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Sep 24, 2014Agree. If you can live with SoJ instead of Unity for solo then that would be a natural swap. Without TnT, Hexing Pants is next best dps output gear. Otherwise, MF/Cindercoat will be the next best gear. I'm also assuming you are using Etrayu for the cold/fire built?Posted in: Demon Hunter: The Dreadlands
Sep 24, 2014Posted in: Diablo III General Discussion
I think you need to hit a few million views before google start to pony up $$$. It's a valiant effort but not gonna happen. I have yet to see a game play or theory crafting D3 video that hit over 1 million views...Quote from Sigma
trying to get people to view his video, so Google will monitise it and give him the $$
Sep 23, 2014Gonna try out the new changes tonight. So I guess solo pet WD has a better chance for higher GR now that the pets don't die as much. In addition, it's time to level up the Bane of the Trapped leg gem... cool changes. I also like to find out how the "longer leash" is affecting the pets' AI.Posted in: Witch Doctor: The Mbwiru Eikura
Sep 23, 2014im2kul posted a message on Keep Getting Suspended For Criticizing Blizzard...Yes. We should be civilized. There is no need for name calling like "idiots" etc. If you would have replaced "idiot" with another word like the guy/developer/etc. the ban hammer might not be so swift to come down. Also, instead of suggesting a solution, you are imposing them to ask them to do something that is interfering with their operation etc. which I assume does not go well with of their management.Posted in: General Discussion (non-Diablo)
Sep 23, 2014Posted in: Diablo III General Discussion
I like this idea for the loot drop better. It's more intuitive and we can give all the bosses the additional draw from the item deck. Trading coins might need to be tuned so it doesn't take a lot of time. What I dislike about monopoly is the time it takes to deal with the banker in exchange of things etc. which can take up a few minutes depending on how much resources to trade in or buy/sell. It would be better if there is an easier way to trade like res for items (instead of trade up res for next higher copper->silver->gold) i.e. catan.Quote from arkterus1Quote from TheCupKnight
How the loot system works will astound your pants off. When an enemy is wounded and killed, it drops a loot token, that has a value on it. Rolling equal to or above the value gains you a loot. To scale up this way, depending on Act, player lvl, and difficulty of creeps, each condition adds +1 to the dice you have to roll equal to or above. In other words, a cheap loot that is easily gotten, maybe gotten with a roll of 2+, but as it scales up, the truly legendary items require a roll of 6+. How's that?
Seems good but convoluted and time consuming, especially if this going to be done every time a monster is killed.
Monsters come from a monster deck, on the card is associated info. One of which is a copper, silver, or gold coin. You get a token of that when the monster is killed. Common, Uncommon, Rare/Legendary item decks. 1 copper is a common draw, silver is uncommon draw, Gold is Rare/Leg Draw. Can exchange 3 copper for a silver token, 3 silver for a gold token. Items can be sold for the next currency down, IE a Rare item sold for a silver token, and uncommon for a copper token. Shopping or whatever can be done at the end of a turn or if on a valid "shopping space."
Some monsters will have a specific "draw an item from X loot deck when this monster is slain." on top of whatever token they may also give.
Less dice rolls, still random, not obligatory every turn.
I think a diablo themed gamed would be better suited to a deckbuilder like Ascension, but thats just me.
I agree that the less die roll, the better. Perhaps we can introduce a random die generator. I can't remember what game but some of them have a die inside a device and u just press the item and number comes up rather than to challenge agility/logistics of people fumbling for actual die roll.
Sep 22, 2014Posted in: Diablo III General Discussion
I like the idea and it sounds like a good way in order to get the higher level things. However, if the mobs are anything like Diablo PC game, rolling a die for each loot token is still a lot of rolling. It might take away the time to actually play the game. Perhaps there might be a easier way to determine if the loot drop is successful based on the rarity of the item?Quote from TheCupKnightHow the loot system works will astound your pants off. When an enemy is wounded and killed, it drops a loot token, that has a value on it. Rolling equal to or above the value gains you a loot. To scale up this way, depending on Act, player lvl, and difficulty of creeps, each condition adds -1 to the dice you have to roll equal to or above. In other words, a cheap loot that is easily gotten, maybe gotten with a roll of 2+, but as it scales up, the truly legendary items require a roll of 6+. How's that?
Sep 22, 2014I personally enjoy playing a few board games like D&D series (wrath of ashardalon, the legend of drizzt), original MB Hero's Quest, and other strategy games like Carcasonne, Settlers of Catan, etc.Posted in: Diablo III General Discussion
What I find interesting is the combat mechanics and also the pace of the game. If I find a game that require a lot of dice rolls, I find the pace too slow and I lose interest. I believe a good board game should be able to finish a game within reasonable amount of time ~60 mins per game (or quest) based on 3-4 players.
For a board game like Diablo, the audience will be different than those who love the ARPG. Board game is slower pace and will focus more on strategy and planning. In addition, the story element might or might not be important but I leave that to you. Personally, the main attraction for a game like Diablo would be the combat system and the loot/reward system. The skill progression can be something that is a choice by the player of which he wish to excel in like Diablo 1/2 or you can go with a fixed system based on level like Diablo 3.
I like the idea that monster scales with the level of the players and number of players (much like Diablo 3 game) and the loot should be as well.
However, how you wish to design the loot will need to have a lot of good thoughts behind it as a scalable loot based on char level is not easy to design imho.
I think you are off to a good start so will be interested to hear more about it.
Aug 29, 2014Posted in: Wizard: The Ancient Repositories
It's because of your 2-hander... not about lack of unity.Quote from darkinspirationDone 31 solo with unity, wasnt too hard. Didnt try 32 just yet.
Aug 28, 2014Posted in: Diablo III General Discussion
I have not encounter any gobs in GRift so far. DId quite a few runs yesterday and got all my leg gems and upgrade and haven't found any. I think this is the design as it tries to speed up time rather than to kill pesky goblins.Quote from khanbgCan the portal spawn from goblins killed in rift or Grift?
I've also killed quite a few "double gobs" in rift but didn't spawn any portals yet. Will try again tonight.
Aug 22, 2014im2kul posted a message on RoRG, Normal vs. T2+, I don't think even Blizzard knows anymore...The only benefit is that if you are looking for gears upgrade while having a chance to drop RoRG, then T2+ might be the correct choice. But for pure RoRG farming and increase drop rate, the effort/time/cache of normal > t2+ imho. I've done 3000 bounties now and tried 500 bounties in t3-t6 and i don't see any increase except bunch of useless legendaries from cache. Then again, I've also done the last 1000 bounties in normal and no RoRG yet except a bunch of useless shoulders, mace, stat stick and some ok amulets.Posted in: Diablo III General Discussion
Aug 15, 2014Posted in: Looking For Group [NA]
Welcome back. I have put in lots more hours in RoS compare to D3V but now i can't wait for 2.1Quote from Unleashed1138I left a few weeks after the original launch due to the many reasons that it seems many left for (or at least the many reasons that resulted in so much change afterwards). Everyone I knew in D3 is still gone actually. I decided to give RoS a shot and... wow. What a turnaround. No game is perfect, but it's so much better than it was before! I also LOVE the Crusader class.
That said, I'm hoping there's a generous soul out there willing to let a laid back, easy going guy tag along for some t6 bounty/rift power leveling? I won't get in your hair. If I remember correctly, loot is individual so I won't even upset your loot. I'd read this is the best way to quickly take the leap to 70 if you don't reach 70 doing the campaign (I sped through the first four acts, having done them already on a DH a few times back at launch).
If so, my b.net ID is Unleashed#1138. I'll continue grinding out on my own in the meantime. Thanks in advance if you're open to it, and no worries if you're not!
Aug 15, 2014Posted in: Diablo III General Discussion
Nice. I'm closing in on 3000 bounties. My last RoRG was found at 2000 mark. It's coming to 1000 bounties and I hope when it drops, it's good. Looking for a str RoRG for my sader.Quote from ZeN19316 rorg after 750 bounties
Aug 14, 2014im2kul posted a message on Basic question. How do I tell which weapon is better than another?It all depends on what build you are using. If you have a build that focuses on a lot of fast attack using your primary, then fast weapon will be preferable such as 1-hand crossbow, 2-handed bow but if you are using a lot of resource spenders or sentry built i.e. procing cluster arrow etc. a slow weapon such as 2-handed crossbow will deal much more dmg. So kridershot and calamity while rare and people rave it being awesome, it might not fit into your build. A sentry build will do more dmg use a strong hellrack, buriza, or even a basic manticore vs calamity/kridershot per attack. As above posts have mentioned, experiment and see which one works best.Posted in: Demon Hunter: The Dreadlands
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