill spiders (and open jars) they wouldn't need us guys.
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Best part is that he's got her running a T6 Rift so she dies instead of a T1 where she would at least survive. Bravo! Dang funny...
You realize that if women could kill spiders (and open jars) they wouldn't need us guys.
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My mom used to ban me from games all the time when I was little for leaving things on my floor.
Seems reasonable.
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SMK isn't the problem for me...I've gotten 3 of those. It's the dagger of darts which doesn't like to drop. Also a starter set for WD is craftable and then combined with Blackthornes you can build a pretty good starter set. But as everyone says it's RNG...just have to keep on keeping on and sooner or later I'll get some love.
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I've quit a wd on both pc and console because of this, every ceremonial knife i got was the spider one...
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Death Prophet‘s Gift
Use this item and select an unsocketed jewelry to add a socket.
BLZ never announced this item. There is never any news about it.
But it seems have bug on it now. The Droper used it, and made a socket but replace an affix.
With this Item, the power of player will greatly increased, and you'll in less dilemma on rings and amulet(I say Ring of Royal Gandeur).
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What the fuck are you going on about now? You're criticizing him for grammar with that slurry of text-like juvenile garble? Really?
Learn to spell "retarded" if you're going to use it.
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I will try from now on
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pro tip: use forced march so they can somewhat keep up with you
im sure u alrdy got that shit mik
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Quote from RiffSphere»
1) No. We have vote kick for that. At the start of the season (even more in hardcore) you want a tank in the group so you can push higher, getting items faster. Same for greater rift. Tanks would be kicked that way. Use the intended vote kick option.
2) Very selfish. If there is an open spot, there's only 3 people in there. They might just have finished 1 bounty each when #4 enters. He will still do a bit in that run. Also, even when you clear it on your own, would it really be that bad that someone gets a "free" cache? If it's someone sitting in town the entire run, that's leeching. Entering a party that's (almost) done is just luck. And can happen to you!
3) Not a bad idea, but... What if you were in a party? Do you HAVE to wait for everyone in the party to rejoin? Or does everyone get a new instance of that progress? Example: do all 25 bounties in a game with 4 people, they all "disconnect" (close down D3), reconnect, get a finished game with 5 caches waiting (4 times, because you can't wait until the other people come back online), and invite 3 other friends each. Suddenly 16 people get 5 caches, from only 4 people doing it. If not everyone gets his own party, either you might have to wait all night for someone to rejoin the party, or that person does not get his progress, making your suggestion not work. Either way, it wont work
4) Characters are characters. You can quickly check what they have equiped (shift-p->heroes->select hero->inspect). The fact that you use them as a mule (not made for that!) doesn't change anything. Ask for more stash space, would fix the same problem.
5) Eum, not sure... Unless you drop something, other players don't get to see it, even when you try to pick it up and your inventory is full. Ofcourse, if you want that items on the floor first, so drop something from your inventory to pick up the new thing, others can pick up the thing you dropped. Just go to town, salvage, go back and pick up the new items. Never drop anything you want (either to use or salvage).
6) More info is always good. Don't really see a lot of use in it myself, but having it wouldn't hurt (unless it generates new performance issues).
7) Lot of work for nothing. Expansion is out for over 1 year. The amount of people coming from "vanilla" to ROS these days, not playing season, is very low to 0. The amount of legendaries you get while levelling to 60 is so low, you wouldn't really use it (don't think I got 20 legs 1-60). After that, the droprate is so high, you'll soon have plenty souls. Time can be used for better things.
8) Can't comment, never played DH without sets.
9) Why is teleporting for loot bad? Sounds like the selfish mentality from point 2 again: I found it, I killed it, it's mine. Loot is not shared in this game. Other people getting items does not decrease your drops in anyway, and they can't "steal" your drops.
10) Not sure if full clears are smart, as you say. While it may look like they give more loot/elites/... after killing the guardian, this is mainly because there is more to clear after than before. The droprate and everything is the same. Considering you get shards from the boss, closing after killing him will give you MORE legendaries/hour. Full clears are only better if you are low on keys, since you get more drops/key. As for the vote: you can simply ask at the start "full clear?". If not everyone says yes, just leave and look for other people. And people that say yes to your friendlist and play with friends. Also, what would you do with 2 yes and 2 no votes? Close or continue?
11) I think they show on the minimap, and it feels right to me. Again, more information normally is better, but I don't see the problem you are trying to solve.
1. There is a reason why I suggested an auto kick. Not everyone realises that you are kicking an AFK player even after mentioned before voting because everyone's busy with the mobs. I can say because it has happened several times before. "Let's vote again. I didn't know X is afk". Heard this as much. On top of that, some players still insist to keep an AFK party member in the team.
2. Selfish? Do you even know what that means? Your ignorance offfended me. It's called justice and fair play. Do you think it's selfish if you earn the money on a job you did? Seriously? What if I get your salary for the office tasks you did? Do YOU think you're selfish to try to correct it?
3. Of course not. The caches can be randomised with the conditions that applied.
4. No. It's different. I was aware that I could just ask for a bigger stash. But that's not going to fix the problem to the roots. Having able to organise both your inventory and stash is much more efficient. Imagine if you had placed a certain item and you are looking for it within 12 characters. Logging in and out of game simultaneously is a bother. Also I've realised that there are not little players who spent A LOT of their time sorting the stash and whatnot. Not everyone is like you. Some people are neat, have OCD, obsessed, etc. They will be able to enjoy the game better if this is realised.
5. DUH. everyone doesn't ALWAYS notice their backpack is full. Do you think they do not know how to salvage items or that they need to spare a room in their inventories? Especially in a fast paced party, or hoarders. Things like that do happen. And I just need to make sure it's not possible for other players to take anyone's loots, whether or not it is already applied.
6. You're worried for nothing. I don't see how adding a small indicator will cause a performance issue..
7. ....A lot of people actually ask and complain about the useless brimstones. And so I came up with this because I have over 60 (edit* over 100) brimstones myself, and I believe there are over a handful of people out there who have even more.
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9. The drop is randomised. And making teleporting pointless isn't just to stop other members to teleport to your place. But that also means YOU, WE, US, ourselves do not have to teleport around to loot for the goblins someone else killed. You need to open your mind. Pretty damn narrow minded and rude. Your mentality is what has to change.
10. 2/2=continue. People benefit more by finishing rift levels whether or not you realise and acknowledge that. Your lack of experience will not change a simple fact.
11. You don't because your mindset only revolves around you. "I don't see the problem". because you don't and so everyone else in the world doesn't have the problem?? Really? If anyone in this thread is selfish, that would be you and your passive-agressive, fault-finding, self-centred point of view. I didn't make suggestions according to your needs and wants. I made it for everyone. Unless you mature up, you'll just keep on attacking everything I say.
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1) As I explained, there are situations where someone NOT killing is wanted (tank). Auto kicking those people would damage group setups for at least public Grifts, and T6 at the start of the season. Having such an option in game because the vote kick is not fool-proof during battle and it is too much effort to start a 2nd vote kick if it goes wrong... Not sure. As for someone that allows a leecher/afker in the game: that would make it 50% of the party to allow it (the guy leeching, and the guy declining vote kick), so it's "fair"
2) Well, if you wanna go that way: I do work in a team, I get paid for my job. If someone in my team is sick, he doesn't do anything that day. Still, he gets paid. It's not like I make LESS because of that, everyone gets his own share. There is an open spot in your game, someone enters, is lucky, gets a free cache. It's not like you loose anything over it (yours will still drop the very same items as it would solo, 2, 3 or 4 people party). If you want, consider the guy lucky on the lotto. And you can be lucky as well.
3) I don't get what you mean with randomize (sorry, can you explain further?). How I see it, if you save a state, either you get all caches (it is saved) or you don't (not saved), and it is impossible to prevent abusing it if it is saved. Maybe you got another way that would still save it while not being able to abuse it.
4) I do keep my stash and inventory clean. Main reason why there are items on chars is because of limited stash space and no good way to order items. If that would be fixed, the problem will solve itself. A way to search for an item (by entering the name and showing all you have) would be easier than going over all 12 slots trying to look for that 1 items, for example. But ok, I can see it being useful. Was not trying to say it is a bad concept, I was trying to say there are better ways, and this is somewhat the easy way out for blizzard.
5) If you pick everything up, there will always be a point where you either stop playing to salvage, decide to not pick up the new items, or drop old items (for others to grab) before picking up the new. I was not explaining there is limited inventory space. I was explaining that new dropped items can not be picked up by other player. So, the thing you suggest here, is a fix for a problem that does not exist.
6) I'm always worried when they implement something new. Apart from bugs, it can give performance issues (look up info on the new file system giving random stutter for a lot of people). Waiting for external data (the ping) to display info in the game can give issues. But as I said, more info is always good, so I like the idea.
7) Ok, even if people are in this situation, it's not like your lvl20 items would suddenly be good at lvl60+, making them salvage into something you can combine to make epic loot for top level feels like a bit of cheating. Everything under lvl70 (items) is worthless, why would it be different for crafting materials?
8) -
9) Again, "I killed the gobling, even while other people are helping me getting my caches faster and are unlucky to be in another zone, I KILLED IT, the loot is mine". You don't get less when other people get loot as well... Let people teleport around for loot. At end game, people often ignore the goblin anyway, only bloodshards are wanted (from my experience). Also, they already don't drop if they were in another zone, so if you kill fast enough they don't get anything either way, if that matters that much to you. Oh, and we don't have to teleport around, we CAN if we want. Options...
10) 2/2 continue is not a fair vote. Also, completing a grift end up less items/hour, because less bloodshards. Full run gives you more items/key. If you would account the key farming, you might be right on full clear. But keyfarming is done for the items as well (act 1 ring), stacking up keys for many people. Those people want to do fast rifts. Normally I don't come with number, but with over 6k hours in the game, all achievements done, and regularly ranking on the leaderboards, I don't think I'm inexperienced...
11) Well, you can call me selfish, but I really don't see a problem with those goblins, and didn't see forum posts about them before. +I confirmed again that more info is good...
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I hope they add consumable that restores item to its original stats and lets you reforge it again. Like its brand new item again and you can change what stat you want to reforge.
Ruined so many items by mistake :(.
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Also, and I openly admit i've skipped ALOT of the preceding 2 pages, it seems like there's a faction that's essentially saying more choices is bad? I mean, one of those choices is don't use the dang things.
I sincerely hope they do add some interesting things that CHANGE the mechanics of some stuff. I liek that they get stronger as you go, I also hope with everything in me, they don't get stronger just sitting in your stash. Also hope the improvement is steady and predictable, otherwise when you level up that gem that was doing great things for you is now unrecognizable and doesn't fit your build anymore ( highly unlikely BUT...).
Also, have they come out and said that they aren't adding a slot for the socket? I mean, probably won't but maybe they will, and all that choice/decision/sacrifice/hand wringing will be wasted....
Wouldn't it be cool if all the jewelry out there gained a socket and lost nothing.( cept what about all the stuff already WITH a socket).
What if Legendary Gems didn't require a socket at all, they just simply are added to the jewelry? You know, a little pixelated glue here and done).
My biggest thing is it's all a big WHAT IF at this point. Why so worked up over essentially pixelated nothingness right now?
Fear of the unknown? Fear of change? Both very viable forces in humanity.Both quite negative and stressful I might add.
Relax, it'll all work out, it'll all become clear, and if it stinks it all up, they can patch it. It's a game. Have fun.
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So yes, I guess you might see it that way.
I see complaining about something not even received yet that is still unknown at this point in time.
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But also realize sometimes that last three points on CHD ISN'T that important, 97% is pretty good.
I guess the ugly word in the room is BUDGET. I will walk up to the enchanter, look at the piece, yeah it's better than what I have, but it's NOT the FINAL piece." I'm gona roll for it 5 times". If it doesn't happen, I walk away. At the very least, I put it away and try again later, and SOMETIMES I get better before I get to reroll later anyway.
People, be responsible with your imaginary pixel type currency/materials...:P
That is all.
Oh and jeez, pick up your stuff, no one's gonna do it for you.
Okay, that is all.
Really.
No, really.
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Sad commentary ON the issue is, it's easier NOT to use it. I know that doesn't fix it but it speaks to the problem, and the lack of hope that the problem will be corrected, and even further, the options volunteered here ( always appreciated) speak as well to the complexity of trying to please everyone and cover all possible wants/needs while addressing the ever present "trolls" which are usually only an issue in the aforementioned "public" games.
While it doesn't fix the system, if you don't use it, it doesn't much matter, and many have done simply that, it's just easier.
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Vote with your wallet.
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