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    posted a message on [US] Unity League Community (600+) Collaborate for High/Speed GR and S3 - helpful, supportive and friendly
    Quote from yanov10

    Quote from solard3

    It's listed under English (the default category). Would you like me to invite you instead? If so, please leave your full battletag.
    I would like

    http://eu.battle.net/d3/en/profile/Yanov10-2527/hero/45608710

    Thank you.
    Hi yanov10,

    I see the problem Your account is on EU server, while UL community is on US server. Maybe one day there will be a UL chapter on EU server. Cheers.
    Posted in: Clans [NA] [PC]
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    posted a message on <Unity> Premier Clans Pursue GR60+ and Season 3, Join us Now and March on to Victory!
    Looking for SC clan leader.
    Posted in: Clans [NA] [PC]
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    Thank you for your suggestion, and I understand where you are coming from.

    A customer is a user of the service, free or not. Any player is welcome to stay in TUC but may not become a customer or user. Let's be clear, no one is twisting your arms into using TUC as others pointed out.

    The scenarios are exactly the same as you used in one of your posts. If you'd call that manipulative, be my guest. Actually when we factor in the time spent on farming 20 sets of keys as opposed to 80, the result is exactly the same, i.e., Scenario A (3 carry 1 in T6) takes about 20% less total kw+ubers time per organ than Scenario B (pickup team of 4 in T4) for a single player with 20 infernal machines. A new scenario where 2 carry 2 in T6 would be even more efficient.

    You are worried about fairness. Why don't you want to factor in the additional time all carriers have spent to be capable of carrying 2 or 1 customer(s) in T6? Why not factor in stopping a run to be on call for TUC? It's not "doing nothing". I doubt T6 uber bosses would just self-implode being exposed to carriers. :lol: Why not view the TUC from the carrier's perspective? Unity members farm keys in T6 often as well and they can manage. We could have chosen to allow the T6 carries remain on an ad-hoc basis and sometimes not free. Instead, TUC is available to any players in need and completely optional.

    You misunderstood my example and put words in my mouth. In the first quote below, I stated that random pickup group for T4 ubers would probably get 4 T4 players, which is the best such a team can get. Because T5 or T6 players would choose T5 or T6 instead to take advantage of higher drop rates, while sometimes a T3 (or even T2 T1) player would opt to join a T4 team for higher drop rates.

    No one belongs to the selected few. There is no room for any sort of elitism, trolling or flaming in Unity Clans, Unity League or TUC. We want to build friendly, supportive and helpful communities. If there is only one thing I desire to make clear and ensure, this is it.

    Best,
    solar





    "In reality, a T5 or T6 player would never choose to use his/her portal with a T4 team; A T4 ubers pickup team would usually get T4 players at best, and sometimes T1-T3 players. This fact significantly reduces the likelihood of a successful or fast uber bosses clear."
    Quote from erav2000

    you keep on using term "customer" but when the service is free why don'y you simply call them players?

    as for your scenario table... which is VERY manipulative as I'm sure you have spent several hundred hours if not thousands in game and you deliberately ommited the part where you'd actually had to also include time in farming 20 keys and 80 keys, not to mention IF your customer wanted to open 80 portals then the time consumed would be the same.

    You simply don't include the main factor > key farming. Lets assume the time consumed per organ for both scenarios, those 60 sets of keys extra that come from party contribution, for a single player would take 10-15 hours of farming. So not only do you get more organs in scenario B but also it takes you considerably less time to obtain them when you look at the big picture.

    I know you probably got used to people opening portals for you in exchange for your carry services so let me just reming you that these keys don't drop from the sky, you actually need to put a lot of time to farm them which you seem to be forgetting.



    As for what you said above - T4 uber party is most likely T1-T3 ready... oh please, with todays legendary drop rate, kadala drop rate and basically everything turning casual it's another manipulation on your side... ok I know not everyone can do T6, T5 is half of the highest dfficulty and a lot more people can do it... but saying T4 is also for "selected few" ? it's a joke. If I chose T3 as my example in previous post you'd say something like that just to prove your point.

    If you want my suggestion for improving TUC here it is - contribute at least 50% of what the weaker player is providing so for every 10 portals - open 5. That is a lot more fair than just doing nothing.
    Posted in: Looking For Group [NA]
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    posted a message on [US] Unity League Community (600+) Collaborate for High/Speed GR and S3 - helpful, supportive and friendly
    It's listed under English (the default category). Would you like me to invite you instead? If so, please leave your full battletag.
    Posted in: Clans [NA] [PC]
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    Quote from erav2000

    actually the math takes the time factor into consideration... 20 portals vs 80 portals with a party > now tell me which option takes you less time to gather keys for? option A where you gather only 20 sets of keys in a "carry service" where only you open portals or option B where you only farm 20 sets of keys but in a party go for 80 uber kills. Both option B is less time consuming and gives you a chance for a lot more organ drops.

    More organ drops > more amulets > bigger chance for a better roll > no more boring key farming
    Hi erav2000,
    Summary: TUC is a free alternative to advertised paid carry services,

    • providing efficient and well-organized carries any time;
    • entirely based on supply and demand and willingness to use;
    • we strive to improve service and customer satisfaction with user feedback;
    • A T4 player would probably gain more organs per unit time using TUC.
    I know you've been extremely offensive in other threads. I'd appreciate your being respectful here. Thank you.

    The objective of T6 Uber Carry community (TUC) is to provide efficient and well-organized T6 carries to any players in need at any time. Some players wish to do T6 but can't. Paid T6 carry services were being advertised in d2jsp and DP. We wanted TUC to fulfill this need and provide a free alternative. One common challenge for any T6 Uber services is to carry players on demand whenever customers need. Unity Clans are represented globally and include over 250 T6 efficient players. It may not be easy to stop whatever one member is doing to attend TUC, however, other members can be available. We are confident we can meet the demand.

    That said, you are absolutely correct in that it's a win-win situation, maybe even slightly better for the carriers given the current poor drop rates for keys. We never meant to "leech" off hard earned keys. We provide raffle uber portals weekly to carry any TUC users. We've implemented a feedback system, currently crude but effective hopefully, to improve our service and customer satisfaction. TUC is entirely based on supply and demand and willingness to use the service. So yes, I believe service is an appropriate name for such a community.

    I invite you to consider two scenarios for a T4 capable player, who wants to use 20 sets of keys.

    Scenario A: Player provides 20 infernal machines, and uses TUC service in T6.
    Scenario B: Player finds 3 other players and provides 20 machines each in T4.

    Now for A, it's almost a sure bet all opened uber portals will be completed within relatively short time, and it's probably worry-free for the player. On the other hand, for B, depending on team's readiness for T4, everyone may need to give his/her 100%, and it's possible the T4 team simply can't defeat that one uber combo. What happens now? Who would be the unlucky one to accept a wasted portal and be replaced with a helper?

    In reality, a T5 or T6 player would never choose to use his/her portal with a T4 team; A T4 ubers pickup team would usually get T4 players at best, and sometimes T1-T3 players. This fact significantly reduces the likelihood of a successful or fast uber bosses clear.

    More positively, assuming both T6 and T4 teams would take 4 mins to finish a run on average, and the target drop rates apply to all players. The T6 TUC team would consume 8 mins per organ gained, over 2 mins less than the counterpart.
    Please see the following table for reference.

    Scenario Organ Drop Rate (%) Total number of runs Time per run (mins) Total time consumed Total # of organs gained Time consumed per organ

    A 50 (T6) 20 4 80 10 8

    B 38 (T4) 80 4 320 30.40 10.53
    If anyone has any suggestions to help improve TUC, please feel free to share with us.


    Thanks for reading.

    Best Regards,
    solar
    Posted in: Looking For Group [NA]
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    posted a message on [Archive] Remember Exploding Palm and derived Monk builds
    Exploding Palm (EP) is a popular skill that is essential for many builds of the monk class. In patch 2.06, EP skill would cause a enemy to Bleed for 1179% weapon damage as Physical over 9 seconds. If the enemy dies while bleeding, it explodes and deals 50% of its maximum Life as Physical damage to all nearby enemies. Prior to 2.06, the explosion-caused damage in terms of life % had been a boon for every monk. For instance, a zdps monk provides unparalleled offense and defense buffs to team and helps kills tightly clustered mobs instantly. A shatter palm monkuses Rimeheart and Fist of Az'Turrasq to slay white mobs and inflict explosion up to 100% life of neighboring mobs regardless of hp. Shatter palm monks are T6 viable and so powerful that they broke tier 100 of Greater Rifts in the first build of Patch 2.1 PTR (screenshot, anyone?). As always, when players are overwhelming or game breaking, blizz would choose the nerf hammer.

    In the later builds of Patch 2.1, EP's explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage. Monks are no longer able to hit tier 100, but they are still valuable to any multi-player team. Especially, support monks (EP, zdps) still can offer a good deal of life regen, defense buff, offense buff and mob debuff. One can only hope with the EP no longer OP, blizz could allow dps monks to deliver massive damage and take advantage of the enhanced spirit generation. There are countless threads on b.net forums on how to improve the monk class. I believe monks will return and flourish, stronger than ever. What are your thoughts looking ahead?

    Since vanilla D3, there have been quite a few fun and op builds, such as perma freeze wiz, whirlwind barb, perma archon, wave of light monk etc. Some player have played them and therefore remember these builds. New players may be curious and have a difficult time finding information on these builds, because they are obsolete but there is no comprehensive archive. Therefore, I propose we start and contribute to such an archive for the EP and its derived monk builds. Please feel free to reply with any videos, builds, gear and comments on EP and monk prior to 2.10. Thanks. :)

    EP- derived builds:
    [Guide] The Guiding Palm (GP) Support Build for Ultimate Healing/Buff/CC Immune


    Below are a series of game play videos of a zdps ep monk progressing to be relatively optimal.

    While rifing T6, team unity(ep monk, sentry dh, sg sader) takes on team whimmy(unicorns, cuddlybears, tinkleroots). Fist of Az'Turrasq (100%). CDR 66%. Muisc: Ukrainian band Flëur's Синие тени (Bule Shades)

    https://www.youtube.com/watch?v=hfFcUCO_RM0

    T6 Rift: ep monk, jade wd, pet wd, dh. Fist of Az'Turrasq (87%). CDR 66%. Music: Dir en Grey's Fukai and Machiavellism

    https://www.youtube.com/watch?v=v6xxVR-HJ8I

    T6 Rift: ep monk+2dh+sader. Fist of Az'Turrasq (87%). CDR 60%. Music: Amon Amarth's Embrace of Endless Ocean

    https://www.youtube.com/watch?v=5wX8ahEYUYI

    T6 Rift Run: zdps Monk+3WD. Sledgefist. Music: Thievery Corporation's Un Simple Histoire

    https://www.youtube.com/watch?v=k7_U2mW2DBg

    T6 Rift Run: zdps monk+2wd+dh.Beginner zdps monk. CDR 55%. Music: Amon Amarth's No fear for the setting sun.

    https://www.youtube.com/watch?v=7YlIrfNEwWY
    Posted in: Monk: The Inner Sanctuary
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    posted a message on <Unity> Premier Clans Pursue GR60+ and Season 3, Join us Now and March on to Victory!
    Quote from zxvcbomb
    What are the time requirements? I only play maximally 2 hours during weekdays because of work and maybe get 4-6 hours in on a Saturday or Sunday depending on my schedule.

    http://www.diabloprogress.com/hero/zxcvbomb-1528/Drak/42151002
    Only play weekly at least. Though most members play much more than that.
    Posted in: Clans [NA] [PC]
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    posted a message on [US] Unity League Community (600+) Collaborate for High/Speed GR and S3 - helpful, supportive and friendly
    Quote from yanov10
    nice. i would join.
    Great. Welcome
    Posted in: Clans [NA] [PC]
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    84 members
    Posted in: Looking For Group [NA]
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    posted a message on <Unity> Premier Clans Pursue GR60+ and Season 3, Join us Now and March on to Victory!
    Unity offers absolutely one of the best culture in D3.

    Every member is respectful, ready to help and play for fun! Most members are great players but there is no room for any sort of elitism, trolling or flaming. We can count on the fact that when Unity Clan starts seasons anew everyone will be keen to share with clannies and help each other gear quickly. That's the major part of loot hunting fun! I'm proud that Unity members often offer help and guidance to new players in Unity League Community.

    I don't share certain clan's philosophy of "you've gotta have thick skin or be able to take harsh criticism to join us because we are elite players". Unity is a constructively competitive top tier clan. That means the right way of offering advice to a fellow player is helping each other improve while being respectful of one's opinion and play style. That means when we are tempted to speak or point fingers, we treat others as you would have them do.
    Posted in: Clans [NA] [PC]
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    posted a message on Free, Efficient, Quality T6 Uber Carry 24X7
    75+ members
    July 24, Edited this post in response to erav2000's comments.

    erav2000,
    Summary: TUC is a free alternative to advertised paid carry services,

    • providing efficient and well-organized carries any time;
    • entirely based on supply and demand and willingness to use;
    • we strive to improve service and customer satisfaction with user feedback;
    • A T4 player would probably gain more organs per unit time using TUC.
    I know you've been extremely offensive in other threads. I'd appreciate your being respectful here. Thank you.

    The objective of T6 Uber Carry community (TUC) is to provide efficient and well-organized T6 carries to any players in need at any time. Some players wish to do T6 but can't. Paid T6 carry services were being advertised in d2jsp and DP. We wanted TUC to fulfill this need and provide a free alternative. One common challenge for any T6 Uber services is to carry players on demand whenever customers need. Unity Clans are represented globally and include over 250 T6 efficient players. It may not be easy to stop whatever one member is doing to attend TUC, however, other members can be available. We are confident we can meet the demand.

    That said, you are absolutely correct in that it's a win-win situation, maybe even slightly better for the carriers given the current poor drop rates for keys. We never meant to "leech" off hard earned keys. We provide raffle uber portals weekly to carry any TUC users. We've implemented a feedback system, currently crude but effective hopefully, to improve our service and customer satisfaction. TUC is entirely based on supply and demand and willingness to use the service. So yes, I believe service is an appropriate name for such a community.

    I invite you to consider two scenarios for a T4 capable player, who wants to use 20 sets of keys.

    Scenario A: Player provides 20 infernal machines, and uses TUC service in T6.
    Scenario B: Player finds 3 other players and provides 20 machines each in T4.

    Now for A, it's almost a sure bet all opened uber portals will be completed within relatively short time, and it's probably worry-free for the player. On the other hand, for B, depending on team's readiness for T4, everyone may need to give his/her 100%, and it's possible the T4 team simply can't defeat that one uber combo. What happens now? Who would be the unlucky one to accept a wasted portal and be replaced with a helper?

    In reality, a T5 or T6 player would never choose to use his/her portal with a T4 team; A T4 ubers pickup team would usually get T4 players at best, and sometimes T1-T3 players. This fact significantly reduces the likelihood of a successful or fast uber bosses clear.

    More positively, assuming both T6 and T4 teams would take 4 mins to finish a run on average, and the target drop rates apply to all players. The T6 TUC team would consume 8 mins per organ gained, over 2 mins less than the counterpart.
    Please see the following table for reference.

    Scenario Organ Drop Rate (%) Total number of runs Time per run (mins) Total time consumed Total # of organs gained Time consumed per organ

    A 50 (T6) 20 4 80 10 8

    B 38 (T4) 80 4 320 30.40 10.53
    If anyone has any suggestions to help improve TUC, please feel free to share with us.


    Thanks for reading.

    Best Regards,
    solar
    Posted in: Looking For Group [NA]
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