Maybe if I still didn't capitalize sentences or spell very well, this would be downright amusing. What age is that? I think 7 according to Weird Al.
Perhaps someone can explain the joke to someone simple like me? Is it some sort of inside reference to something in pop culture? Because as far as I can see it's just a crappy faked image with no substance beyond that and a waste of the forum's eyeballs.
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Jul 15, 2014Posted in: Diablo III General Discussion
Disagree with everything in this post. You seem to be suggesting that playing seasons should give you better and faster progression than playing non-seasons. As Shaggy pointed out quite well, there should not be an intent to incentivize everyone into playing seasons. I don't want to play seasons. At all. I will feel straight up shafted if seasons suddenly have double drop rate and plvl gain is actually FASTER in seasons. Rubbish.Quote from OkakeriLegendary Gems are not seasonal at all. Instead you get them from Greater Rifts and the likes.
There will be a number of various legendaries with powerful effects that will be seasonal, however, with them becoming available to all upon a season ending.
So, really, there aren't many incentives for doing seasons. You essentially have to level a character plus multiple artisans from scratch. Time spent lvling up the new characters is time NOT spent farming up new gems/greater rifts/Paragon lvls on the old characters. In addition, you aren't even guaranteed to get those "new legendaries", or at least get good rolls of them. It'll take quite a bit of time to get a fresh new character up to T6 farming difficulty, and a very long time to get to lvl 50 Grift difficulty. Why even bother, when those new legendaries will be available for your P500 T6 difficulty character to farm in a few months?
Thus, Seasonal characters should recieve a number of benefits. First, Legendary drop rate on seasonal characters should be increased by an additional 100%, so that you are guaranteed to get multiple versions of those shiny epics, in addition to better rolls of older legendaries.
As for XP, your seasonal paragon levels should be outright added to your total paragon lvls upon a merge- if you had 500 paragon lvl on the non-seasonal characters, and your seasonal reached paragon 200, you'll have paragon 700 lvl afterwards.
Finally, gear space- upon merging, you'll gain additional stash tabs for each tab your seasonal characters purchased, so you don't run out of room to store all the new loot.
Jul 15, 2014Posted in: Diablo III General Discussion
Hah, I like this thread. The reason to do seasons is to be forced to start over without Plvls. In order to measure your progress against others. As a small side benefit, there will be a few legendaries unique to the season until it completes. That is all. Thank God.Quote from helpme123
If this is, then I am greatly disappointed in the Blizzard team. There is really no point doing season.
Please tell me this is not just it.
You do realize all the time you spend going from 1-70 in a season could be considered literally wasted time unless you're competing for leaderboards. You'll also do everything far less efficiently without your normal-mode Plvl and gear.. so even though experience rolls over, you're still "wasting time". Actually, there are only two things that can make playing season not strictly a waste of time as measured by anyone who isn't starting over for the fun of it. You could get lucky and get a season-only legendary that you want, or you could compete on the leaderboards. If neither of those happen, you've just played inefficiently for a while. I've got nothing against that, but as someone who would call normal mode "Scrubcore", I'd assume you'd care that you're playing in a less efficient fashion.And for people who want access to the full spectrum of loot in a loot based game.
Have fun wasting your time in scrubcore,
There's also the chance that you just love the idea of starting over without plvls.. but I prefer to feel like a god when making alts : P
Jul 10, 2014PaulAcid posted a message on I got 5 RORGS with very minimal effort and so can you!!Posted in: Diablo III General Discussion
While what you say is true, it's still a good set of habits to follow when farming for maximum efficiency. Along with using speed items, etc.Quote from Belloc
OP: Anyone who has gotten an RoRG with the Junger Method would've gotten that RoRG anyway -- the Junger Method had nothing to do with it. You can argue with me all you want, but that only shows that you don't understand the fundamentals behind how this so-called method is supposed to work. Remember: If the Junger Method actually worked, it would require you to go 6+ hours without a legendary drop. You never waited that long and neither has anyone else. It doesn't work.
Jul 8, 2014Posted in: Diablo III General Discussion
Nossir. Greater Rifts are released for everyone with 2.1. Not just for the season players. Were that the case, it's unlikely I'd ever be coming back to D3. Just waiting for now. Hopefully waiting long enough for them to remedy their crappy implementation of GRifts.Quote from GamerDanCam
Greater rifts are in ladders. What happens to people that don't want to play ladders? I think that's one of the things they will get access to once the season ends, though. I forget off hand.
Jul 1, 2014Maybe it will be good, but as I only have one character, and currently have a Haunt of Vaxo with 705str/10cc/80chd/20lightning(enchantable into socket) AND health globe bonus (For a barb, that's $$) and a unique affix that's pretty lame, but something. Let me know how many ammies you think I'll need to craft to beat it... 30? More? Not something I'll be investing in, unfortunately.Posted in: Diablo III General Discussion
And my ammy isn't perfect.. it's pretty darn good, but it could be a fire or arcane immunity amulet.. at which point I don't think the Hellfire could hold a hellcandle to it except maybe 1/1000 with a useful passive and pretty much perfect stats.
Jul 1, 2014Posted in: Diablo III General Discussion
Pretty sure mobs don't drop loot in GRifts. So no, you want to progress as quickly as possible if you want loot.Quote from AzutaelSay you didn't care much about your ladder rank. Would it be worth it to clear greater rifts in a way that you don't skip any rift levels, in terms of experience and loot gained from them ?
Or, does the later rift levels give much more experience and loot compared to lower rift levels, making that approach pointless ?
Jun 30, 2014Of course it's the equivalent of getting a Furnace proc every 20 seconds... I doubt that this is the new hotness. I'm thinking they will do something to remove %-based things from the game. If not, it's the only viable endgame for high GRifts.Posted in: Diablo III General Discussion
Jun 30, 2014Posted in: Diablo III General Discussion
You don't upgrade Hellfire amulet. (Unless you're talking about the mystic)Quote from Solmyr77Guys, please. The HA is supposed to be the be all end all amulet for a lot of classes and specs. It doesn't have to be that for all specs. With this in mind, there is no reason to treat it like cheap transitioning gear. Farming for it and upgrading it is (imo) supposed to be one of the things to do besides (greater) rifts.
I am no fan of the current key farming procedure but the actual uber encounters were the one aspect I liked most in D3V (former WoW player ). Haven't bothered with them in RoS so far to be fair because the current ring is a joke.
And as a barb, I have little excitement towards another passive. It's ok.. but there are definitely existing amulet effects that are better. I also wouldn't trade a passive for an amulet primary stat. There just aren't passives nearly as good as 10% CC or 100% CHD, or 20% Ele damage for me.
Jun 28, 2014Posted in: Diablo III General Discussion
If this were true, they'd be pointless to the majority of the playerbase. Competition is a secondary purpose of the Greater Rifts for most people, if it's even a purpose for them at all. For me, competition is 0% of the reason to do anything in D3.Quote from Natalya85
Greater rifts are for competition imo, not loot. Loot is just a bonus. As long as they fix all the issues with them (furnace on follower / remove pylons completely / balance the density and fix exploity items (beckon sail atm making you invincible, yeah i know, it will get fixed)) i don't' see a problem with them.
Jun 27, 2014And you're saying that both are equally likely to happen in a random person's play time? Because that is the scenario we're discussing. That's fine if that's what you believe. I find it funny, but whatevs.Posted in: Diablo III General Discussion
Chance is not always calculated using an infinite amount of anything. I would suggest that rarely are odds calculations done using "infinite ANYTHING" as a parameter.
Given infinity as a parameter, odds are irrelevant, everything is a likely outcome.
Jun 27, 2014Posted in: Diablo III General Discussion
Well that's just ridiculous. That's like saying "I can show that a die is 100% likely to roll a 6, I'll roll a die, if it's not a 6, I'll start over, if it's a 6, I'll stop and say I'm done".Quote from Xdmini
If you are going to look at it that way then "could be always" is just as likely, since you can just go in a game, kill a goblin, get the portal and then stop play.
We're talking about the odds given a type of activity, which is "playing Diablo 3 for whatever time period you play Diablo 3 for". Making up some bizarre scenario in order to disprove the odds of another scenario is just pointless and irrelevant.
And chance doesn't work like that. A single example of 1/1 does not mean a chance of 100%.
Another easily observable aspect of my statement. How many people will NEVER get an SMK from Kadala? How many will ALWAYS get an SMK from Kadala? There's no arguing one is going to happen to people and the other simply won't. (Unless they somehow got 15 shards, got one item and quit gambling with Kadala forever, which is to the point of near impossibility)
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