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Oct 13, 2010LMAO someone isn't very bright. Did you not notice it's being made by a Valve team (which is led by Icefrog), and thus won't be on b.net or bnet 2.0. Oh and LoL is a free-to-play game that isn't nearly balanced, and isn't nearly as fulfilling or worthwhile compared to the original DotA, or HoN (and thus expectedly, DotA2). LoL was made by the original maker of DotA who ditched it because he didn't think it was popular enough. When it did pick up, he made LoL and tried to make a profit from it (with the collector's pack or whatever). And yet even LoL only attracted the less-serious players from DotA. So please kid, keep it down.Posted in: Other Games
Aug 2, 2010Maybe we have to kill Diablo in the deepest depths of the Abyss itself? I mean, if he dies in the place he is always reborn in, then where else would he be spawned? Or possibly when we play we have to stay in the game forever and camp the Abyss and kill him every 5 minutes, when he respawns? That would be.... horrible? Amazing drops I bet, though o.oPosted in: Lore & Storyline
Jun 4, 2009So is there new content then, on the new patch? I've been reading it, but I didn't see any changes to the map or stuff.Posted in: Diablo II
And I've stopped working on my druid (as he has done hell baal now), and have started going through ES with my assassin, its quite fun - killing hoards of monsters in under a second with about 20 hits, lol. And not to mention taking boss characters out in under 5 seconds.
edit: nevermind Rykker, I didn't see the edit on your other post on 104. However, we still gotta wait for the bugs to be fixed before enw content comes out? I remember reading (a LONG time ago) that they were planning in adding in completely new areas to actI and (I think) actIV. In actI they were going to make a dungeon tunnel system (level 88 (aka special, high-level only place) ) from the burial grounds to the jail level or something? I don't know about you guys, but I'd love all new level88 areas.
Dec 7, 2008Posted in: Lore & StorylineQuote from "Atrumentis" »Yeah, the edges are kind of lacking in the image. I might fix them on the next edition of the map when I update some of the information that Solomir will give me. Except, I don't think I'll burn the edges. I dunno, burning has never really worked out for me. I might, however, sandpaper the edges to really roughen them up. But fake blood stains are a great idea. Or at least some sort of stains, whether it be drops of tea, ink or blood.
Hey! Thats actually one positive side to being an emo. Too bad there is only one...
Anyways, great work Atru! You art work never ceases to amaze me.
Jul 7, 2008Alright guys, this thread is for all the diablofans.com members here who play the browser game Ikariam on World Gamma.Posted in: Other Games
Awesome Ikariam Guide
See the following map to check your location relative to other members. We will include you on this map as you become part of our alliance. Distances from one another does affect ship destination times.
Our alliance is called the Angiris Council. Our official tag on Ikariam is DFAC (Diablo fan's Angiris Council). To be eiligible to join, you need to already be a member of diablofans.com, be active. So we don't want some random people who joined this place just for the sake of playing with us.
When wanting to join our alliance, please post here to let us know, and at the sametime you'll have to send us an application. Either we are stupid, or the game itself does not allow Alliances to send invites, but rather just accept applications. To apply, go to your embassy -> Search For Alliance -> type 'DFAC' into Alliance Tag section -> Click Search. Ours should show up, click on it then... I'm not so sure. Someone will have to tell me, because I've never sent an application (as I am the leader).
Leader: Killer-Swift (Ullion)
Diplomat: Siaynoq (Siaynoq)
General: Killer-Swift (Ullion)
Home Secretary: Magistrate (Magistrate)
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Aug 19, 2011The books are, for me, only there for lore supplementary material, for that which wasn't revealed or elaborated upon in the games. Overall, I don't think most of them are very entertaining and the style and dialogue are shoddy, at best. I don't like the Sin War trilogy much at all; my favorite is the Black Road.Posted in: Lore & Storyline
Aug 1, 2011Posted in: Diablo III General DiscussionQuote from Soulmancer
And that is the problem with the Diablo community "I am not affected by it so I don't care; if other people in the community get screwed over by it, who cares?" The apathy of the community never ceases to sadden me. In addition how does removing an offline mode, forcing you to play online, on battle.net even for single player and prohibit modding entirly make for a "better gaming experience" on the servers. This was not done to make for a better gaming experience; it was done as a misguided way to combat piracy and expose more players to the 'glory' of the auction house thus potentially increasing revenue to Blizzard.
Screw the modders.
Screw offline players.
Screw LAN players.
Screw people who want to have fun with the game in their own specific niche.
Screw people who want choices and options.
But hey why I am telling you this? You don't care as it doesn't affect you... As for Torchlight 2, you seem to forget the developers are the original creators of Diablo and they have shown that they care about their fanbase and community... they have always taken an active role in the community; they listen and work hard to offer a better experience; they even support player run servers. Not to mention the community as a whole is much more positive and enthusiastic compared to Diablo where "You're idea sucks, you suck, Blizzard sucks, I don't care" Is a common response to half the debates being discussed.
Forgive me If I am wrong, but is that not what this whole post is about that, again, forgive me if i am sorely mistaken, YOU STARTED?
Aug 24, 2009The title really says it all. I know I'm thinking about this far too early in advance, however with being able to now respec in Diablo I was hoping that there would be a place where i would be able to organize my talent points prior to spending them. Weather it be through the site or a downloadable program someone creates, I would just really hope to see this addition somewhere. Thanks in advance.Posted in: Site Feedback
Jul 25, 2009Posted in: Roleplaying
Character Name: Ignis
Playby: Disciples II demon faction thief
Hair: Maroon, nearly 2 inches.
Build: On the slim side of average, somewhat muscular.
Distinctive Characteristic(s): Gambling addiction : If it has any potential to be turned into a bet, Ignis can figure out how.
Strangely paranoid and leery of squirrels, when asked about it, he avoids the subject, simply replying, "Damn window was open, never heard them come in. Crafty little bastards."
Personal History: Born into a somewhat poor family, Ignis had to quickly learn how to get by with less than his friends. His childhood consisted of bullying by the richer children, which led him to develop a quick wit, and equally quick reflexes, as he was not the strongest child. He would often rely on dirty fighting, and speed to defend himself from the children who harassed him. Despite the rigors of school, he still managed to get by with above average grades. His home life however, was a different matter entirely. His father had recently taken to alcohol to lessen his stress, and his clothing business began to suffer. His mother had to take a job as a barmaid to help support the family. Both parents now occupied, Ignis was often left to his own devices, or in the company of his drunken, off-work father.
Near the age of 10, his father now a full-fledged alchoholic, ran his business into the ground, leaving Ignis's mother as the sole provider of the family. Ignis knew his mother could not support the family alone, and began making small bets with his schoolyard peers. Often, they were small things, like "who can run faster", or "who can jump higher". Even when he lost a bet, he often managed to pick the coinpurses of the other children, gaining back his losses as well as their coin, leaving them none the wiser. Ignis soon realized he had a knack for making bets, and began teaching himself the art of cards, which was the next logical step in his eyes. Ignis practiced whenever he could, be it alone, with friends, or with family. Soon enough, he felt confident enough to take his new found skills into the world, and went with his mother to the tavern one day to try his hand at poker. After that first night he was absolutely beaming, 4 gold richer.
At the age of 19, he had ensured his parent's financial stability, and turned towards accumulating his own fortune. Taking a dive back into his childhood, he began picking pockets once more. He easily regained his knowledge of the craft, but picking pockets could not sustain his growing sense of adventure. He began breaking into houses at night, taking anything and everything that wasn't nailed to the floor. The thrill of not being caught was a rush for Ignis, just as much as that first hand of poker had been all those years ago. He soon balanced out the two hobbies, and began amassing a substantial amount of money.
This fortune would not come without enemies. All the money he was gaining had to come from somewhere, or specifically, somebody. Ignis was unaware of how many vengeful thugs were on his trail, seeking their lost money, and lost pride. One night, it finally became apparent to Ignis that with his lifestyle, came danger. He was sleeping in his house, a modest shack near the dock district of town, when he heard frantic yelling outside. He could not make out exactly what was being said, but he knew that the victims of his luck had finally caught up with him. He then heard a crash, and bolted out of bed to grab his weapons. He strapped on his 2 knives, and carried his wakizashi in his right hand, as his Katana was too long to use indoors. He heard footsteps, and judging from them, figured 5 or so men had come for him. He crept out of his room, and hid in the bathroom, waiting. Mere seconds later, he heard the men crash into his room. They sounded confused, wondering where Ignis had gone. They decided to split up, and Ignis knew his luck had not failed him.
He waited until the footsteps dispered, and peeked outside of the bathroom. There was still a guard waiting outside of his room. He quickly dispatched him with a thrown knife, rushed to his room, grabbed his leather armor and cloak, as well as his money, and vaulted out of his window. After this incident, Ignis knew that he would have to refine his sneaking, evasion, and even infiltration abilities, since apparently garden variety thugs could find him. He also knew he would have to practice with his blades, since all the stealth in the world would not save him once his enemies were at his door. He spent the better part of a year "practicing" with the local guard, both legally and illegally. Once he felt confident in his abilities, he was able to go back to the lifestyle he knew and loved. The thieving he did during his time a was able to sustain him, but he knew that gambling was where he would get ahead. He went back to his preferred line of work, and since not many people knew or remembered him anymore, had a substantial advantage over them. At first he was somewhat rusty, and suffered some setbacks, but his previous fortune served as a good cushion to help him get back to his previous level of skill. It came back quite naturally after he had lost several games, and he began amassing his gains once more.
It seemed as if he was on the top of the world, nothing could bring him down. But all good things have to end, and end it did. His fortune was washed away in one stroke of bad luck, landing him on the streets stuck with a substantial debt, and enemies in the wrong places. Broke and jaded, Ignis had to go back to his old stomping grounds. The taverns here in the slums were not as wealthy, but they were the only places he could go. One night however, turned him towards a different walk of life. Ignis struck up a conversation with one of his poker opponents, and the chatter quickly turned towards a mercenary corporation the man was making : The Knights of the Burning Blade.
Ignis was filled with that familiar sense of adventure once more, figured he would try his hand at adventuring (After all, he heard it pays well), and joined up with this new mercenary group.
Special Training: Extensive skill at picking locks and sneaking around, also has basic training in throwing weapons as well as melee weapons.
Weaponry: A katana and a wakizashi : the pride and glory of his thieving days, stolen from a long retired warrior from the far east. Also carries 4 knives he keeps for "peace of mind", 2 of which are tucked in his boots, the other 2 being strapped to his forearms, hidden under his sleeves.
The 2 knives within his sleeves are strapped in such a way as to allow them to fly loose with specific arm movements, allowing quick throwing without having to take them out.
Armour: Basic cloth and studded leather armor, dyed maroon in remembrance of his father's former glory. Wears a red cloak as well, which his mother gave to him when he helped her get back on her feet financially.
Goals and Ambitions: To get out of debt, and following a misguided sense of adventure.
Will no doubt be doing some editing later, gotta refine this and such.
It's fine to edit our characters up until the game starts, right Jetrall ?
Huzzah, may have it down to the final edit.
Willing to edit it down, if need be though, it is pretty lengthy :/.
Jul 23, 2009I just thought of something, and I wanted to write it down before I forget. It's late at night so it might be completely stupid and I'm just babbling.. so beware.Posted in: Diablo II
Okay so a random minigame type mode (I know they would never add this into diablo II now) in which you pick your class then are placed in the center of an arena at level one with no gear and no skills, just base stats. Then a wave of monsters comes in and you try to kill them. If you do, you gain a level and can put your skill point into whatever you want and your stat points wherever you want, just like when you normally level. You may pick one item that is displayed at the end of the wave. For the first level it could just be something simple like "cloth armor" The second wave of a bit stronger monsters comes in and if you defeat them you level again and another skill point and stat points pop up, as does your choice of an item to wear for the arena.
Once you die, the level you reached is counted as your high score. No potions, no portals, no advantage for having crazy gear. Just based on pure strategy.
I'm guessing that once you get to level fourty the gear would be a bit better like full sigons. And then as you approach eighties you can pick out rune words.
Anything from meteors to diablo himself can be thrown into the arena.. towards the last level I'm thinking all the bosses at once.
Rewards are just bragging rights, no real gain from it. High scores are listed like Ladder is.
thanks for listening, I bet I read this in the morning and wonder what I was thinking
Jul 14, 2009Rykker posted a message on Deeha'Blothri Comic (A webcomic about this forum and it's users)Dammit Jetrall! >:[Posted in: Fan Art
Jul 11, 2009Jetrall posted a message on Deeha'Blothri Comic (A webcomic about this forum and it's users)Will you guys stop posting in here?! You keep making me think a new episode has been released.Posted in: Fan Art
Jul 6, 2009Magistrate posted a message on Deeha'Blothri Comic (A webcomic about this forum and it's users)Yeah, but then he would transform in to a Blizzard employee and be unable to answer any questions directly, most of them with more questions, circular reasoning, or rhetoric, and he would have to sacrifice his soul to the business god of few wordsPosted in: Fan Art
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