I would have to say that the first time my eyes laid upon Diablo, was at my uncles apartment. I watched him as he crawled through the halls of the first layers of the labyrinth, and the atmosphere of the game was extremely enticing. Being a youngster, I had to ask what the game was. He responded with "Diablo" and it stuck in my head. I seemed to forget about it as time passed.
Diablo II hit shelves at the end of June 2000, and I happened to walk by it in Target one day while I was shopping. I immediately recognized the dark, evil box art and grabbed it. I opened the front tab to see all the badass characters. I was getting this game, and I was making a Paladin, god dammit! I raced home, installed it, and made my Paladin, adequately named Alex (my own name).
The first guitar strums in the Rogue Encampment immediately set the mood. I browsed around town and found my way into the Blood Moor. It lived up to it's name as I spilled zombie and quill rat blood everywhere. Sweet! As I progressed through the game, I was becoming addicted. Constantly updating my gear. But something was missing. Why didn't I have any sweet spells yet?
Until I searched around and found the skill tree. 12 skill and 55 stat points left to distribute. I guess I WAS missing something! I felt incredibly dumb, but I got the skills I wanted (HORRIBLE build compared to whats acceptable today). But now knowing what was to be done, I felt ten times stronger, and anxious to see what else the game had to offer! I got to Act 2 after a crazy battle with Andariel.
Time progressed, and so did my character. Until I hit a brick wall known as Duriel. The first time I was dropped into that pit I was mortified. I was slain countless times, and often spent all my gold on Town Portal scrolls. Defeat after defeat, I decided I needed to really gear up for this guy. Unbelievably, I leveled to 30 in Act 2. Each time I ran through the tombs, I'd stop at the pit entrance and tease myself by sitting by it and telling myself I couldn't do it. One day, I got the courage and I went it. Down Duriel went, without a challenge. It was surprising to me, and I was greatly relieved. Act 3 was a cakewalk, and Act 4 the same. Diablo was a strong opponent, but due to my overleveling in Act 2, I was able to take him down without a problem.
After that, it's just a blur of all the good times I had with my friends. MF runs, getting scammed on trades, dueling, leaching on "bloody runs", rushing, crafting powerful runewords, trading, the whole nine yards. All my memories of D2 are great, and I hope D3 can match it.
I will eat tons of snacks during D3's lifespan. However, the most memorable and largest binge will be on the first night of the release of the game. Allow me to elucidate.
First off, let me remind you that planning for this binge will come closer to release, so my answer is subject to change. My grocery list will go through a long polishing phase, one that I am confident will optimize my feasting euphoria. Here is the basic list:
- Coca Cola classic
- Arizona Raspberry Tea
- Gatorade: Fierce Grape
- Full Throttle: Citrus
- Water (for when I really need it)
- Chips (Jalapeno cheddar, Spicy Nacho Doritos, Ruffles Cheddar Sour Cream, Fritos Scoops with salsa)
- Sunflower seeds: Giants brand, Dill Pickle and BBQ (eat them together, and you got a McRib)
- Cheezits/Cheese Nips
- Fruit snacks (gotta get your daily serving of fruit, amirite?)
- Popcorn, buttery as hell
- Beef jerky - for when I'm playing my Barb
Snacks that will have to be made by my slave/girlfriend:
- Kraft Mac&Cheese
- Chicken nuggets
- Cardboard pizzas
- Sandwiches - turkey, ham, Miracle Whip, onion, tomato, lettuce, and dijon. Oh and I forgot, Bacon.
Realistically, I'd probably have a hard time downing what I have listed, but nevertheless, I will try with a little help from my green.
It would be great if a wave of invites went out soon after the patch.
Didn't they say something about this already?
I remember reading something about "many" invites that has yet to be sent.
They certainly did! I would think this patch will be fairly significant and they want to test it with more people. I'll keep my fingers crossed that this is the case. It would be another step towards release.
But the question is, how many more steps are left?
I think they have plans about the dead zone (level 30-60).
I would like to see what they come up with to fill the void. Something tells me it's got to be about the items or character stats. Maybe stat points are coming back and they are trying to figure out how to balance them so you don't break your character.
Good article, and good things being discussed here. Overall, I feel that the 95% hit chance is the right way to go. I always felt like even though my characters were geared well and had a great skill build, sometimes the attack rating was not what I had hoped, and was the crippling factor in my overall build - no matter how well I played with them. I like to see that our gear, skills, traits, and prowess will make us succeed, and not the ridiculous mathematic equations. +1 for the Diablo dev team.
Well, you gotta think: What's left of Diablo III to really announce and show off at a BlizzCon? All classes are announced and most of the systems have been announced. So honestly, if the beta is not started before this year's BlizzCon, it's going to be a very disappointing event for Diablo fans. Unless you like going to watch the same 2 panels that were on for the last two years.
Plus, who knows how long it will take to reach those final sets? Sure, in Diablo II it was easy to snag an Enigma and a HotO, but that's because the game is broken and runes are everywhere. A lot of the runewords in D2 would take you forever to obtain if everyone was legit.
In Diablo III, where cheating and duping are eliminated (hopefully), we can expect to see some struggle when it comes to getting all the gear to make you as godly as possible, and on top of that, there will probably be more items introduced via patches that will keep things interesting and different.
I would love to see D3 play out like this: Every day it seems like I'm changing to a better piece of armor - knowing that I'm slowly crawling up the ladder of perfection.
Let's face it, we've all been addicted to Diablo II. And Diablo III is way more customizable in terms of character development, a.k.a. the core of the game. Now take that, and add a more tactical and thought-provoking combat system, new resource systems, better means of crafting, better vendors, dedicated PvP, and other new systems, Diablo III is shaping up to be one Hell of a game.
Well they are also working with Runestones, which was another thing they were going to work on late in development, or at least until they had the skills and their desired effects. And I can see them skipping most of the item creation until beta, patching in hundreds (maybe thousands?) of items every patch during the beta.
Sounds like they are chugging along very nicely, though.
I hope the high tiers of armor in D3 don't have all the flashy lights and effects that WoW armors have. Sure they are cool in WoW, but the world of Diablo is a much different place. I even feel that the fire/ice/lightning effects on items is a little much.