I was quite fond of it when I Tested and found that using Cold locust swarm and Poison Haunt really worked with the Jade build for witch doctor
However not certain if it's intended but Pet attacks are not buffed by the ring, which is a shame because I just make all pets poison runed simply because it's just more sensible to have them all single element, that ring was exciting to me because i could run
fetish army poison
zombie dogs fire
fetish sycophants physical
gargantuan cold
As it stands i'm better off going all poison again and just using the broken promises ring
Indeed, not working with pets at the moment. =/
I hope this is only a bug and Blizz will fix it soon...
200% damage, 4 elements->25% uptime. As a result, it will give 50% elemental damage at average for single-element builds, which is not bad (if you are able to roll nice stats on that ring, of course). Also, specs which use many elements (Raekor, Marauder) will get 50%+some minor bonus. The problem is that 50% average elemental damage is not, well, interesting. It can be better or worse than SoJ, depending on your current stats, but it's just about math.
Perfect SoJ = 30% elite damage + 20% single element damage
Perfect Blizzcon ring (if used without paying attention to the rotation) = 200% x 0.25 = 50% element damage on average, which is already better than SoJ If one can make a build / playstyle such that more than one fourth of the attacks match the buff, it is even better.
Besides, the damage buff is multiplicative. i.e. the 50% damage buff results in bigger damage gain than 50% regular elemental damage buff from other sources if you already have some % extra elemental damage.
I hate to be a jackass but the idea of a ring that rotates between elements is just bad. The people who came up with this idea during blizzcon i guess were just drunk or something. I don't udnerstand why the devs thought that it's a nice idea, who the F wants to sit around looking at a freaking buff icon to time his spells right for the correct element bonus?
They should change it so that when you damage a mob with 1 element, it gives you a bonus for the next skill if its a different element, and from there on to the next element... So you cast a fire skill, next skill you cast will have x% more damage if its not fire so you cast a lightning skill, now the next skill you cast will have x% more dmg if its not fire or lightning. Like that untill you go through all of the possible elements of your class and then reset.
SOLVED xD
Your suggestion is good. Yet Blizzcon ring still have its potential use. Too early to say it is useless.
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy Increased the maximum range for both Hexing enemies and healing friendlies Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Just tested it. As you can see in the video, the area is pretty small. Well, at least it affect multiple mobs now so someone might find it useful. The Jinx rune (hexed mobs take 20% more damage) is probably the best rune.
Though personally, I am probably not going to use it unless they at least double the size of area of effect.
- New addition of fetish counters for FA and FS, separated.
- Fetishes from FS do not replace those from FA now! So one can have maximum of 8(or 7 if Torchers or Head Hunters runes) + 15 = 23(or 22) fetishes! Also, summoning FA fetishes does not kill FS fetishes.
- Added a countdown icon for Wrathful Protector garg!
A little complaint is that the counters for FA and FS looks exactly the same. When there is only one counter up, you cannot tell whether it is FA or FS. I hope Blizz will give them different icons.
Recorded some keywardens an ubers videos. With the coming of Hellfire Amulet, ubers farming will become popular again! Check out the videos if you have not yet done ubers before!
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Shhhhh.....*wink*
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https://www.youtube.com/watch?v=7foxTEHYNnM
Enough said
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Indeed, not working with pets at the moment. =/
I hope this is only a bug and Blizz will fix it soon...
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Perfect SoJ = 30% elite damage + 20% single element damage
Perfect Blizzcon ring (if used without paying attention to the rotation) = 200% x 0.25 = 50% element damage on average, which is already better than SoJ If one can make a build / playstyle such that more than one fourth of the attacks match the buff, it is even better.
Besides, the damage buff is multiplicative. i.e. the 50% damage buff results in bigger damage gain than 50% regular elemental damage buff from other sources if you already have some % extra elemental damage.
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Your suggestion is good. Yet Blizzcon ring still have its potential use. Too early to say it is useless.
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Watch again. There were only 4 elements rotated in the video. -_-"
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https://www.youtube.com/watch?v=EaU6zwMe7mg
The damage buff is really amazing when the rotation matches the damage type of your skill. Might be a good combo with wizard's Tal Rasha set.
Ring element rotation:
Barb: cold, fire, lightning, physical
Crusader: fire, holy, lightning, physical (patchnote mentioned cold is not included for Crusaders)
DH: cold, fire, lightning, physical
Monk: cold, fire, holy, lightning, physical
WD: cold, fire, physical, poison
Wizard: arcane, cold, fire, lightning (Plz tell me if there is any mistake.)
Monk is the only class with a rotation consists of five elements, which is probably a disadvantage using this ring.
Any wizard with the Tal Rasha set tried the combo? How about other classes? Anyone find good use of the ring so far?
[edit] For those who think this ring is worthless, read #29 first. It is easily better than SoJ in theory.
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https://www.youtube.com/watch?v=qrRktAlU9uk
Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy Increased the maximum range for both Hexing enemies and healing friendlies Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds Duration for which enemies can be Hexed reduced from 4 to 3 seconds
Just tested it. As you can see in the video, the area is pretty small. Well, at least it affect multiple mobs now so someone might find it useful. The Jinx rune (hexed mobs take 20% more damage) is probably the best rune.
Though personally, I am probably not going to use it unless they at least double the size of area of effect.
What do you think?
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Have you find it?
Note that treasure goblins in rifts do NOT spawn portal to the Vault! (Treasure goblins do not spawn at all in greater rift.)
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- New addition of fetish counters for FA and FS, separated.
- Fetishes from FS do not replace those from FA now! So one can have maximum of 8(or 7 if Torchers or Head Hunters runes) + 15 = 23(or 22) fetishes! Also, summoning FA fetishes does not kill FS fetishes.
- Added a countdown icon for Wrathful Protector garg!
A little complaint is that the counters for FA and FS looks exactly the same. When there is only one counter up, you cannot tell whether it is FA or FS. I hope Blizz will give them different icons.
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Keywardens:
Act 1: https://www.youtube.com/watch?v=Aywy1mWpWAc
Act 2: https://www.youtube.com/watch?v=o_k6ghMAIPQ
Act 3: https://www.youtube.com/watch?v=mmg3i0r0XxM
Act 4: https://www.youtube.com/watch?v=8D4j3HY_KP8
Ubers:
uber King Leoric and Maghda (Realm of Discord)
https://www.youtube.com/watch?v=uK4bzuaVO-w
uber Siege Breaker and Zoltun Kulle (Realm of Turmoil)
https://www.youtube.com/watch?v=GgVa9VZuQY8
uber Ghom and Rakanoth (Realm of Chaos)
https://www.youtube.com/watch?v=Y4SffiItSX8
uber Diablo (Realm of Fright)
https://www.youtube.com/watch?v=RiFAPnQ4C4Q
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Pet build
https://www.youtube.com/watch?v=UGNyxI2nb6w
Non-Jade DoT build
https://www.youtube.com/watch?v=nCAgSCk02-Q
Jade Harvester build
https://www.youtube.com/watch?v=aAogg2P-Jfo
Speedrun build for low difficulty speed runs
https://www.youtube.com/watch?v=BLAWtooP7U0
The description text contains some basic information about the builds.
Enjoy!
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Have you found it?