Yes but rift guardians are usually immune to crowd control or significantly reduced the time that they supposed to be crowd controlled and then after being cc'd they usually have a window of time in which they cannot be cc'd again
The last part of the video showed that greater rift RG might have a small window of CC immune. Only a few seconds though and it was frozen again.
Pretty awesome but I feel like it isn't intended to perma freeze rift guardians. Seems like a bug to me
Same. Guess it's going to be hotfixed anytime soon.
Haha, I do not think this is that bad. It only starts working when the RG has 17-20% of health remaining. You still need to take care of the first 80-83% health.
May not be easy to notice the effect for trash mobs. However, it works on elites and rift guardians. This makes the last 17-20% of the fight trivial, which is especially helpful when fighting those greater rift guardians that go berserk on low health. Therefore, it is actually a good weapon for followers or supportive (zdps) players.
It has a chance on kill to raise a skeleton minion. (My guess is around 10% chance.) The skeletons last for a few minutes. Upon raising the 5th, the skeleton explode and the sword transforms to Ashbringer for 30 seconds, which deals 5000–6000% weapon damage as Holy on attack.
Therefore, the uptime of Ashbringer depends on killing speed. It can be a decent weapon in dense rifts / greater rifts.
The set is definitely usable for any classes. Though many will need to adjust their builds or playstyle to fit in a primary skill.
For example, my jade WD, barb and monk do not have primary skills on the bar; sader can spam FotH for long time in Akarat champion form; my DH do have primary skill as he has not yet found the Krindershot.
I know you were just showing the burning damage , but that Sarkoth footage was painful to watch , took an age to burn , and that was just act 1 T6 .
Actually I stated that I was using a very low damage weapon for that part to show the permanent DoT. However, after watching the video again, I agree the annotation was located badly so some people might miss it. Therefore I rearranged it to center to make sure everyone see it.
The two damage buffs are multiplicative, i.e. 1.5 x 1.5 = 2.25, or 225% damage buff (125% damage increase) together! Very good damage buff if you can spare the two ring slots and use both primary skill and spender in your build!
Fetishes from both FA and FS (or from the fetish belt) count for the 4 pieces bonus. Unfortunately, those tiny fetishes summoned by the Gidbinn do not.
The new 6 pieces damage debuff is really good. In case you are not sure whether the debuff is working or not, the debuff has a yellow debuff graphic above the mobs.
I think the ice fetish is bugged and they will look like the other, just with a "blue" blade. But it would be cool if it stays like this and the others maybe also get a visual upgrade/different skin.
Probably not a bug. Blue blade will look strange. Considering the lore, the fetishes only need to burn the daggers or rub poison on the daggers to make the fire and poison fetishes but they do not have fridge to freeze the daggers. Therefore, "icy touch" by zombie fetishes is chosen as the cold one.
The latest PTR patch notes mentioned FS now due damage according to the highest element of the WD, which is what a lot of us had been asking for for a long time! Great that Blizz finally listened to that suggestion!
However, there is also a little surprise that was not mentioned in the patch notes: they also changed the model of the fetishes (both FS and FA) for different elements!
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The last part of the video showed that greater rift RG might have a small window of CC immune. Only a few seconds though and it was frozen again.
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Haha, I do not think this is that bad. It only starts working when the RG has 17-20% of health remaining. You still need to take care of the first 80-83% health.
1
https://www.youtube.com/watch?v=2GshmmZ4sTY
May not be easy to notice the effect for trash mobs. However, it works on elites and rift guardians. This makes the last 17-20% of the fight trivial, which is especially helpful when fighting those greater rift guardians that go berserk on low health. Therefore, it is actually a good weapon for followers or supportive (zdps) players.
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@Jamoose
When the top left skellies icon counts to four, then disappears, you know it has just transformed.
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Need high density rifts for it to shine.
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This is sad that the FS models did not make it to live.
Not sure whether it is a bug or working as intended. No blue confirmation yet. =/
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https://www.youtube.com/watch?v=pO9U2_MXiYI
Another famous weapon from World of Warcraft! (http://www.wowhead.com/item=22691/corrupted-ashbringer)
It has a chance on kill to raise a skeleton minion. (My guess is around 10% chance.) The skeletons last for a few minutes. Upon raising the 5th, the skeleton explode and the sword transforms to Ashbringer for 30 seconds, which deals 5000–6000% weapon damage as Holy on attack.
Therefore, the uptime of Ashbringer depends on killing speed. It can be a decent weapon in dense rifts / greater rifts.
What do you think?
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The set is definitely usable for any classes. Though many will need to adjust their builds or playstyle to fit in a primary skill.
For example, my jade WD, barb and monk do not have primary skills on the bar; sader can spam FotH for long time in Akarat champion form; my DH do have primary skill as he has not yet found the Krindershot.
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Thanks!
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Actually I stated that I was using a very low damage weapon for that part to show the permanent DoT. However, after watching the video again, I agree the annotation was located badly so some people might miss it. Therefore I rearranged it to center to make sure everyone see it.
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Made a video of Focus & Restraint:
https://www.youtube.com/watch?v=LZLt-Shhc1I
The two damage buffs are multiplicative, i.e. 1.5 x 1.5 = 2.25, or 225% damage buff (125% damage increase) together! Very good damage buff if you can spare the two ring slots and use both primary skill and spender in your build!
Enjoy!
1
Made a video showing the updated Firebird set:
https://www.youtube.com/watch?v=CgcHRACA7G0
The new 4 pieces AoE damage looks pretty good!
Enjoy!
1
Made some videos showing the updated set bonus:
Zuni
https://www.youtube.com/watch?v=RK1_3QGs3Ys
Fetishes from both FA and FS (or from the fetish belt) count for the 4 pieces bonus. Unfortunately, those tiny fetishes summoned by the Gidbinn do not.
The new 6 pieces damage debuff is really good. In case you are not sure whether the debuff is working or not, the debuff has a yellow debuff graphic above the mobs.
Jade
https://www.youtube.com/watch?v=xsFtw9dfjL0
2 pieces bonus changes Haunt from a DoT to direct damage spell. It also benefit from Quetzalcoatl.
Enjoy!
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Probably not a bug. Blue blade will look strange. Considering the lore, the fetishes only need to burn the daggers or rub poison on the daggers to make the fire and poison fetishes but they do not have fridge to freeze the daggers. Therefore, "icy touch" by zombie fetishes is chosen as the cold one.
4
The latest PTR patch notes mentioned FS now due damage according to the highest element of the WD, which is what a lot of us had been asking for for a long time! Great that Blizz finally listened to that suggestion!
However, there is also a little surprise that was not mentioned in the patch notes: they also changed the model of the fetishes (both FS and FA) for different elements!
See here => https://www.youtube.com/watch?v=h2IH6uokq5o
Really nice little bonus to pet doctors! Thanks Blizzard! =D