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    posted a message on Pure bad luck or RNG? 6 Mirrorballs +1mm :(
    Hi Guys,

    I've been super frustrated since a night ago where I gambled and end up with my 6th Mirrorball with +1mm +10 chc and high intell rolls. I've had 2 dropped from game and 4 gambled. I'm on about 10k shards in now and now really doubting if this mirrorball with +2mm is just a hoax. If it's 50/50 chance to drop +1mm/+2mm then my chance of hitting 6 mb +1mm is 1.5% which is total BS. I wonder if it is just better off to gamble something else for upgrade like WoW, SoH, Tal's ammy instead of wasting on this. I can't seem to break into t6 without the MB and also can't farm effectively in t5 either.

    http://us.battle.net/d3/en/profile/im2kul-1814/hero/9605564

    My bracer is suppose to be Auglid but forgot to swap out before i log off. I also have the complete Vyr set and Tal (except ammy) so any build suggestion is welcome. I've been farming for 3 weeks hard since the anniversary buff (~6-7 hours per day) and still haven't come up with any upgrades.

    I've made a promise to my group if I don't find an upgrade in the next 3 days (~20 hours of hard farming t4-t5 in group), I'm going to put this wiz on hiatus and play something else (monk/dh) as it got to the point that I'm so frustrated with this.

    Thanks.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Show me your T4-T6 DH builds (gear and abilities)
    Quote from Megasxt

    And where is the elemental damage from you SOJ ? you rolled the crit chance on it ?
    If he did... ouch!
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on T6 Viable
    Quote from Draco_Draco
    It surprises me that you're able to do T5 "well" with that build of armor.

    First off: You have Aughild bracers, but no second or third piece for the bonuses...? It's the single strongest craftable set. Meanwhile you've gone for 100 all ress and 20% life on Ashearas. Yea, no. Get aughilds.

    Get a proper neck (no mainstat?).

    Why do you focus on life on hit? It's a pretty weak stat for wizards after the mirrorball nerf (the second and third missile no longer procs any other effect than damage+the conflag dmg if using conflag as you are).
    Agreed. The helm can be changed to Auglid. Alternatively, the OP can swap Andariel for the helm and swap the Asheara's shoulder for Auglid. For the main hand, a slightly lower dps Burning Axe of Sankis will do better than the Gift of Silaria due to the +fire elemental bonus. I'm also surprise that the OP wiz can farm T5 efficiently with it's current setup. However, I do find that the magefist/cindercoat has really nice rolls so that's good.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Advice needed on my Thunderfury for enchant
    Thanks a lot for all the help. Okay, I will reroll the AD since I already have some on my shoulders and I can paragon the rest. Can't wait... now I only need to find a Mirrorball with +2mm...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Single target and Myken's Ball of Hate
    @jaetch Sorry, I know it's off topic. Can you please give me some advise how I can maximize my lightning built? I do have the 4th piece Vyr and SoJ with +15 lightning, +5% ias (which I gear swap for elite). I've been inspired by your Fire Archon built but can't seem to get good roll on magefist/fire ammy/+2 mirror ball (i looted 3 mirrorball with +1 mm:( ) and I just happen to have all these lightning drop which I assume it's a sign. I also often swap out BH for Meteor/Lightning Bind for more dps and swap my flash for prodigy. Much appreciated. I can't seem to break the t4 farming with my existing built.

    http://us.battle.net/d3/en/profile/im2kul-1814/hero/9605564
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Single target and Myken's Ball of Hate
    Yes, I have the same issue. It doesn't chain back but thanks to TF, it does help. Also, I'm lucky enough to find enough for a Vyr set so I do use lightning archon for the single target like rift boss.

    http://us.battle.net/d3/en/profile/im2kul-1814/hero/9605564
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Advice needed on my Thunderfury for enchant
    Hmm... is there any option or possibility for higher rolls?
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Advice needed on my Thunderfury for enchant

    Hello Fellow Demon Slayers,

    I came across this TF last night and was wondering what I need to enchant away. I was initially thinking of the base dmg but seeing that it is quite good, some suggested to have the area dmg to roll for +dmg instead. I know that AD is good as it creates AOE but it can be replaced with paragon. I'm a wiz so the +intell has to stay. I'm currently running a +thunder elemental built but can easily switch out to +fire if I can find decent mirrorball with +2 mm. I've looted 3 THREE mirrorball with +1 mm... so I'm a bit cheesed about fire built... but that's another story.

    Anyways, would welcome some insight and good advice.
    Thanks.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Grandeur Vs. Hellfire
    Quote from Draco_Draco

    Interesting take on this Unity vs RoRG setup. Call me a noob but I was not aware that wearing just the Unity itself gives me a straight up 50% reduction while running solo. I always thought that it will require a set for it to mitigate the dmg. However, I still need to have 3 set bonus from Auglids (which I can replace my strongarm bracers with Auglid) and my Vyr set will compete with my Cindercoat/Magefist slot if I was to forgo RoRG. Currently, I'm running a full lightning built but I can easily swap out for Fire as I have a +17 SoJ/+19 Cindercoat/+17 Magefist/+18 Eye of Elitch Ammy but I find that this setup gains a lot of dps but loses out a lot on survivability that is mitigated by blackthorne set. However, if the unity is a straight up 50% reduction, then that's a different story... guess I gonna play around and test it out to see how it works... thanks for the ideas.
    It does take a set (follower invincibility item, 2x rings) to get the 50% damage reduction. I admittedly haven't ever heard of a lightning wizard being very successfull yet (no offense). I have to add that I have foregone fire damage on my necklase in favor of a Mara's kaleidoscope, making me invincible to any poison damage in the game. Ice climbers (as mentioned) makes me immune to immobilizes and frozen effects, along with slows (spider webs, fuck'em). This means that only two affix elements actually bother me "alot" - fire and arcane. Both are quite easily dodged.


    Ah... so I'm not that noob after all. Unfortunately, I've just come across my first unity ring 3 days ago and haven't found any follower item with the invincibility yet so back to farming i go and keeping the set that I have.

    No offense at the lightning wiz but it just so happens that I managed to gamble a lightning SoJ and rolled a perfect +20 on my GG of Leoric signet as well as my strong arm bracer so I just go with the flow. Also, since they changed the Archon elemental dmg with the highest +elemental, it seems to work well for me. My setup is electrocute (lightning blast) + black hole (supermassive) OR meteor (lightning bind) + archon + spark flint + EA (prismatic) + Force Weapon. I also have a Ball of hate. http://us.battle.net/d3/en/profile/im2kul-1814/hero/9605564 for those who wants to see it.
    Posted in: Diablo III General Discussion
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    posted a message on Grandeur Vs. Hellfire
    Quote from Draco_Draco

    Quote from im2kul
    Quote from Draco_Draco

    Wait a minute, RoRG is the best ring....?

    Darn my wizard and it's SoJ+Unity combo. And Wizard's less-than-usefull sets.

    But on a more serious note, RoRG is pretty poop compared to Unity+SoJ for most classes when you play solo, as long as you aren't breaking up two major sets/have enough pieces to keep your most important set bonus still.
    I still prefer my RoRG + SoJ compare to my Unity+SoJ even farming T4-T5 as I am running 3 set bonuses...

    I believe Unity is better as a group ring but at this moment, I'm the only one who have found one in my clan so not much point in equipping it and give up two of my set bonuses...


    Of course you prefer it at T4-5, so would I. 50% dmg increase from 5->6 though, is pretty extreme.

    Unity is also a shitty group ring (as the damage is just split - in solo games, it's a flat 50% damage REDUCTION), and your overall experience may vary if you play mostly in groups (generally, you need far less toughness in multiplayer games than you do in solo games, exactly because there's many more targets to get hit and the damage doesn't increase).

    That said, I run one set bonus at the moment as a fire wizard (currently ignite+mirrorball focused with meteor shower as AOE/spender) - Aughilds, unlocked through helm+shoulder+bracer. The only other usefull sets are Cains (somewhat, 50% magic find / 8% IAS), and Vyrs - I have yet to find a WoW, so CDR does nothing for me yet. Consider the following -

    If I were to wear a RoRG, I could drop the aughild helm for a cains helm.
    Vyrs uses Feet, legs, chest, gloves.
    Cains uses Feet, Legs, Helm, Gloves.
    So if I wanted both sets with RoRG, I'd need to use Wyr's Feet+Legs+Chest, and Cains Helm+Gloves (for example, you can very it depending on pieces).

    This would force me to drop an almost perfect Cindercoat (20% fire dmg, 493 int 494 vit 3 sockets), and an extremely good Magefists (709 int, 19% fire dmg 50% crit dmg, 7% IAS, 9% crit).

    It would also force me to drop SoJ at 19% fire dmg, 29% elite dmg.
    That's a total of 59% elemental damage and 29% elite dmg dropped for Vyrs bonus+Cains bonus. 500 int, all Archon runes, 8% IAS, 50% magic find. Hardly worth dropping off that much damage, really.

    Even if we were to just say use 3 set Vyrs, that's 20% fire dmg you retain from not using vyrs chest. Still dropping a shitton.

    Say I get a wand of woh. Obviously I want CDR etc and go explosive blast then, but generally, my setup wouldn't change alot - heck, I'd even want Hexing pants for the dmg increase while moving, rather than Vyrs.

    So yea - RoRG is good for the start of the game (cos crafting is good for gearing), and probably for classes with OP sets - but I still hold that when I can unlock the strongest set either way (aughilds) then it's sort of useless. Individual legendaries can be extremely strong.
    Interesting take on this Unity vs RoRG setup. Call me a noob but I was not aware that wearing just the Unity itself gives me a straight up 50% reduction while running solo. I always thought that it will require a set for it to mitigate the dmg. However, I still need to have 3 set bonus from Auglids (which I can replace my strongarm bracers with Auglid) and my Vyr set will compete with my Cindercoat/Magefist slot if I was to forgo RoRG. Currently, I'm running a full lightning built but I can easily swap out for Fire as I have a +17 SoJ/+19 Cindercoat/+17 Magefist/+18 Eye of Elitch Ammy but I find that this setup gains a lot of dps but loses out a lot on survivability that is mitigated by blackthorne set. However, if the unity is a straight up 50% reduction, then that's a different story... guess I gonna play around and test it out to see how it works... thanks for the ideas.
    Posted in: Diablo III General Discussion
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    posted a message on New Witching Hour
    Congrats... where did you find it? I need it for my mm+mirroball+archon build... been gambling thousands of shards but no luck...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Grandeur Vs. Hellfire
    Quote from Ducha

    Quote from BillyMancer
    Quote from Ducha

    Wait a minute.....Ring of Grandeur is found in Act 1?! I've been farming the wrong act this entire time!!
    Not sure if serious...

    Possible jokes aside, would you not agree that it would be a far more elegant, and substantially less cheesy way of obtaining it?
    Haha I was actually being serious, I thought the RRoG dropped from the Act 2 cache :P

    It's an interesting topic, this one.Both rings are definitely of high value, perhaps instead of swapping them around, why not just make the RRoG harder to obtain?
    Here's what I think they should do with it (keep in mind this is my opinion);
    Why not add a separate list of legendaries only obtainable from a cache that is received upon completing ALL bounties across ALL acts?
    It also drop from Act 4 but with a much, much lower chance as Act 4 can drop all legendaries from all act bounties. With the introduction of torment-only items as well, just stick to Act 1 to maximise your chance to find that RoRG unless you are running Act 1 normal... I manage to find 2 after opening more than 200 act 1 caches.... but I still haven't found any mad king scepter... that is tougher for me to find that RoRG... lol
    Posted in: Diablo III General Discussion
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    posted a message on Grandeur Vs. Hellfire
    Quote from im2kul

    Quote from Draco_Draco

    Wait a minute, RoRG is the best ring....?

    Darn my wizard and it's SoJ+Unity combo. And Wizard's less-than-usefull sets.

    But on a more serious note, RoRG is pretty poop compared to Unity+SoJ for most classes when you play solo, as long as you aren't breaking up two major sets/have enough pieces to keep your most important set bonus still.
    I still prefer my RoRG + SoJ compare to my Unity+SoJ even farming T4-T5 as I am running 3 set bonuses...

    I believe Unity is better as a group ring but at this moment, I'm the only one who have found one in my clan so not much point in equipping it and give up two of my set bonuses...
    Oh, and the set bonuses that I'm running are Auglids + Blackthorne (along with 3 piece Vyr) which already gives me +25% against elite and +25% reduction which is a almost like a full SoJ and String of Ears together...
    Posted in: Diablo III General Discussion
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    posted a message on Grandeur Vs. Hellfire
    Quote from Draco_Draco
    Wait a minute, RoRG is the best ring....?

    Darn my wizard and it's SoJ+Unity combo. And Wizard's less-than-usefull sets.

    But on a more serious note, RoRG is pretty poop compared to Unity+SoJ for most classes when you play solo, as long as you aren't breaking up two major sets/have enough pieces to keep your most important set bonus still.
    I still prefer my RoRG + SoJ compare to my Unity+SoJ even farming T4-T5 as I am running 3 set bonuses...

    I believe Unity is better as a group ring but at this moment, I'm the only one who have found one in my clan so not much point in equipping it and give up two of my set bonuses...
    Posted in: Diablo III General Discussion
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    posted a message on Why we should be able to buy Gold/trading system
    Quote from DvMg
    The 2.0.5 fix to gold find has been incredibly helpful.

    I've got every class at 70, all geared to do t3/4, and my main 5/6, I'm ALWAYS low on gold, and actually ran out twice, same with craft mats.

    Now I've cut down to playing my barb and monk, and with the gold buff, it's rolling in.

    Gold isn't really power, if I have 1m, and another guy has 100m, it makes no difference really, any costs I'm going to find are going to be replaceable by farming/playing, if you are stupid and keep rolling an item when it's starting to cost 5m a roll, well, thats pretty retarded, leave it, otherwise, nothing really costs that much, gems rinse gold badly, but once you have crafted them, you always have them, that's just a startup cost.
    I agree. I farmed t3-t4 with a group and do solely rifts and is able to farm 4-5mill consistently for playing 4-5 hours. I also have gone broke from crafting gems and resocketing them prior to the new patch. I've also re-rolled a lot of my gears and got myself down to last 50k. I just need to do a few bounties and rifts and I will accumulate enough to go again.

    I disagree with gold with real money as it will go back to D3v days and we will have a lot of gold farmers/sellers and spams. I do agree with having some options to trade mats, souls, etc. and perhaps a reworked way to trade with those that you farm with (perhaps a few days instead of just 2 hours+ ) especially when you find upgrades and want to pass it to them who can use it.

    All in all, gold like high end gears SHOULD be farmed and no way around it.
    Posted in: Diablo III General Discussion
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