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    posted a message on Izle - Sandbox RPG

    Hey, recently ive stubled upon a pretty interesting kickstarter.

    Low poly look
    (click here for their homepage)


    "Izle is a 3D procedural action-adventure RPG where you go on a quest to
    rebuild the last world of light using terraforming powers.
    With the help of the gods you will create procedurally generated
    islands, each one unique and filled with secrets.
    It is a game about the freedom of creation and the choices we must
    take to protect our world from destruction."


    For those who are interested, there is also a Alpha-Signup.

    I do not want to advertise this game (well, maybe a bit), but mainly i wanna discuss 2 points:

    • Are there too many sandbox games with slight rpg additions? (minecraft-esce)
    • Whats youre opinion on Kickstarter overall? Still reasonable or flooded with shit that never gets released anyway?
    Posted in: Other Games
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    posted a message on Ramaladni's for gold.

    to me it feels like the current system doesnt really support build diversity. the weopon you used your ramaldnis on will be your weopon for some time, if you liek it or not.

    Posted in: Diablo III General Discussion
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    posted a message on Ramaladni's for gold.

    is the benefit really that huge? i thought a bit more offensive gems would net me better clear speed -> more gold. i'll try that.

    Posted in: Diablo III General Discussion
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    posted a message on Ramaladni's for gold.

    mb it should be crafted, with rather high gold and ressource costs, but imo 1 billion is a bit too high. i played roughly 450h of d3 so far (not THAT much, i know), but never have i even gotten above 100 million gold, bc i tend to change my setup a lot, try to gear my non-main classes as well (through crafting mostly) and play with pretty badly geared friends sometimes. for me the change wouldnt really do that much.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Character Planner (almost completed)
    Quote from Riv»

    Ah. It should give you the correct number of stat slots when you choose an item, but doesn't limit you to how many you can add later on. It would be kind of awkward to limit it, since you add it before choosing between primary and secondary stats, but I could make it display a warning when you add too many stats.

    Update: done. I hope. It also displays a warning if you try to make something like a CHC+CHD+Socket RoRG. I'm not entirely sure if I got the list of 5-primary-stat items right, so tell me if you see any items that display a warning.

    amazing, thank you.

    Posted in: Diablo III General Discussion
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    posted a message on making loot tables differ from act to act?
    Quote from Filth ...»

    Quote from Staudeyy»

    Quote from Filth ...»

    Quote from Staudeyy»

    Quote from st0rmie»

    No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)

    well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).

    That's so untrue I don't even know why anybody would think so. It's an awful rumor that a noob started, somewhere ages ago.


    Act 1 is farmed for RORG, true! But the reason Act 1 is farmed so intensely is because it is 100 times easier than the other acts. There are no Anarchs. No Exarchs. No Winged Assassins. No invissible snakemen. No Terror Demons. No Fallen Maniacs. The list of awful mobs is long, but the only awful mob you will find in Act 1 is the large chargers prominent in Fields of Misery.


    Madly outgearing it aside, try farming Act 5 bounties, Act 3 bounties and Act 2 bounties, then compare it to Act 1.

    Act 1 is both alot faster and alot easier.


    I have all the RORGs I need AND MORE, yet I still farm Act 1. Why? Rift keys.

    In other words, if they removed RORG from the Act 1 droptable Act 1 would still be farmed extensively.

    very true, although from my experience only the difference between the vanilla acts and act 5 is that huge. act 2,3 and 4 are also cleared pretty safe. anyways: the problem lies elsewhere, not in the fact that differing loot tables are bad. which what this thread is about.

    Imagine the whine if RORG had to be farmed like regular items. How often have you seen a SOJ with a socket/6crit/50critdamage? That's the state RORG would get.

    Nobody wants that, even if they fail to realise it.

    with altered loot tables you would still kinda be able to farm it, just not grind anymore.
    to me it just seems like there is much more potential finesse in the loot system which is unused.

    Posted in: Diablo III General Discussion
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    posted a message on D3 Character Planner (almost completed)
    Quote from Riv»

    Quote from Staudeyy»

    also it would be nice to not be able to add more stats than possible to an item. found myself accidentily adding a stat too much here and there (except one too much for weopons ofc).

    What stat did that happen with? Pretty sure it won't let you do that, except for damage on ancient sources/mojos since nobody knows what the correct range on those is.

    i meant a stat category too much, not a stat point. had to look up how many affixes rings have etc

    Posted in: Diablo III General Discussion
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    posted a message on D3 Character Planner (almost completed)

    also it would be nice to not be able to add more stats than possible to an item. found myself accidentily adding a stat too much here and there (except one too much for weopons ofc).

    Posted in: Diablo III General Discussion
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    posted a message on making loot tables differ from act to act?
    Quote from Filth ...»

    Quote from Staudeyy»

    Quote from st0rmie»

    No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)

    well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).

    That's so untrue I don't even know why anybody would think so. It's an awful rumor that a noob started, somewhere ages ago.


    Act 1 is farmed for RORG, true! But the reason Act 1 is farmed so intensely is because it is 100 times easier than the other acts. There are no Anarchs. No Exarchs. No Winged Assassins. No invissible snakemen. No Terror Demons. No Fallen Maniacs. The list of awful mobs is long, but the only awful mob you will find in Act 1 is the large chargers prominent in Fields of Misery.


    Madly outgearing it aside, try farming Act 5 bounties, Act 3 bounties and Act 2 bounties, then compare it to Act 1.

    Act 1 is both alot faster and alot easier.


    I have all the RORGs I need AND MORE, yet I still farm Act 1. Why? Rift keys.

    In other words, if they removed RORG from the Act 1 droptable Act 1 would still be farmed extensively.

    very true, although from my experience only the difference between the vanilla acts and act 5 is that huge. act 2,3 and 4 are also cleared pretty safe. anyways: the problem lies elsewhere, not in the fact that differing loot tables are bad. which what this thread is about.

    Posted in: Diablo III General Discussion
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    posted a message on making loot tables differ from act to act?
    Quote from st0rmie»

    No. The one tiny nod this game has towards loot tables is the bounty-cache-specific legendaries, and that has done far more harm than good (hands up everyone who has done 100x more Act I bounties than Acts II - V combined?)

    well, but thats only the case bc of rorg, probably the item most builds in the whole game need. if instead we could get smth less mandatory but more interesting (envious blade and gloves of worship are good examples).

    Posted in: Diablo III General Discussion
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    posted a message on Datamined item not included in 2.2 PTR?
    Quote from TopHatCat64»

    Quote from Staudeyy»

    Quote from ashkore21»

    the SSS is set to be SWK 6 pce . i hope its not but that is what it was ment to be for. however at this time it is not in the game.

    god, i hope thats not true. it would be so anti-snyergetic.

    Yeah, doubling SSS as the 6p bonus makes no sense at all.


    Both of SWK's current bonuses revolve around cyclone strike, EP, LTK, tempest rush, and WoL. Not only does it not fit with the rest of SWK, it's just not that great of a bonus to warrant 6 pieces of a set.

    yeah, it seems like smth a seasonal item would do, kinda like the aetherwalker and so on.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on yay ancient furnace

    you got a batshit-crazy ancient one too. doesnt get much better than this.

    Posted in: Barbarian: Bastion's Keep
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    posted a message on SSS Comeback with Innas?
    Quote from speedloader1»

    I'd better appreciate if they fixed SSS to begin with. Maybe higher spirit cost, big debuff, no cooldown. Something that would make all mobs more vulnerable to CCs or .. chain them for a long period, sharing damages, or ... it would spend all your spirit and attack for spirit spent * 50% dmg .. or .. all of that depending on the rune, and much more. Turning a whole skill into a finisher is stupid anyways. We'll need a full optimized gear to turn it into a true attack, such a waste of gear and skill diversity.

    i agree on the fact that SSS could use more spirit cost for higher impact, but i DO like the skill designwise. its simple and very monk-ish. the runes could use a bit more diversity though.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on making loot tables differ from act to act?

    What i wanna discuss is wheter you guys think its a good idea to have a global loot table or not.
    in my opinion this is pretty bad designwise, for several reasons:

    1. for some players with bad rng it can take forever to complete a build/set they really wanna try out
    2. there is little diversity in farming items atm. if we get to play something else than rifts and bounties, that would be nice.
    3. it just doesnt really make sense that in the world of diablo all legendary items, each with an own story behind it (thats at least how it should be), drops everywhere equally. cache only items were a good step in the right direction imo.


    how to improve the situation?
    1. make loot tables favor certain legs in certain acts/regions. for example: immortal kings set would make sense to be found more often in act 1 than in act 5.
    2. mb give us a daily bonuses similar to the bounty ones, like having an increased chance to get legs via certain events/quests. im not sure yet how they would exactly work.


    all in all, the changes im suggesting wouldnt impact the average player a lot, as rifts would stay the same. all i want is some diversity in farming certain legs.

    any feedback?

    Posted in: Diablo III General Discussion
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    posted a message on Datamined item not included in 2.2 PTR?
    Quote from ashkore21»

    the SSS is set to be SWK 6 pce . i hope its not but that is what it was ment to be for. however at this time it is not in the game.

    god, i hope thats not true. it would be so anti-snyergetic.

    Posted in: Monk: The Inner Sanctuary
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