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    posted a message on 2.3 set reviews PLEASE COMMENT

    Go right ahead. No need for credit, just keep it in mind when posting, that people do not want to read text messages in long form.

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 set reviews PLEASE COMMENT

    First off, I am not trying to make it seem like they did nothing wrong. I am just reviewing the sets and putting in suggestions.

    SEEKER OF THE LIGHT

    What I like most:

    I like the fact that we can use blessed hammer finally

    What I like the least:

    Falling sword - I dont like the animation of falling sword. It takes too long and the only use for it now is to get damage reduction. You also lose Taeguk stacks.

    How I feel about the play-style:

    When fully equipped i like the fact that we can use hammers but as I said above I don't like falling sword. I do use provoke a lot to gain wrath and damage reduction.

    Approximate power level:

    Well right now it is close but not as powerful as Rolands. It is above akkhans but is in Rolands' dust. The issue lies behind the falling sword mechanic and the four piece set bonus because when you use falling sword it take like 4 seconds for cut-scene to end then you cant cast anything for like 2 seconds. Then you only have the buff for like 4 seconds which is not enough. In my opinion they need to fix this soon.

    The belt on seasons looks cool but will it have a specific rune attached or will we be having a dead key like monks are having right now? The highest difficulty i have done without deaths every 2 seconds is torment 8 which i was able to effectively farm bounties at with a few deaths but not too many. I was able to do a GR46 with good gear and a great rift level and mobs.

    Additional comments:

    Well in my opinion there are ways that you can fix this and keep falling sword useful.

    By keeping 2 piece set bonus but redoing the 4 piece and adding that buff on to the 6 piece. The four piece buff should last a bit longer. You also need to reduce the cost of falling sword because it costs quite a bit. Maybe make it so that the 6 piece bonus increases the falling sword damage by 500% instead of 250% which is too low. I'm critting 4.6b on hammers and like 450m crits on falling sword. The last thing that needs to change, this skill needs to be redone so that the cut scene is significantly reduced so that you don't get frozen after you cast it for a few seconds and you can immediately start casting.

    VRS REWORKED

    What I like most:

    Archon

    What I like the least:

    Being out of archon

    Play style:

    The play style is meh. It's kinda fun but it also is not at the same time.

    Highest difficulty:

    I barely did a 40 with this set and even then I only had like 2 seconds left. This set needs some help. Instead of getting a stack per attack, make it so that it is applied per hit. Also make it so that instead of 6% damage per stack, make it so you gain 10% damage per stack. That way instead of 300% damage going into archon, you get 500%.

    How it compares:

    This set does not compare to any of the other wizard sets at all Tal Rashas still leaves everything in the dust.

    Additional comments:

    It just needs a little tuning up to make it easy to use and on par with Tal Rasha.

    ULLIANNA'S STRATAGEM

    What I like most:

    SEVEN SIDED STRIKE

    What I like least:

    Exploding palm (I'll explain)

    Play style:

    The play style is awesome! It's fun just attacking, punching things, applying exploding palm and seven sided striking then watching them explode.

    Highest grift:

    The highest grift i achieved is a 47 with this set. Tthe only thing stopping me from going higher is the fact that I didn't want to play monk any more. I played torment 8 because it was the only thing I could get into.

    Additional comments:

    I think that the damage needs to be buffed a bit so it is close to on par with dashing strike monk. Maybe instead of increase damage of primary skills by 300%, increase it to 500%. Also why i dislike exploding palm: THERE IS NO RUNE ATTACHED! So i am stuck with a dead key to assign a rune. Otherwise exploding palm kinda sucks, but having a dead key is almost worst. A suggestion is to either assign a rune to exploding palm or make it so that the rune is assigned as the one of your highest elemental damage.

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 set reviews PLEASE COMMENT

    You should use it in your replies too. You should use it every time you're posting anywhere you're not familiar with the reader. Your lack of regard for your communication makes me not want to read even your short replies. You said yourself you don't write properly when sending text messages. That's perfectly normal, but this isn't a text message, why would you think that "just write whatever's easiest, even if it's hard to read" format would apply to normal writing?


    Generally, when a post doesn't have capitalization, I have difficulty giving the writer any credibility about anything. You'll notice every single post in this thread except yours has (good enough) punctuation, capitalization, etc. Every one. That's not because everyone else is some English teacher. It's because it's the only way people will give your comments the consideration you probably think they're worth. I'm guessing you're young, and you'll learn at some point that it's not acceptable, but as long as you form posts in this way, everyone will assume you're 13 and lazy.


    I've reformatted it for you below if you want to use/re-post it. (Not sure about the rules for re-posting something like this, but I would think it makes sense, as this thread has been pretty derailed.)

    Posted in: Diablo III General Discussion
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    posted a message on 2.3 set reviews PLEASE COMMENT

    He's not being rude. He's saying what you presented is almost unreadable. It is unpleasant to try to read. You need to use things like paragraphs, capitalization, or spacing between separate ideas if presenting in a non-paragraphical format. Even bold or colors if you want to go the extra mile to be pleasing to the reader. I find your topic idea to be interesting, but I didn't even try reading a single sentence based on the presentation. Based on your post above, I would have to assume you don't speak English well. But after seeing your reply it looks like you just don't give a shit about using your words correctly.


    I know this is a shocking thing to say on the internets, but communication still does require some base amount of effort when using writing.

    Posted in: Diablo III General Discussion
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    posted a message on This blizzcon...
    2014. The year gamers decried "2000 hours of gameplay is but a pittance!" "You still owe me!"
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Skyrim is an interesting suggestion. It doesn't really mesh with the fact that he said he likes the gameplay and story of Diablo, because the combat in Skyrim is just ... Let's say unrefined or imprecise. The story is also not in the forefront.

    But it does offer the idea that you can play for 200 hours doing relatively different things for most of it. It certainly has longevity for a certain type of gamer.
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Quote from Belloc

    In that case, are there any games with similar gameplay but have an actual end-game that isn't specifically about farming loot?



    It sucks, because I'm apparently one of the few people that likes Diablo's storyline, which I don't really expect to see in other point-and-click ARPGs. I like the story, I like the gameplay, I just don't like the focus on endlessly acquiring gear. What game should I be playing?
    Well, there only a few types of "end-games" out there for games. For about half of games, the end game is the credits. You get 8-50 hours of playtime, then you've completed the game. This is enough to justify a $30-$50 game in most cases.

    For games without end, there are a few different types.
    There are games with the solo play nonexistent or limited, which focus solely on competition - League of Legends, Counterstrike, etc. These games have no real end-game, because the game doesn't change much in structure from first play-through to expert play-through. There are some hybrids here, but the solo play is usually pushed to the side rather quickly (Starcraft).
    MMOs generally focus on team-play and combining efforts in order to provide essentially just a slowed-down version of what an ARPG does. You're still grinding for loot forever, it just comes less often and has more "depth" in what is required to get to that loot. These generally have trimmed down storylines, which are often simply ignored anyway.
    Sandbox games, like GTA are another option, they generally have good storylines, but the "end-game" isn't really anything more than what the name describes.. a place to play around in endlessly, likely without any real feeling of progress.

    To answer your question specifically, there generally are NOT story-focused games that don't end. It simply wouldn't make sense. It sounds to me like you should be playing a good action game like Shadows of Mordor. Great gameplay, good story, tons of fun and interesting mechanics, and you cap out your stats/items at around 40 hours played. After that you play until you're bored, then move on.
    If you think there should be a game you can play hundreds of hours, and still not be doing the same thing for hundreds of hours.. well those don't exist. The closest thing would be the competitive PVP games, because the content/nature of the game is mostly decided by player actions.
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Edit: Stupid double post due to forum error.
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    BELLOC
    Perhaps you're right. I'll never understand how people can have fun running the exact same content over and over and over again without ever wanting or expecting any changes.

    I think you nailed it with this statement. When was the last expansion to Diablo 2? When did Diablo 2 die?

    Most gamers nowadays are used to the "episodic content" and DLC defining the evolution of a game. I think that Diablo is NOT like this is one of its defining features. I love that I don't have to pay an extra 15 bucks for character slots, etc. To me that sullies the experience, whether I partake or not.

    The Diablo playerbase in particular is a limited, demanding group of players that have very specific desires as a group. Yes there are subsets of that group, some that want WOWablo, some that want Solo 24x7, etc. But in general, it's pretty safe to say they want an experience quite similar to Diablo 2, but with better graphics, updated mechanics, and shittons of loot. One of the defining aspects of the Diablo series is exactly what you say is bad. Repetitive content. Diablo 2 was every bit as repetitive as D3, significantly moreso, in fact. Did people spend hundreds or thousands of hours playing it? Indeed, and they look back fondly on it. That suggests there is something to the familiar and comfortable that people really seem to enjoy for extended periods.

    I've personally spent over 500 hours on this game - and 99.8% of that on one character. Probably the most I've spent on any single game outside of 2 or 3 MMOs. And I play 95% solo. I feel it could use more gamemodes.. but I still play it like it is.. because it's still fun to me to search for that damn Furnace, or perfect item, or blast through content with a twinked character.

    In short, Diablo is not supposed to be a game that survives by being in the media spotlight, coming up with new character skins and maps every month. It's a quality game that you buy, maybe you play it 20 hours and "finish" it. Maybe you play it 2000 and never finish it, still playing it 6 years after the last expansion. It's designed to work for both, and to try to shoehorn it into what the modern gaming industry puts out as "ever-evolving" games would be a disservice to this amazing feat of gaming Blizzard has put together.
    Posted in: Diablo III General Discussion
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    posted a message on WTT Raekors Helm
    I believe it's because the PC is the "pure" version. The console versions will be hacked, duped, etc. all over the place. I would think the console is the "casual" version of Diablo.
    Posted in: Diablo III General Discussion
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    posted a message on world first grift 49 solo
    Quote from Belloc

    Quote from DeboSc2

    Thats why the popularity of this game dropped so dramatically, and with WOD coming out soon, were heading back into the "dark age" of diablo 3 again.

    I think it's more likely that Diablo 3's popularity is waning because there's not much to do. By the time you're in Torment 3, you've seen every single bit of content this game has to offer. At that point, it's farming for gear so that you can farm for more gear.

    That, in my opinion, is why Diablo 3 isn't very popular. I have some evidence, too: Patches. When a new patch is released, the population rises and then starts dropping again. People come back for new content and leave when they've exhausted it. Your average player cannot just keep farming forever.

    Until Blizzard starts adding in actual content (instead of rehashing existing content, like they did with greater rifts), this game is going to get less and less popular.
    Diablo is a game where you farm for gear. That's the end game. People want an MMO, and hell, maybe it will end up more like an MMO. Sure more items and whatnot will be added, and another gamemode or some tweaks would be neat. But if you think this game is "incomplete", you have silly expectations for what Diablo is.
    Posted in: Diablo III General Discussion
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    posted a message on New to Barb
    Yea, for barbs, all popular builds are based on your set first, skills are secondary and can be all over the place.

    Raekor's Furious Charge build seems to be the most powerful right now, and requires Raekor's set (And usually Vile wards, which VASTLY increase the damage). Usually used with this is a second small set, Strongarm bracers for extra damage (charge will cause knockback). TONS of cooldown reduction is best. Leoric's Crown is great (Even though I cannot find the damn thing)

    There are a few newish builds out there that go back to using Whirlwind as a primary attack, they will likely have just as strict gear requirements. These builds often rely on procs that are not proc-coefficient based, such as the poison and physical bleed damage legendary gems. These also rely on having some great 1h-ers like Odyn Son and Thunderfury.

    As far as high-end builds go, most all use Pride of Cassius belt for longer Ignore Pain regardless of other details.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on Since RoS i can't find anyone in public games?!
    Who plays public Grifts? That seems like just a bad idea to me.
    Posted in: Diablo III General Discussion
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    posted a message on The RNG Thread!
    BLEARGH! I CANNOT GET A DAMN LEORIC'S CROWN! BLAUUUUUGH. I think I've spent somewhere around 30k+ shards in the past couple weeks on helms and gotten multiples of every set helm I could ever want (Including 8! thorn-set helms)

    I hate extra-rare items.
    Posted in: Diablo III General Discussion
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    posted a message on Looking for advice
    Good luck. The Unity will be the biggest change your character has ever seen when you finally get it. There's no other gear/build/strategy that comes close to how much it affects your solo gameplay.
    Posted in: Barbarian: Bastion's Keep
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